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7th VG / 5th PBG@SIGGRAPH 2008: Los Angeles, CA, USA
- Hans-Christian Hege, David H. Laidlaw, Renato Pajarola, Oliver G. Staadt:
Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics - 7th International Symposium on Volume Graphics, 5th Symposium on Point-Based Graphics, VG/PBG@SIGGRAPH 2008, Los Angeles, CA, USA, August 10-11, 2008. Eurographics Association 2008, ISBN 978-3-905674-12-5
Point-Based Techniques
- Alexander Berner, Martin Bokeloh, Michael Wand, Andreas Schilling, Hans-Peter Seidel:
A Graph-Based Approach to Symmetry Detection. 1-8 - Zhi-Quan Cheng, Yanzhen Wang, Bao Li, Kai Xu, Gang Dang, Shiyao Jin:
A Survey of Methods for Moving Least Squares Surfaces. 9-23 - M. Connor, P. Kumar:
Parallel Construction of k-Nearest Neighbor Graphs for Point Clouds. 25-31
Design of Color Maps and Transfer Functions
- Lujin Wang, Klaus Mueller:
Harmonic Colormaps for Volume Visualization. 33-39 - Timo Ropinski, Jörg-Stefan Praßni, Frank Steinicke, Klaus H. Hinrichs:
Stroke-Based Transfer Function Design. 41-48
Isosurfaces, Interval Volumes
- Cuilan Wang, Timothy S. Newman, Jong Kwan Lee:
On Accuracy of Marching Isosurfacing Methods. 49-56 - Eric Penner, Ross Mitchell:
Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps. 57-64 - Kenneth Weiss, Leila De Floriani:
Multiresolution Interval Volume Meshes. 65-72
Volume Rendering Techniques I
- Daniel Chern-Yeow Eng, Yoonsuck Choe:
Stereo Pseudo 3D Rendering for Web-based Display of Scientific Volumetric Data. 73-80 - Sundaresan Raman, Oleg Mishchenko, Roger Crawfis:
Layers for Effective Volume Rendering. 81-88 - Roy van Pelt, Anna Vilanova, Huub M. M. van de Wetering:
GPU-based Particle Systems for Illustrative Volume Rendering. 89-96
Volume Rendering Techniques II
- Martin Kraus:
Pre-Integrated Volume Rendering for Multi-Dimensional Transfer Functions. 97-104 - Frida Hernell, Patric Ljung, Anders Ynnerman:
Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration. 105-112 - Marc Ruiz, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert:
Obscurance-based Volume Rendering Framework. 113-120
Applications
- Alisa Neeman, Rebecca M. Brannon, Boris Jeremic, Allen Van Gelder, Alex Pang:
Decomposition and Visualization of Fourth-Order Elastic-Plastic Tensors. 121-128 - Y. Vanzine, D. Vrajitoru:
Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System. 129-136 - Yanci Zhang, Barbara Solenthaler, Renato Pajarola:
Adaptive Sampling and Rendering of Fluids on the GPU. 137-146
GPU Based Techniques
- Jörg Mensmann, Timo Ropinski, Klaus H. Hinrichs:
Accelerating Volume Raycasting using Occlusion Frustums. 147-154 - André Maximo, Saulo Ribeiro, Cristiana Bentes, Antonio A. F. Oliveira, Ricardo C. Farias:
Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering. 155-162 - Johanna Beyer, Markus Hadwiger, Torsten Möller, Laura Fritz:
Smooth Mixed-Resolution GPU Volume Rendering. 163-170
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