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VRAIS 1993: Seattle, WA, USA
- IEEE Virtual Reality Annual International Symposium, VRAIS '93, Seattle, Washington, USA, September 18-22, 1993, Proceedings. IEEE Computer Society 1993, ISBN 0-7803-1363-1

Applications
- Haruo Amari, Toshiki Nagumo, Mikio Okada, Michitaka Hirose, Takemochi Ishii:

A Virtual Reality Application for Software Visualization. 1-6 - Paul J. Metzger:

Adding Reality to the Virtual. 7-13 - Steve Tanner:

The Use of Virtual Reality at Boeing's Huntsville Laboratories. 14-19 - Steve Bryson:

The Virtual Windtunnel: A High-Performance Virtual Reality Application. 20-26
Human Factors
- Louis B. Rosenberg:

The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks. 27-32 - Daniel Henry, Thomas A. Furness

:
Spatial Perception in Virtual Environments: Evaluating an Architectural Application. 33-40 - Barry J. Shepherd:

Rationale and Strategy for VR Standards. 41-46 - Kim M. Fairchild, Beng Hai Lee, Joel Loo, Ng Hern, Luis Serra:

The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. 47-53
Applications/Robotics/Teleoperation
- Steven Feiner, Michelle X. Zhou, Laurence A. Crutcher, Aurel A. Lazar:

A Virtual World for Network Management. 55-61 - Chris Faigle, Geoffrey C. Fox, Wojtek Furmanski, Janusz Niemiec, Diglio A. Simoni:

Integrating Virtual Environments with High Performance Computing. 62-68 - R. Scott Askew, Myron A. Diftler:

Ground Control Testbed for Space Station Freedom Robot Manipulators. 69-75 - Louis B. Rosenberg:

Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. 76-82
Human Factors
- J. Michael Moshell, Brian S. Blau, Bruce W. Knerr, Donald R. Lampton, James P. Bliss:

A Research Testbed for Virtual Environment Training Applications. 83-89 - Mel Slater, Martin Usoh:

Presence in Immersive Virtual Environments. 90-96 - Christian Stary:

Task-Oriented Design of Virtual Worlds. 97-103 - Fumihito Arai, Toshio Fukuda, Yoshihiro Yamamoto, Toru Naito, Teruyuki Matsui:

Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. 104-110
Body Sensing
- Deyang Song, Michael Norman:

Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. 111-117 - Christoph Maggioni:

A Novel Gestural Input Device for Virtual Reality. 118-124 - Michitaka Hirose, Kensuke Yokoyama, Shin-ichi Sato:

Transmission of Relistic Sensation: Development of a Virtual Dome. 125-131 - Henry Sowizral, James C. Barnes:

Tracking Position and Orientation in a Large Volume. 132-139
Human Factors/Sensory Feedback
- Michael F. Deering:

Explorations of Display Interfaces for Virtual Reality. 141-147 - Sonia Kandel, Louis-Jean Boë, Jean Pierre Orliaguet:

Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Written. 148-154 - Shumin Zhai, Paul Milgram:

Human Performance Evaluation of Manipulation Schemes in Virtual Environments. 155-161 - Yoshitaka Adachi:

Touch and Trace on the Free-Form Surface of Virtual Object. 162-168
Body Sensing/Sensory Transducers
- Ben Gross, Jim Brain:

Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. 169-175 - Stephen Travis Pope, Lennart E. Fahlén:

The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality System. 176-182 - Tatsuhiro Yonekura, Nobuyuki Ariyoshi, Yoshiki Watanabe:

ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. 183-187 - Jiashu Chen, Barry D. Van Veen, Kurt E. Hecox:

Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization Model. 188-193
Sensory Feedback
- Silvio P. Eberhardt, Lynne E. Bernstein, David C. Coulter, Laura A. Hunckler:

OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. 195-201 - J. Edward Colgate, Paul E. Grafing, Michael C. Stanley, Gerd Schenkel:

Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. 202-208 - Hideki Hashimoto, Yasuharu Kunii, Martin Buss, Fumio Harashima:

Dynamic Force Simulator for Force Feedback Human-Machine Interaction. 209-215 - Paul A. Millman, Michael C. Stanley, J. Edward Colgate:

Design of a High Performance Haptic Interface to Virtual Environments. 216-222
Sensory Transducers
- Emily K. Edwards, Jannick P. Rolland, Kurtis Keller:

Video See-through Design for Merging of Real and Virtual Environments. 223-233 - Paul K. Manhart, Roger J. Malcolm, John G. Frazee:

Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. 234-245 - Adam L. Janin, David W. Mizell, Thomas P. Caudell:

Calibration of Head-Mounted Displays for Augmented Reality Applications. 246-255 - Koichi Hirota, Michitaka Hirose:

Development of Surface Display. 256-262
Sensory Feedback
- Karun B. Shimoga:

A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force Feedback. 263-270 - Karun B. Shimoga:

A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch Feedback. 271-279 - Mikael Bostrom, Sunil K. Singh, Christopher W. Wiley:

Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. 280-286 - Hiroo Iwata:

Pen-based Haptic Virtual Environment. 287-292
Graphics
- Matthew Regan, Ronald Pose:

An Interactive Graphics Display Architecture. 293-299 - Bruce A. Reichlen:

Sparcchair: A One Hundred Million Pixel Display. 300-307 - Rick D. Bess:

Image Generation Implications for Networked Tactical Training Systems. 308-317 - Brian Soderberg, Dale Miller:

Image Generation Design for Ground-based Network Training Environments. 318-329
Sensory Feedback/Software Systems
- Masahiro Ishii, Makoto Sato:

A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. 331-335 - William A. McNeely:

Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. 336-341 - Jürgen Emhardt, Jürgen Semmler, Thomas Strothotte:

Hyper-navigation in Virtual Buildings. 342-348 - Mark Nelson, Mario Cavaiuolo, Andre Yakovleff:

A Heterogeneous Architecture for Stereoscopic Visualisation. 349-355
Graphics
- Michael F. Deering:

Data Complexity for Virtual Reality: Where do all the Triangles Go?. 357-363 - David W. Allen:

A 1 High Resolution Field Sequential Display for Head Mounted Applications. 364-370 - Philip J. Bos:

Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. 371-376 - W. Dan Curtis, Adam L. Janin, Karel Zikan:

A Note on Averaging Rotations. 377-385
Software Systems
- S. Augustine Su, Richard Furuta:

The Virtual Panel Architecture: A 3D Gesture Framework. 387-393 - Christer Carlsson, Olof Hagsand:

DIVE - a Multi User Virtual Reality System. 394-400 - Christopher F. Codella, Reza Jalili, Lawrence Koved, J. Bryan Lewis:

A Toolkit for Developing Multi-User, Distributed Virtual Environments. 401-407 - Jun Ohya, Yasuichi Kitamura, Haruo Takemura, Fumio Kishino, Nobuyoshi Terashima:

Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. 408-414
Animation/Neural-Fuzzy
- Ji-Hoon Youn, KwangYun Wohn:

Realtime Collision Detection for Virtual Reality Applications. 415-421 - Sunil K. Singh, Alok Kumar, Lin Shi:

Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control Approach. 422-428 - David T. Chen, Steven D. Pieper, Sunil K. Singh, Joseph M. Rosen, David Zeltzer:

The Virtual Sailor: An Implementation of Interactive Human Body Modeling. 429-435 - Hamed Elsimary, Samia Mashali, Samir I. Shaheen:

A Method for Training Feed Forward Neural Network to be Fault Tolerant. 436-441
Software Systems
- Rick Kazman:

Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. 443-449 - James M. Calvin, Alan Dickens, Bob Gaines, Paul Metzger, Dale Miller, Dan Owen:

The Simnet Virtual World Architecture. 450-455 - Michael C. Stanley, J. Edward Colgate:

Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. 456-462 - Christopher D. Shaw, Mark Green:

The MR Toolkit Peers Package and Experiment. 463-469
Neural-Fuzzy/Teleconferencing
- Julie A. Dickerson, Bart Kosko:

Virtual Worlds as Fuzzy Cognitive Maps. 471-477 - Thomas P. Caudell, Adam L. Janin, Sean K. Johnson:

Neural Modelling of Face Animation for Telecommuting in Virtual Reality. 478-485 - Shigeo Morishima, Hiroshi Harashima:

Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. 486-491 - Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino:

A Study of an Operator Assistant for Virtual Space. 492-498
Modeling
- Juli Yamashita, Yukio Fukui:

A Direkt Deformation Method. 499-504 - Kenji Yamamoto, Akio Ishiguro, Yoshiki Uchikawa:

A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force Sensation. 505-511 - Tim Poston, Kim M. Fairchild:

Virtual Aristotelean Physics. 512-518 - Ken-ichi Kameyama, Koichi Ohtomi:

A Direct 3-D Shape Modeling System. 519-524

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