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VR 2012: Costa Mesa, CA, USA
- Sabine Coquillart, Steven Feiner, Kiyoshi Kiyokawa:

2012 IEEE Virtual Reality, VR 2012, Costa Mesa, CA, USA, March 4-8, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1247-9 - Wenxi Liu, Rynson W. H. Lau

, Dinesh Manocha
:
Crowd simulation using Discrete Choice Model. 3-6 - Alvin J. Law, Daniel G. Aliaga:

Spatial augmented reality for environmentally-lit real-world objects. 7-10 - Eric D. Ragan, Karl Huber, Bireswar Laha, Doug A. Bowman

:
The effects of navigational control and environmental detail on learning in 3D virtual environments. 11-14 - Mingsong Dou, Ying Shi, Jan-Michael Frahm, Henry Fuchs, Bill Mauchly, Mod Marathe:

Room-sized informal telepresence system. 15-18 - Liang Li, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, Kozaburo Hachimura:

Vibration reproduction for a virtual Yamahoko Parade system. 129-130 - Joon Hao Chuah, Andrew C. Robb

, Casey White, Adam Wendling, Samsun (Sem) Lampotang
, Regis Kopper
, Benjamin Lok
:
Increasing agent physicality to raise social presence and elicit realistic behavior. 19-22 - Mikel Sagardia, Bernhard M. Weber, Thomas Hulin, Gerd Hirzinger, Carsten Preusche:

Evaluation of visual and force feedback in virtual assembly verifications. 23-26 - Mike Oren, Patrick Carlson

, Stephen B. Gilbert
, Judy M. Vance
:
Puzzle assembly training: Real world vs. virtual environment. 27-30 - Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, Bernhard E. Riecke

:
Can physical motions prevent disorientation in naturalistic VR? 31-34 - Bernhard E. Riecke

, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara:
Self-motion illusions (vection) in VR - Are they good for anything? 35-38 - Ji-Sun Kim, Denis Gracanin

, Francis K. H. Quek:
Sensor-fusion walking-in-place interaction technique using mobile devices. 39-42 - Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas:

A taxonomy for deploying redirection techniques in immersive virtual environments. 43-46 - William Eric Marsh, Marisa Putnam, Jonathan W. Kelly, Veronica J. Dark, James H. Oliver

:
The cognitive implications of semi-natural virtual locomotion. 47-50 - Andrew Maimone, Henry Fuchs:

Reducing interference between multiple structured light depth sensors using motion. 51-54 - Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami

:
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology. 57-58 - Hyunjung Shim, Seungkyu Lee:

Automatic color realism enhancement for virtual reality. 59-60 - Rasmus Stenholt, Claus B. Madsen

:
Shape perception in 3-D scatterplots using constant visual angle glyphs. 61-62 - Dane M. Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson, Daniel F. Keefe:

A user study to understand motion visualization in virtual reality. 63-64 - Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:

Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. 65-66 - Charilaos Papadopoulos, Daniel Sugarman, Arie E. Kaufman:

NuNav3D: A touch-less, body-driven interface for 3D navigation. 67-68 - Yin Yang, Xiaohu Guo:

Physics-based multi-domain subspace deformation with component mode synthesis. 69-70 - H. Lally Singh, Denis Gracanin

:
An approach to Distributed Virtual Environment performance modeling: Addressing system complexity and user behavior. 71-72 - Rolf Nordahl

, Stefania Serafin
, Niels C. Nilsson
, Luca Turchet
:
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces. 73-74 - Amelia Nybakke, Ramya Ramakrishnan, Victoria Interrante:

Are motorized wheelchairs an effective method of locomotion in virtual environments? 75-76 - Cha Lee, Steffen Gauglitz, Tobias Höllerer, Doug A. Bowman:

Examining the equivalence of simulated and real AR on a visual following and identification task. 77-78 - Ajay Surendernath, Geetika Sharma, Ralph Schroeder, Basant Kumar Pandey:

Mixing real and virtual conferencing: Lessons learned. 79-80 - Jeremy D. Wendt, Mary C. Whitton, David Adalsteinsson, Frederick P. Brooks Jr.:

Reliable forward walking parameters from head-track data alone. 81-82 - Thies Pfeiffer

:
Using virtual reality technology in linguistic research. 83-84 - Qiong Wang, Hui Chen, Wen Wu, Hai-yang Jin, Pheng-Ann Heng

:
A virtual surgical simulator for mandibular angle reduction based on patient specific data. 85-86 - Eduardo R. Corral-Soto, Ron Tal, Larry Wang, Ravi Ancil Persad, Luo Chao, Chan Solomon, Bob Hou, Gunho Sohn, James H. Elder:

3DTown: The automatic urban awareness project. 87-88 - Thies Pfeiffer

:
Towards a linguistically motivated model for selection in virtual reality. 89-90 - Amela Sadagic

:
Validation of virtual humanoid intelligent agents in virtual reality systems. 91-92 - Rongkai Guo, John Quarles:

Exercise-based interaction techniques for a virtual reality car racing game. 93-94 - Isaac Cho, Wenwen Dou, Zachary Wartell, William Ribarsky, Xiaoyu Wang:

Evaluating depth perception of volumetric data in semi-immersive VR. 95-96 - Florian Beier:

The integration of a neurosurgical microscope as an interface to a medical training simulator. 97-98 - Remi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka

, Prabhash Kumarasinghe, Gerhard Roth, Owen Noel Newton Fernando
, Adrian David Cheok
:
Command Center: Authoring tool to supervise augmented reality session. 99-100 - Sandra Poeschl

, Nicola Doering:
Virtual training for Fear of Public Speaking - Design of an audience for immersive virtual environments. 101-102 - Yannick Dennemont, Guillaume Bouyer, Samir Otmane

, Malik Mallem
:
3D Interaction assistance through context-awareness. 103-104 - Arinobu Niijima

, Takefumi Ogawa:
Influence analysis of visual stimuli on localization of tactile stimuli in augmented reality. 105-106 - Abdeldjallil Naceri, Ryad Chellali:

The effect of isolated disparity on depth perception in real and virtual environments. 107-108 - Evangelos Sismanidis:

Real-time simulation of blood vessels and connective tissue for microvascular anastomosis training. 109-110 - Samuel Audet, Masatoshi Okutomi, Masayuki Tanaka

:
Augmenting moving planar surfaces interactively with video projection and a color camera. 111-112 - Christoph Oberhofer, Jens Grubert, Gerhard Reitmayr:

Natural feature tracking in JavaScript. 113-114 - Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab:

mirracle: An augmented reality magic mirror system for anatomy education. 115-116 - Thies Pfeiffer

:
3D Attention Volumes for usability studies in virtual reality. 117-118 - Mark A. Livingston, Jay Sebastian, Zhuming Ai, Jonathan W. Decker:

Performance measurements for the Microsoft Kinect skeleton. 119-120 - Pedro B. Pascoal

, Alfredo Ferreira
, Joaquim A. Jorge
:
Im-O-Ret: Immersive object retrieval. 121-122 - Ehsan Azimi, Jayfus Doswell, Peter Kazanzides

:
Augmented reality goggles with an integrated tracking system for navigation in neurosurgery. 123-124 - Ji-Sun Kim, Denis Gracanin

:
An approach to comparative studies in CAVE using a virtual black wall. 125-126 - Haruka Matsukura, Tatsuhiro Yoneda, Hiroshi Ishida

:
Smelling screen: Technique to present a virtual odor source at an arbitrary position on a screen. 127-128 - Shunsuke Yoshida:

Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D images. 131-132 - Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari

, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Relighting with free-form polarized reflectometry in mixed reality space. 133-134 - Kazuhisa Yanaka, Masahiko Yoda, Terumichi Iizuka:

Floating integral photography using Fresnel mirror. 135-136 - Andrei Sherstyuk, Arindam Dey

, Christian Sandor
:
Head-turning approach to eye-tracking in immersive virtual environments. 137-138 - Johannes Hummel, Robin Wolff, Andreas Gerndt

, Torsten W. Kuhlen:
Comparing three interaction methods for manipulating thin deformable virtual objects. 139-140 - Eric D. Ragan, Curtis Wilkes, Yong Cao, Doug A. Bowman

:
The effects of virtual character animation on spatial judgments. 141-142 - Kwanguk Kim, M. Zachary Rosenthal, David J. Zielinski, Rachel Brady:

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task. 143-144 - Lam Nguyen, Francois Koenig:

Augmented reality for forward-looking synthetic aperture radar. 145-146 - Julia Fröhlich, Ipke Wachsmuth

:
Acoustically enriched virtual worlds with minimum effort. 147-148 - Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen, Frank Steinicke:

Analysis of IR-based virtual reality tracking using multiple Kinects. 149-150 - Perry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas:

Immersive training games for smartphone-based head mounted displays. 151-152 - Karim Hammoudi

, Fadi Dornaika, Bahman Soheilian, Bruno Vallet, Nicolas Paparoditis:
Generating occlusion-free textures for virtual 3D model of urban facades by fusing image and laser street data. 153-154 - Malte Willert, Stephan Ohl, Oliver G. Staadt

:
General bandwidth reduction approaches for immersive LHRD videoconferencing. 155-156 - Eric Hodgson, Eric R. Bachmann, David Waller, Andrew Bair, Andrew Oberlin:

Virtual reality in the wild: A self-contained and wearable simulation system. 157-158 - Yasuyuki Yanagida, Tatsuya Tanakamaru, Hiroki Nagayanagi, Yuki Nomura, Toshimasa Aritake:

Flat-shaped, front-face-drive scent projector. 159-160 - Andrea Nickel, Hugh Kinsey, Heidi Haack, Mykel Pendergrass, Tiffany Barnes:

Interval training with Astrojumper. 161-162 - Reinhold Scherer

, Markus Pröll, Brendan Z. Allison, Gernot R. Müller-Putz
:
New input modalities for modern game design and virtual embodiment. 163-164 - Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis:

Depth judgments by reaching and matching in near-field augmented reality. 165-166 - Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab:

mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror. 169-170 - Belinda Lange

, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo:
Interactive game-based rehabilitation using the Microsoft Kinect. 171-172 - J. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons

:
STRIVE: Stress Resilience in Virtual Environments. 173-174 - Rafael Alves Roberto

, Veronica Teichrieb
:
ARBlocks: A projective augmented reality platform for educational activities. 175-176 - Huaiyu Liu, Mic Bowman, Robert Adams, Dan Lake, Jerry Talton, Sean Koehl, Robert Noradki:

Navigating large data sets in virtual worlds. 177-178 - David M. Krum, Evan A. Suma, Mark T. Bolas:

Virtual reality to go: A USC ICT Mixed Reality Lab demonstration. 179-180 - Marientina Gotsis

, Amanda Tasse, Maximilian Swider, Vangelis Lympouridis
, Irina C. Poulos, Alasdair G. Thin, David Turpin, Diane Tucker, Maryalice Jordan-Marsh:
Mixed reality game prototypes for upper body exercise and rehabilitation. 181-182 - Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono

, Keiichiro Kagawa
, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino:
Ambient Suite: Room-shaped information environment for interpersonal communication. 1-4 - Tomohiro Mashita, Kentaro Shimatani, Mayu Iwata, Hiroki Miyamoto, Daijiro Komaki, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura

, Shojiro Nishio:
Human activity recognition for a content search system considering situations of smartphone users. 1-2 - Junya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara:

Adaptive interactive device control by using reinforcement learning in ambient information environment. 1-4 - Hironori Shigeta, Junya Nakase, Yuta Tsunematsu, Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama:

Implementation of a smart office system in an ambient environment. 1-2 - Hidenori Hamaguchi, Masataka Niwa, Hiroyuki Iizuka, Hideyuki Ando

, Taro Maeda:
Pseudo-attraction force display using vibrating motors - Design of asymmetric oscillation for generating an illusion of being pulled. 1-2 - Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono

, Keiichiro Kagawa
, Kazuki Takashima, Makoto Imase:
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment. 1-2 - Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

, Fumio Kishino:
FuSA2 Touch Display: A furry and scalable multi-touch display. 1-2 - Carlo H. Séquin:

Keynote presentation: Taking the "virtual" out of virtual reality. - David J. Kasik:

Banquet presentation: What's next?: The third wave in computer graphics and interactive techniques. - James J. Blascovich:

Capstone presentation: Isn't all reality really virtual? - William R. Sherman:

VR 2012 tutorial proposal title: An in-depth introduction to virtual reality programming. 1-2 - Joseph L. Gabbard, J. Edward Swan II, Stephen R. Ellis:

VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. 1 - Dieter Schmalstieg, Tobias Höllerer:

Trends in mobile Augmented Reality. 1-3 - Luciano P. Soares, Joaquim A. Jorge

, José Miguel Salles Dias, Alberto Raposo, Bruno Rodrigues De Araújo, Leonel Valbom, Filipe Gaspar:
Title of tutorial: Designing immersive VR systems: From bits to bolts. 1-6 - Norihiro Hagita:

Ambient intelligence for network robot systems. 1 - Tomohiro Mashita, Daijiro Komaki, Mayu Iwata, Kentaro Shimatani, Hiroki Miyamoto, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura

, Shojiro Nishio:
A content search system for mobile devices based on user context recognition. 1-4 - Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Hironori Shigeta, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama:

Owens Luis - A context-aware multi-modal smart office chair in an ambient environment. 1-4 - Nathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma:

Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect. 1-4 - Hiroyuki Iizuka, Davide Marocco

, Hideyuki Ando
, Taro Maeda:
Turn-taking supports humanlikeness and communication in perceptual crossing experiments - Toward developing human-like communicable interface devices. 1-4 - Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, Takao Onoye:

Cup-le: A cup-shaped device for conversational experiment. 1-2

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