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VR Workshops 2020: Atlanta, GA, USA
- 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops, Atlanta, GA, USA, March 22-26, 2020. IEEE 2020, ISBN 978-1-7281-6532-5
- Kangsoo Kim, Austin Erickson, Nahal Norouzi:
Developing Embodied Interactive Virtual Characters for Human-Subjects Studies. 1 - Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone:
NIDIT: Workshop on Novel Input Devices and Interaction Techniques. 1-4 - Diane Hosfelt, Divine Maloney, Kent Bye, Taylor Beck, Erica Southgate, Peter Swire:
Ethics and Privacy in Mixed Reality. 1 - Brook Bowers, Andrew Rukangu
, Kyle Johnsen:
Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality. 1-6 - Scott Gainer, Suraj Eadara, Jason Haskins, Will Huse, Bolin Zhu, Blake Boyd, Charles Laird, J. J. Farantatos, Jason Jerald:
A Customized Input Device for Simulating the Detection of Hazardous Materials. 7-12 - Bret Jackson:
OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality. 13-18 - Adam S. Williams, Francisco R. Ortega:
Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices. 19-22 - Anil Ufuk Batmaz
, Aunnoy K. Mutasim, Wolfgang Stuerzlinger
:
Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality. 23-28 - Leland Wallace, Tony Delaurante, Mara Simon, Rebecca Austin, Timothy Rolich, Rajiv Khadka
, Amy Banic
:
Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction. 29-34 - Amy Banic
, Erik Horwitz, Clement Zheng
:
Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces. 35-39 - Da-Chung Yi, Kuan-Ning Chang
, Yun-Hsuan Tai, I-Cheng Chen, Yi-Ping Hung:
Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality Locomotion. 40-45 - Jaime Leonardo Maldonado Cañón
, Thorsten Kluss, Christoph Zetzsche:
Categorization of Contact Events as Intended or unintended using Pre-Contact Kinematic Features. 46-51 - Andrew Rukangu
, Anton Franzluebbers, Alexander James Tuttle, Kelsey Mattingly, Catherine O'Neal, Dawn Robinson, Sun Joo Grace Ahn
, Kyle Johnsen:
Virtual Family Room: Bridging the Long Distance. 52-56 - Jason Haskins, Bolin Zhu, Scott Gainer, Will Huse, Suraj Eadara, Blake Boyd, Charles Laird, J. J. Farantatos, Jason Jerald
:
Exploring VR Training for First Responders. 57-62 - Xinyu Hu, Alec G. Moore, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
:
The Effects of Delayed Interaction Cues in Virtual Reality Training. 63-69 - Sharad Sharma
, James Stigal, Sri Teja Bodempudi:
Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building Evacuation. 70-78 - Fei Wu, Jerald Thomas, Shreyas Chinnola, Evan Suma Rosenberg:
Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality. 79-86 - Aurélie Conges
, Alexis Evain
, Frédérick Bénaben, Olivier Chabiron, Sébastien Rebiere:
Crisis Management Exercises in Virtual Reality. 87-92 - Rory M. S. Clifford, Timothy McKenzie, Stephan G. Lukosch, Robert W. Lindeman
, Simon Hoermann
:
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. 93-100 - Markus Wirth, Stefan Gradl, Wolfgang A. Mehringer
, Richard Kulpa, Hannes Rupprecht, Dino Poimann, Annemarie F. Laudanski, Björn M. Eskofier
:
Assessing Personality Traits of Team Athletes in Virtual Reality. 101-108 - Álvaro Villegas, Pablo Pérez, Redouane Kachach, Francisco Pereira, Ester Gonzalez-Sosa:
Realistic training in VR using physical manipulation. 109-118 - Konstantinos Risvas, Michail Pavlou, Evangelia I. Zacharaki, Konstantinos Moustakas:
Biophysics-based simulation of virtual human model interactions in 3D virtual scenes. 119-124 - Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
:
A Formative Evaluation Methodology for VR Training Simulations. 125-132 - Alexzander D. Lee, Albert Florencio Da Costa, Alyssa Davis, Darren L. Linvill, Larry F. Hodges:
Virtualized Speech Practice for the College Classroom. 133-137 - Jingjing Zhang, Meg'n Mullikin, Yi Li, Chao Mei:
A Methodology of Eye Gazing Attention Determination for VR Training. 138-141 - Carlos J. Latorre
, Maria L. Arang, Leonardo Stiven Pardo Niño
, Martha Lucia Velasco Morales, Diana Sofía Herrera-Valenzuela, Federico Javier Nuñez Ricardo, Wilson J. Sarmiento
, Victor Manuel Caicedo Ayerbe, Diana Patricia Romero Lara, Fabián Cortés-Muñnoz:
Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototyping. 142-146 - Brendan John, Sriram Kalyanaraman, Eakta Jain:
Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional Cinemagraphs. 147-153 - Dennis Reimer, Eike Langbehn
, Hannes Kaufmann, Daniel Scherzer:
The Influence of Full-Body Representation on Translation and Curvature Gain. 154-159 - Andrea Bönsch
, Marcel Jonda, Jonathan Ehret
, Torsten W. Kuhlen:
Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations. 160-164 - Heng Yao, Meryl Alappattu, Michael E. Robinson, Benjamin Lok
:
Investigating Trainees' Nonverbal Behaviors in Virtual Patients Communication in Virtual Reality. 165-166 - Andrea Bönsch
, Torsten W. Kuhlen:
Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User. 167-168 - Katja Zibrek
, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell
:
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. 169-170 - Jacob Stuart
, Ileri Akinnola, Frank Guido-Sanz, Mindi Anderson, Desiree Diaz, Greg Welch
, Benjamin Lok
:
Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage Simulation. 171-172 - Josef Wolfartsberger, Daniel Niedermayr:
Authoring-by-Doing: Animating Work Instructions for Industrial Virtual Reality Learning Environments. 173-176 - ChunNing Maggie Guo:
The Imaginations of Daily Life in VR: Rebuilding Lost Homes through Animated Memories. 177-182 - Martina R. Fröschl
:
Computer-animated scientific visualizations in the immersive art installation NOISE AQUARIUM. 183-187 - Ye Pan, Kenny Mitchell:
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. 188-195 - Jingjing May Liu, Gayathri Narasimham, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer:
Distance Perception in Modern Mobile Augmented Reality. 196-200 - Jared Van Dam
, Alexander Krasner, Joseph L. Gabbard
:
Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks. 201-204 - Rajiv Khadka
, Amy Banic:
Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments. 205-209 - Pierre Raimbaud
, Maria Sofia Alvarez Lopez, Pablo A. Figueroa, José Tiberio Hernández:
Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device. 210-214 - Collin Roth, Ethan Luckett, J. Adam Jones:
Latency Detection and Illusion in a Head-Worn Virtual Environment. 215-218 - Alex Peer, Kevin Ponto:
Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays. 219-223 - Nina Rosa, Peter J. Werkhoven, Wolfgang Hürst, Remco C. Veltkamp:
A Model for Virtual Hand Ownership in Augmented Reality. 224-229 - Jonathan Flittner, John Luksas, Joseph L. Gabbard
:
The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User Performance. 230-233 - Sebastian Pape
, Marcel Krüger, Jan Müller, Torsten W. Kuhlen:
Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement Device. 234-237 - Shanthi Vellingiri, Joseph White-Swift
, Gi Vania, Brian Dourty, Satoru Okamoto, Naoaki Yamanaka, Balakrishnan Prabhakaran:
Experience with a Trans-Pacific Collaborative Mixed Reality Plant Walk. 238-245 - João Paulo Oliveira Marum
, J. Adam Jones, H. Conrad Cunningham:
Dependency Graph-based Reactivity for Virtual Environments. 246-253 - Klaus Ludwig Fuchs, Prithvi Rajasekaran, Yongbin Sun, Klaus L. Fuchs
:
A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-time. 254-261 - Archi Dasgupta, Mark Manuel, Rifat Sabbir Mansur
, Nabil Nowak, Denis Gracanin:
Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning Approach. 262-268 - Nasif Zaman
, Alireza Tavakkoli, Stewart Zuckerbrod:
A Mixed Reality System for Modeling Perceptual Deficit to Correct Neural Errors and Recover Functional Vision. 269-274 - Pablo A. Figueroa, Kattia Cabas-Hoyos:
OS Services for VR in Psychology: A Position Paper. 275-276 - Lingwei Tong, Sungchul Jung, Robert W. Lindeman
:
Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. 277-278 - Thereza Schmelter, Kristian Hildebrand:
Analysis of Interaction Spaces for VR in Public Transport Systems. 279-280 - Daniel Zielasko, Bernhard E. Riecke:
Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? 281-282 - Daniel Zielasko, Bernhard E. Riecke:
Either Give Me a Reason to Stand or an Opportunity to Sit in VR. 283-284 - Yan Hu, Majed Elwardy, Hans-Jürgen Zepernick
:
On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality Assessment. 285-286 - Tomohiro Amemiya:
Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the soles. 287-288 - Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn:
Seated Immersive Exergaming for Fall Prevention of Older Adults. 289-290 - Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko:
Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs. 291-292 - Heejin Jeong, Ankit Singh, Myunghee Kim
, Andrew E. Johnson
:
Using Augmented Reality to Assist Seated Office Workers' Data Entry Tasks. 293-294 - Bernhard E. Riecke, Daniel Zielasko:
Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move? 295-296 - Daniel Zielasko, Bernhard E. Riecke:
Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. 297-298 - Carola Botto, Alberto Cannavò
, Daniele Cappuccio, Giada Morat, Amir Nematollahi Sarvestani, Paolo Ricci, Valentina Demarchi, Alessandra Saturnino:
Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant. 299-304 - Yutaro Hirao, Tuukka M. Takala
, Anatole Lécuyer:
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. 305-310 - Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee:
Within-System and Cross-System Behavior-Based Biometric Authentication in Virtual Reality. 311-316 - Jerald Thomas, Evan Suma Rosenberg:
Reactive Alignment of Virtual and Physical Environments Using Redirected Walking. 317-323 - Shakiba Davari
, Feiyu Lu
, Doug A. Bowman:
Occlusion Management Techniques for Everyday Glanceable AR Interfaces. 324-330 - Lee Lisle, Xiaoyu Chen, J. K. Edward Gitre, Chris North, Doug A. Bowman:
Evaluating the Benefits of the Immersive Space to Think. 331-337 - Elena Morotti
, Lorenzo Donatiello, Gustavo Marfia
:
Fostering fashion retail experiences through virtual reality and voice assistants. 338-342 - Divine Maloney, Guo Freeman, Andrew C. Robb
:
It Is Complicated: Interacting with Children in Social Virtual Reality. 343-347 - Grégoire Dupont de Dinechin, Alexis Paljic:
From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality. 348-353 - Catherine Taylor, Robin McNicholas, Darren Cosker
:
Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual Reality. 354-359 - Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn:
Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage. 360-364 - Dannie Korsgaard, Thomas Bjørner
, Jon Ram Bruun-Pedersen
, Pernille Krog Sørensen, Federico J. A. Perez-Cueto
:
Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake. 365-370 - Alireza Tavakkoli, Brandon Wilson, Matthew Bounds:
An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments. 371-375 - Eduardo Magalhães, João Jacob
, Niels C. Nilsson
, Rolf Nordahl
, Gilberto Bernardes
:
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments. 376-379 - Tifanie Bouchara, Matthieu Montès
:
Immersive sonification of protein surface. 380-383 - Mario Wolf
, Pascalis Trentsios
, Niklas Kubatzki, Christoph Urbanietz
, Gerald Enzner
:
Implementing Continuous-Azimuth Binaural Sound in Unity 3D. 384-389 - Riccardo Miccini, Simone Spagnol
:
HRTF Individualization using Deep Learning. 390-395 - Joey Bargsten:
Narrative and Spatial Design through Immersive Music and Audio. 396-400 - Kaustuv Kanti Ganguli
, Oscar Gomez, Leonid Kuzmenko, Carlos Guedes
:
Developinimmersive VR experience for visualizing cross-cultural relationships in music. 401-406 - Henrik Bjelke Andersson, Thomas Børresen, Ekaterina Prasolova-Førland, Simon McCallum, José García Estrada:
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. 407-412 - Claryse Adams, Daniel C. Cliburn, Joshua Salyers, Rukhsar Shiraz:
A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. 413-417 - Erica Southgate:
Using Screen Capture Video to Understand Learning in Virtual Reality. 418-421 - Kenya Sakamoto, Shizuka Shirai, Jason Orlosky
, Hiroyuki Nagataki, Noriko Takemura
, Mehrasa Alizadeh, Mayumi Ueda:
Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational Comics. 422-426 - Nanjie Rao, Lina Zhang, Sharon Lynn Chu, Katarina Jurczyk, Chelsea Candelora, Su Samantha, Cameron Kozlin:
Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning. 427-432 - Nanxi Chen, Ajit Sarkaar, Jooyoung Whang, Jackson Wonderly, Jiacheng Ye, Denis Gracanin:
Design of a Mixed Reality Based System for Multimedia Content Presentation. 433-438 - Kern Qi
, David Borland
, Niall L. Williams, Emily Jackson, James Minogue, Tabitha C. Peck:
Augmenting Physics Education with Haptic and Visual Feedback. 439-443 - Vidya Gaddy, Francisco R. Ortega:
Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual Reality. 444-448 - Alexander Klippel, Jiayan Zhao, Pejman Sajjadi, Jan Oliver Wallgrün, Mahda M. Bagher, Danielle Oprean
:
Immersive Place-based Learning - An Extended Research Framework. 449-454 - Denis Kalkofen, Shohei Mori
, Tobias Ladinig, Lea M. Daling, Anas Abdelrazeq, Markus Ebner
, Manuel Ortega, Susanne Feiel, Sebastian Gabl, Taras Shepel
, James Tibbett, Teemu Henrikki Laine, Michael Hitch
, Carsten Drebenstedt, Peter Moser:
Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences. 455-459 - Samuel Ang, John Quarles:
GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. 460-463 - Pauline Bimberg, Tim Weißker
, Alexander Kulik:
On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research. 464-467 - Kien T. P. Thai, Sungchul Jung, Robert W. Lindeman
:
On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences. 468-476 - Majed Elwardy, Hans-Jürgen Zepernick
, Yan Hu, Thi My Chinh Chu, Veronica Sundstedt:
Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality. 477-484 - Duc Anh Le, Blair MacIntyre, Jessica Outlaw:
Enhancing the Experience of Virtual Conferences in Social Virtual Environments. 485-494 - Parke Wilde:
Multi-Site Conference Hosting Initiative (MULCH): Enhancing the Human Aspect of Low-Carbon Long-Distance Conferencing. 495-496 - Liudmila Bredikhina
, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai:
Avatar Driven VR Society Trends in Japan. 497-503 - Redouane Kachach, Pablo Pérez, Álvaro Villegas, Ester Gonzalez-Sosa:
Virtual Tour: An Immersive Low Cost Telepresence System. 504-506 - Nicolás Casanova, Holman Cabezas, Angie Céspedes, Dario Araque, Daniel Ospina, Elizabeth Garzón-Morales, Laura Cortés-Rico, Wilson J. Sarmiento
:
Touch & Live. An immersive experience for acting in others' bodies. 507-508 - Leonardo Pavanatto Soares
, Feiyu Lu
, Shakiba Davari, Emily Harris, Anthony Folino, Samat Imamov, Satvik Chekuri, Leslie Blustein, Wallace Santos Lages
, Doug A. Bowman:
Get the Job! An Immersive Simulation of Sensory Overload. 509-510 - Claudia Krogmeier, Justin Heffron, Justin Legare, Michael G. Nelson
, Ziyi Liu, Christos Mousas
:
Blindness Visualizer: A Simulated Navigation Experience. 511-512 - Jiahui Dong, Angshuman Mazumdar
, Fu Chia Yang, Hung-Yu Chen, Shubin Han, Christos Mousas
:
Embodiment for the Difference: A VR Experience of Bipolar Disorder. 513-514 - George Michalakis, Michail Pavlou, Giannis Gerogiannis, Vasilis Liapis, Ioanna Terzi, Apostolos Tsagarakis, Raphailia Asimakopoulou, Dimitris Bitzas, Konstantinos Moustakas:
Another day at the office: Visuohaptic schizophrenia VR simulation. 515-516 - Aimee Calepso, Renan Luigi Martins Guarese, Rafael Valer, Yhonatan Iquiapaza
, Victor Adriel de Jesus Oliveira
, Luciana Porcher Nedel
, Anderson Maciel:
3DUI and the Phantom Limb: multisensory experience for embodiment of amputation. 517-518 - Zhiquan Wang
, Huimin Liu
, Yucong Pan, Christos Mousas
:
Color Blindness Bartender: An Embodied VR Game Experience. 519-520 - Alexandre Audinot, Diane Dewez, Gwendal Fouché, Rebecca Fribourg
, Thomas Howard
, Flavien Lécuyer
, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert
, Guillaume Vailland, Ferran Argelaguet:
3Dexterity: Finding your place in a 3-armed world. 521-522 - Lauren Thévin, Tonja Machulla:
Three Common Misconceptions about Visual Impairments. 523-524 - Mario Wolf
, Pascalis Trentsios
, Christoph Urbanietz
, Gerald Enzner
:
Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears). 525-526 - André Montes Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Allan Amaral Tori, Rodrigo Rodrigues Gesuatto Faria, Lucas Neto Nakadaira, Isabele Rosa dos Anjos, Lucas Henna Sallaberry, Marcelo Knörich Zuffo
, Roseli de Deus Lopes
:
The Eye of the Beholder - Experiencing ASD Through a VR Play. 527-528 - Lauren E. Buck:
[DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual Environments. 529-530 - Cheng Yao Wang:
[DC] Privacy-Preserving Relived Experiences in Virtual Reality. 531-532 - Sarah E. Anderson:
Virtual Reality for Safety and Independence in Everyday Activities. 533-534