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VRIC 2014: Laval, France
- Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014, Laval, France, April 9-11, 2014. ACM 2014, ISBN 978-1-4503-2626-1
- Daniel Pacheco, Sytse Wierenga, Pedro Omedas, Stefan Wilbricht, Habbo Knoch, Paul F. M. J. Verschure:
Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies. 1:1-1:4 - Benjamin Hervy, Florent Laroche
, Jean-Louis Kerouanton, Alain Bernard
, Christophe Courtin, Laurence D'haene, Bertrand Guillet, Arnaud Waels:
Augmented historical scale model for museums: from curation to multi-modal promotion. 2:1-2:4 - Daniele Rossi, Enrica Petrucci
, Simone Fazzini:
A framework to increase the video-mapping accuracy of an architectural heritage mock-up. 3:1-3:4 - Jean-Baptiste Barreau, Ronan Gaugne
, Yann Bernard, Gaétan Le Cloirec, Valérie Gouranton:
Virtual reality tools for the west digital conservatory of archaeological heritage. 4:1-4:4 - Aurélie Herbet:
Immaterial art stock project: digital preservation in 3D virtual museum. 5:1-5:4 - Pablo Aguirrezabal
, Rosa Peral, Ainhoa Pérez, Sara Sillaurren
:
Designing history learning games for museums: an alternative approach for visitors' engagement. 6:1-6:4 - Massil Benbouriche
, Kévin Nolet, Dominique Trottier, Patrice Renaud:
Virtual reality applications in forensic psychiatry. 7:1-7:4 - Sophia Li, Yazhou Huang, Vinh-Sang Tri, Johan Elvek, Samuel Wan, Jan Kjallstrom, Nils Andersson, Mats Johansson, Dan Lejerskar:
Interactive theater-sized dome design for edutainment and immersive training. 8:1-8:5 - Marie-Danielle Vazquez-Duchêne, Christophe Mion, Solène Mine, Christine Jeanmaire, Olga Freis, Gilles Pauly, Aurélie Courtois, Alain Denis:
Improving the human skin microanatomy understanding and skin aging observation with the SkinExplorer™ platform. 9:1-9:4 - Nehla Ghouaiel, Jean-Marc Cieutat, Jean-Pierre Jessel:
Adaptive augmented reality: plasticity of augmentations. 10:1-10:4 - Holger Graf, Mats G. Larson, André Stork:
Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem. 11:1-11:8 - Sho Shimamura, Motoko Kanegae, Jun Morita, Yuji Uema, Masahiko Inami
, Tetsu Hayashida, Hideo Saito, Maki Sugimoto:
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device. 12:1-12:8 - Eric Gressier-Soudan, Isabelle Astic, Stéphane Natkin, J. Murray, Minyoung Kim, Carolyn L. Talcott, P. Gautier:
SeCG: Serendipity enabled cyber games project. 13:1-13:4 - Jérémie Bordas:
Omnemotion: the propagation of emotions. 14:1-14:4 - Robyn Taylor, Tom Bartindale
, Qasim Chaudhry, Phil Heslop, John Bowers, Peter C. Wright, Patrick Olivier
:
"Which brew are you going to choose?": an interactive 'tea-decider-er' in a teahouse shop window. 15:1-15:10 - Pierre Berger:
Digital creation: a state of the arts. 16:1-16:4 - Lucile Haute:
The touch of the avatar, artistic research and performance with synthetic doubles. 17:1-17:6 - Pascale Weber, Jean Delsaux, Owen Kevin Appadoo:
Technologie animiste et robotique: Nymphaea Alba Ballet. 18:1-18:9 - John McCormick
, Adam Nash, Steph Hutchison
, Kim Vincs, Saeid Nahavandi, Douglas C. Creighton:
Recognition: combining human interaction and a digital performing agent. 19:1-19:5 - Nahomi Maki, Akihiko Shirai, Kazuhisa Yanaka:
3DCG art expression on a tablet device using integral photography. 20:1-20:4 - Yannick Littfass, Yukua Koide, Hisataka Suzuki, Akihiko Shirai:
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology. 21:1-21:4 - Benoît Penelle, Olivier Debeir:
Multi-sensor data fusion for hand tracking using Kinect and Leap Motion. 22:1-22:7 - Alberto Betella, Enrique Martínez Bueno, Wipawee Kongsantad, Riccardo Zucca
, Xerxes D. Arsiwalla
, Pedro Omedas, Paul F. M. J. Verschure:
Understanding large network datasets through embodied interaction in virtual reality. 23:1-23:7 - Felix Hülsmann
, Julia Fröhlich, Nikita Mattar, Ipke Wachsmuth
:
Wind and warmth in virtual reality: implementation and evaluation. 24:1-24:8 - Marc Cavazza
, Fred Charles
, Stephen W. Gilroy, Julie Porteous
, Gabor Aranyi
, Gal Raz, Nimrod Jakob Keynan, Avihay Cohen, Gilan Jackont, Yael Jacob, Eyal Soreq, Ilana Klovatch, Talma Hendler:
Integrating virtual agents in BCI neurofeedback systems. 25:1-25:8 - Pedro Omedas, Alberto Betella, Riccardo Zucca
, Xerxes D. Arsiwalla
, Daniel Pacheco, Johannes Wagner, Florian Lingenfelser, Elisabeth André
, Daniele Mazzei, Antonio Lanatà
, Alessandro Tognetti
, Danilo De Rossi, Antoni Grau
, Alex Goldhoorn, Edmundo Guerra
, René Alquézar, Alberto Sanfeliu
, Paul F. M. J. Verschure:
XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality. 26:1-26:4 - Daniel Fritz, Annette Mossel, Hannes Kaufmann
:
Evaluating RGB+D hand posture detection methods for mobile 3D interaction. 27:1-27:4 - M. Ali Mirzaei, Jean-Rémy Chardonnet
, Frédéric Mérienne
, A. Genty:
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture. 28:1-28:4 - Virginie Dagonneau, Elise Martin, Mathilde Cosquer:
Collaborating & being together: influence of screen size and viewing distance during video communication. 29:1-29:5 - Alberto Betella, Alex Escuredo, Enrique Martínez Bueno, Pedro Omedas, Paul F. M. J. Verschure:
Manipulating complex network structures in virtual reality and 3D printing of the results. 30:1-30:2 - Benjamin Poussard, Guillaume Loup, Olivier Christmann
, Rémy Eynard, Marc Pallot, Simon Richir
, Franck Hernoux, Emilie Loup-Escande:
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. 31:1-31:8 - Andras Kemeny:
From driving simulation to virtual reality. 32:1-32:5 - Florin Octavian Matu, Mikkel Thøgersen
, Bo Galsgaard, Martin Møller Jensen, Martin Kraus:
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots. 33:1-33:4 - Yukiko Shinozuka, Hideo Saito:
Sharing 3D object with multiple clients via networks using vision-based 3D object tracking. 34:1-34:4 - Yoshihito Nakanishi, Seiichiro Matsumura, Chuichi Arakawa:
Powder box: an interactive synthesizer with sensor based replaceable interface. 35:1-35:2 - Tatsuya Kodera, Naoto Tani, Jun Morita, Naoya Maeda, Kazuna Tsuboi, Motoko Kanegae, Yukiko Shinozuka, Sho Shimamura, Kadoki Kubo, Yusuke Nakayama, Jaejun Lee, Maxime Pruneau, Hideo Saito, Maki Sugimoto:
Virtual rope slider. 36:1-36:4 - Alberto Betella, Ryszard Cetnarski
, Riccardo Zucca
, Xerxes D. Arsiwalla
, Enrique Martínez Bueno, Pedro Omedas, Anna Mura, Paul F. M. J. Verschure:
BrainX3: embodied exploration of neural data. 37:1-37:4 - Hisataka Suzuki, Yannick Littfass, Rex Hsieh, Hiroki Taguchi, Wataru Fujimura, Yukua Koide, Akihiko Shirai:
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology. 38:1-38:4
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