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7th VS-GAMES 2015: Skövde, Sweden
- Per Backlund, Henrik Engström, Fotis Liarokapis:
7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-8102-1 - Vinutha Magal Shreenath, Maksims Kornevs, Jayanth Raghothama, Sebastiaan A. Meijer:
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations. 1-7 - Ali Asadipour, Kurt Debattista, Alan Chalmers:
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities. 1-6 - Alberto Mora, Daniel Riera, Carina S. González, Joan Arnedo-Moreno:
A Literature Review of Gamification Design Frameworks. 1-8 - Zhenchen Wang, Andrea Capiluppi:
A Social-Centred Gamification Approach to Improve Household Water Use Efficiency. 1-4 - Marco Alessi, Stefania Castelli, Valentina Chetta, Enza Giangreco, Stefano Pino, Davide Storelli, Angelo Corallo, Laura Fortunato, Andrea A. Gentile:
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data. 1-8 - Juan Vargas-Enriquez, Lilia García-Mundo, Marcela Genero, Mario Piattini:
A Systematic Mapping Study on Gamified Software Quality. 1-8 - Ulf Wilhelmsson, Henrik Engström, Jenny Brusk, Per Anders Östblad:
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See. 1-8 - Teemu J. Heinimäki, Tapio Elomaa:
Augmenting Technology Trees: Automation and Tool Support. 1-8 - Fabrizio Balducci, Costantino Grana, Rita Cucchiara:
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame. 1-8 - Sarah Edenhofer, Sebastian von Mammen, Katharina Eckardt, Julia Rauscher:
Cloud Computing - An Educational Game on Weather Phenomena. 1-4 - David Panzoli, Catherine Pons-Lelardeux, Pierre Lagarrigue:
Communication and Knowledge Sharing in an Immersive Learning Game. 1-8 - Jan Cejka:
Continuous Collision Detection Using Tetrahedral Structures. 1-4 - Yoshimasa Ohmoto, Seiji Takeda, Toyoaki Nishida:
Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices. 1-4 - Frank Gaibler, Simon Faber, Sarah Edenhofer, Sebastian von Mammen:
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic. 1-5 - Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram, Magnus Andersson Hagiwara, Hanna Maurin Söderholm:
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training. 1-4 - Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Jonas Schild, André Hinkenjann:
Enhancing User Engagement in Immersive Games through Multisensory Cues. 1-8 - Alexiei Dingli, Andreas Giordimaina, Hector Pérez Martinez:
Experience Surveillance Suite for Unity 3D. 1-6 - Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos:
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games. 1-3 - Adrian Cristea, Fotis Liarokapis:
Fractal Nature - Generating Realistic Terrains for Games. 1-8 - Igor Chalas, Zuzana Ferkova, Katarína Furmanová, Jiri Sochor, Barbora Kozlíková:
Generation of Variable Human Faces from 3D Scan Dataset. 1-8 - Paul D. Hatzigiannakoglou:
Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game. 1-5 - Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber:
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool. 1-8 - Frederik Van Broeckhoven, Joachim Vlieghe, Olga De Troyer:
Mapping between Pedagogical Design Strategies and Serious Game Narratives. 1-8 - Tania Patino, Carmen Ramos:
Program with Ixquic: How to Learn Object-Oriented Programming with a Game. 1-2 - Iain Donald, Karen A. Meyer, John Brengman, Stephen Gillespie, Ruth Bowness:
Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem. 1-8 - Fernando Bevilacqua, Per Backlund, Henrik Engström:
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. 1-4 - Hui Liang, Jian Chang, Ismail Khalid Kazmi, Jian-Jun Zhang, Peifeng Jiao:
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children. 1-8 - Alfa Yohannis, Yulius Prabowo:
Sort Attack: Visualization and Gamification of Sorting Algorithm Learning. 1-8 - Selma Rizvic, Irfan Prazina:
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game. 1-2 - Anna-Sofia Alklind Taylor:
The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming. 1-8 - Nigel Robb, Annalu Waller, Kate Woodcock:
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments. 1-2 - Athanasios Vourvopoulos, Fotis Liarokapis, Mon-Chu Chen:
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study. 1-8 - Lilia García-Mundo, Marcela Genero, Mario Piattini:
Towards a Construction and Validation of a Serious Game Product Quality Model. 1-8 - María Guadalupe Alvarez Díaz, Ulf Wilhelmsson, Mikael Lebram, Marcus Toftedahl:
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition. 1-4
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