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Artificial Intelligence, Volume 134
Volume 134, Number 1-2, January 2002
- Jonathan Schaeffer, H. Jaap van den Herik:

Games, computers, and artificial intelligence. 1-7 - Richard E. Korf, Ariel Felner

:
Disjoint pattern database heuristics. 9-22 - Michael L. Littman, Greg A. Keim, Noam M. Shazeer:

A probabilistic approach to solving crossword puzzles. 23-55 - Murray Campbell, A. Joseph Hoane Jr., Feng-Hsiung Hsu:

Deep Blue. 57-83 - Michael Buro:

Improving heuristic mini-max search by supervised learning. 85-99 - Vadim V. Anshelevich:

A hierarchical approach to computer Hex. 101-120 - Hiroyuki Iida

, Makoto Sakuta, Jeff Rollason:
Computer shogi. 121-144 - Martin Müller:

Computer Go. 145-179 - Gerald Tesauro:

Programming backgammon using self-teaching neural nets. 181-199 - Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron:

The challenge of poker. 201-240 - Brian Sheppard:

World-championship-caliber Scrabble. 241-275 - H. Jaap van den Herik, Jos W. H. M. Uiterwijk

, Jack van Rijswijck:
Games solved: Now and in the future. 277-311

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