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Computers & Education: X Reality, Volume 3
Volume 3, December 2023
- Jon-Chao Hong, Hsun-Yu Chan, Yun-Hsuang Teng, Kai-Hsin Tai, Chang-Zhen Lin:
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy. 100029 - Adurangba V. Oje, Nathaniel J. Hunsu, Dominik May:
Virtual reality assisted engineering education: A multimedia learning perspective. 100033 - Areej Banjar, Xuanhui Xu, Muhammad Zahid Iqbal, Abraham G. Campbell:
A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021. 100034 - Jacqueline Zammit:
Exploring the effectiveness of Virtual Reality in teaching Maltese. 100035 - Brandon Antonio Cárdenas-Sainz, María Lucía Barrón-Estrada, Ramón Zataraín-Cabada, Maria Elena Chavez Echeagaray:
Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools. 100036 - Sara Khorasani, Brandon Victor Syiem, Sadia Nawaz, Jarrod Knibbe, Eduardo Velloso:
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR. 100037 - Muhammad Zahid Iqbal, Abraham G. Campbell:
Real-time hand interaction and self-directed machine learning agents in immersive learning environments. 100038 - Jina Kim, Behdin Nowrouzi-Kia, Emily S. Ho, Heather Thomson, Andrea Duncan:
Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation. 100039 - Saif Alatrash, Sylvester Arnab, Kaja Antlej:
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments. 100040 - Matthew Schmidt, Noah Glaser, Heath Palmer, Carla Schmidt, Wanli Xing:
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants. 100041 - Yongxin Hang, Huiqing Wang, Zihan Sang, Rong Huang, Li Ye:
The impact of mixed reality serious games on mortise and tenon learning in college students. 100042 - Maximilian C. Fink, Volker Eisenlauer, Bernhard Ertl:
What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip. 100043 - Cátia Silva, Nelson Zagalo, Mário Vairinhos:
Towards participatory activities with augmented reality for cultural heritage: A literature review. 100044 - Owolabi Paul Adelana, Musa Adekunle Ayanwale, Adebayo Monsur Ishola, Adekunle Ibrahim Oladejo, Habeeb Omoponle Adewuyi:
Exploring pre-service teachers' intention to use virtual reality: A mixed method approach. 100045 - Yiming Luo, Shuling Sun, Yihong Wang, Di Wu, Yuanbing Ouyang, Yushi Li, Yushan Pan:
Designing a virtual reality-support for the thesis supervision meetings: A case of a Sino-British international university in China. 100047
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