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Computers & Graphics, Volume 30
Volume 30, Number 1, February 2006
- Zhigeng Pan:
Special issue on edutainment (E-learning and game). 1-2 - Yiyu Cai, Baifang Lu, Zhaowei Fan, Chandrasekaran Indhumathi, Kian Teck Lim, Ching Wern Chan, Yuan Jiang, Lin Li:
Bio-edutainment: Learning life science through X gaming. 3-9 - Jim X. Chen:
Learning abstract concepts through interactive playing. 10-19 - Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi:
Virtual reality and mixed reality for virtual learning environments. 20-28
- Eric Andres, Guillaume Damiand, Pascal Lienhardt:
Introduction. 29 - Isabelle Debled-Rennesson, Fabien Feschet, Jocelyne Rouyer-Degli:
Optimal blurred segments decomposition of noisy shapes in linear time. 30-36 - Pierre Y. Chatelier, Rémy Malgouyres:
A low-complexity discrete radiosity method. 37-45 - David Coeurjolly, Loutfi Zerarga:
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids. 46-53 - Bertrand Kerautret, Achille J.-P. Braquelaire:
A reversible and statistical method for discrete surfaces smoothing. 54-61 - Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs, Jacques-Olivier Lachaud:
Computation of homology groups and generators. 62-69 - Peer Stelldinger, Ullrich Köthe:
Connectivity preserving digitization of blurred binary images in 2D and 3D. 70-76 - Peter Veelaert, Kristof Teelen:
Consensus sets for affine transformation uncertainty polytopes. 77-85
- Ugur Dogrusöz, Burkay Genç:
A multi-graph approach to complexity management in interactive graph visualization. 86-97 - Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet:
Realtime automatic selection of good molecular views. 98-110 - Yu Wang, Charlie C. L. Wang, Matthew M. F. Yuen:
Fast energy-based surface wrinkle modeling. 111-125
- Cameron Browne:
Fractal board games. 126-133 - Paul David Bourke:
An introduction to the Apollonian fractal. 134-136
- Naai-Jung Shih:
RP-aided computer modeling for architectural education. 137-144
Volume 30, Number 2, April 2006
- Bianca Falcidieno, Remco C. Veltkamp:
Shape reasoning and understanding. 158-159 - Livio De Luca, Philippe Véron, Michel Florenzano:
Reverse engineering of architectural buildings based on a hybrid modeling approach. 160-176 - Hervé Glotin, Sabrina Tollari, Pascale Giraudet:
Shape reasoning on mis-segmented and mis-labeled objects using approximated Fisher criterion. 177-184 - Michela Mortara, Giuseppe Patanè, Michela Spagnuolo:
From geometric to semantic human body models. 185-196 - Marco Reisert, Hans Burkhardt:
Second order 3D shape features: An exhaustive study. 197-206
- Asif-ul Haque, Mohammad Saifur Rahman, Mehedi Bakht, Mohammad Kaykobad:
Drawing lines by uniform packing. 207-212 - Jie-Hui Gong, Gui-Fang Zhang, Hui Zhang, Jia-Guang Sun:
Reconstruction of 3D curvilinear wire-frame from three orthographic views. 213-224 - Hassan Ugail:
Method of trimming PDE surfaces. 225-232 - Kup-Sze Choi:
Interactive cutting of deformable objects using force propagation approach and digital design analogy. 233-243 - Chung-Ming Wang, Peng-Cheng Wang:
Steganography on point-sampled geometry. 244-254 - Hans-Heino Ehricke, Uwe Klose, Wolfgang Grodd:
Visualizing MR diffusion tensor fields by dynamic fiber tracking and uncertainty mapping. 255-264 - Benjamin Vrolijk, Frits H. Post:
Interactive out-of-core isosurface visualisation in time-varying data sets. 265-276
- Slawomir Nikiel:
Integration of iterated function systems and vector graphics for aesthetics. 277-283
- Robina Hetherington, Brian Farrimond, Steve Presland:
Information rich temporal virtual models using X3D. 287-298 - George Sidiropoulos, Athanasios V. Vasilakos:
Ultra-real or symbolic visualization? The case of the city through time. 299-310
Volume 30, Number 3, June 2006
- Raffaele De Amicis:
Introduction. 321-322 - Marco Attene, Silvia Biasotti, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno:
Computational methods for understanding 3D shapes. 323-333 - Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero:
Level-of-detail for data analysis and exploration: A historical overview and some new perspectives. 334-344 - Giancarlo Amati, Alfredo Liverani, Gianni Caligiana:
From spline to Class-A curves through multi-scale analysis filtering. 345-352 - Francesca Taponecco:
Dense texture-based visualization of unsteady and multi-variate vector fields. 353-358 - Eleonora Bilotta, Pietro S. Pantano, Fausto Stranges:
Computer graphics meets chaos and hyperchaos. Some key problems. 359-367 - Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno:
A realtime immersive application with realistic lighting: The Parthenon. 368-376 - Monica Bordegoni, Giorgio Colombo, Luca Formentini:
Haptic technologies for the conceptual and validation phases of product design. 377-390 - Marzia Fontana, Caterina Rizzi, Umberto Cugini:
A CAD-oriented cloth simulation system with stable and efficient ODE solution. 391-406
- Fabio Ganovelli, César Mendoza:
Introduction. 407 - Joachim Georgii, Rüdiger Westermann:
A multigrid framework for real-time simulation of deformable bodies. 408-415 - Julien Lenoir, Stephane Cotin, Christian Duriez, Paul F. Neumann:
Interactive physically-based simulation of catheter and guidewire. 416-422 - Thanh Giang, Carol O'Sullivan:
Approximate collision response using closest feature maps. 423-431 - César Mendoza, Carol O'Sullivan:
Interruptible collision detection for deformable objects. 432-438 - Daniel S. Coming, Oliver G. Staadt:
Kinetic sweep and prune for multi-body continuous motion. 439-449 - Thomas Larsson, Tomas Akenine-Möller:
A dynamic bounding volume hierarchy for generalized collision detection. 450-459
- M. Romera, G. Pastor, Gonzalo Álvarez, Fausto Montoya Vitini:
External arguments in the multiple-spiral medallions of the Mandelbrot set. 460-469 - Yuru Zou, Wenxia Li, Jian Lu, Ruisong Ye:
Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry. 470-473
Volume 30, Number 4, August 2006
- Gladimir V. G. Baranoski, Márcio Lobo Netto:
Natural Phenomena Simulation. 483-484 - Petri Varsa, Jon G. Rokne:
Simulation of the ball lightning phenomenon. 485-493 - Gilles Valette, Stéphanie Prévost, Laurent Lucas, Joël Léonard:
SoDA project: A simulation of soil surface degradation by rainfall. 494-506 - Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour:
Realistic real-time rain rendering. 507-518 - Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller:
Melting and flowing in multiphase environment. 519-528 - Yasuhiro Akagi, Katsuhiro Kitajima:
Computer animation of swaying trees based on physical simulation. 529-539
- Qingbiao Wu, Xinxian Huang, Yujuan Han:
A clipping algorithm for parabola segments against circular windows. 540-560 - Richard J. Cant, Caroline S. Langensiepen:
Efficient anti-aliased bump mapping. 561-580 - Zhong Li, Dereck S. Meek, Desmond J. Walton:
A smooth, obstacle-avoiding curve. 581-587 - Márta Szilvási-Nagy, Ildikó Szabó:
Generalization of Coons' construction. 588-597 - M. Pourazady, X. Xu:
Direct manipulations of NURBS surfaces subjected to geometric constraints. 598-609 - Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt:
3D warp brush modeling. 610-618 - Giuseppe Conti, Giuliana Ucelli, Raffaele De Amicis:
"Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications. 619-628 - Qi Liu, Alexei Sourin:
Function-based shape modelling extension of the Virtual Reality Modelling Language. 629-645
- Paul David Bourke:
Constrained diffusion-limited aggregation in 3 dimensions. 646-649 - James A. Walsh:
Reverse bifurcations in a unimodal queueing model. 650-657
- Beatriz Sousa Santos:
An introductory course on Human-Computer Interaction: Programme, bibliography, practical classes and assignments. 658-668
Volume 30, Number 5, October 2006
- Thomas Kirste, Heidi Schumann:
Introduction. 679-680 - Oliver Storz, Adrian Friday, Nigel Davies:
Supporting content scheduling on situated public displays. 681-691 - Erik G. Nilsson, Jacqueline Floch, Svein O. Hallsteinsen, Erlend Stav:
Model-based user interface adaptation. 692-701 - Kris Luyten, Jan Van den Bergh, Chris Vandervelpen, Karin Coninx:
Designing distributed user interfaces for ambient intelligent environments using models and simulations. 702-713 - Zdenek Míkovec, Ladislav Cmolík, Jiri Kopsa, Pavel Slavík:
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering. 714-726 - Uwe Rauschenbach:
Interactive TV: A new application for mobile computing. 727-736
- Antônio Castelo Filho, Luis Gustavo Nonato, Marcelo F. Siqueira, Rosane Minghim, Geovan Tavares:
The Jal triangulation: An adaptive triangulation in any dimension. 737-753 - Tobias Isenberg, Angela Brennecke:
G-Strokes: A Concept for Simplifying Line Stylization. 754-766 - Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin:
On pixel-based texture synthesis by non-parametric sampling. 767-778 - Wei Zeng, Xiangxu Meng, Chenglei Yang, Lei Huang:
Feature extraction for online handwritten characters using Delaunay triangulation. 779-786 - Zbigniew Les, Magdalena Les:
The cyclic object: The example of visual reasoning in the shape understanding system. 787-799 - Yong Liu, Congfu Xu, Zhigeng Pan, Yunhe Pan:
Semantic modeling for ancient architecture of digital heritage. 800-814
- John McDonald:
Fractal classifications of trajectories in a nonlinear mass-spring system. 815-833 - Cameron Browne, Paul B. van Wamelen:
Spiral packing. 834-842 - Philip R. Van Loocke, Yannick Joye:
Symmetry breaking in fields as a methodology for three-dimensional fractal form generation. 843-853
- Timothy S. Newman, Hong Yi:
A survey of the marching cubes algorithm. 854-879
Volume 30, Number 6, December 2006
- Ayellet Tal, Thomas A. Funkhouser, Ariel Shamir:
Editorial. 891 - Jean-Philippe Pernot, George-Florin Moraru, Philippe Véron:
Filling holes in meshes using a mechanical model to simulate the curvature variation minimization. 892-902 - Cheuk Yiu Ip, William C. Regli:
A 3D object classifier for discriminating manufacturing processes. 903-916 - Geetika Tewari, Craig Gotsman, Steven J. Gortler:
Meshing genus-1 point clouds using discrete one-forms. 917-926 - Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum:
An efficient large deformation method using domain decomposition. 927-935 - Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furukawa:
Interactive mesh deformation using equality-constrained least squares. 936-946
- Francisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito:
The multi-L-REP decomposition and its application to a point-in-polygon inclusion test. 947-958 - Núria Pla Garcia, Marc Vigo Anglada, Josep Cotrina Navau:
N-sided patches with B-spline boundaries. 959-970 - José Mario De Martino, Léo Pini Magalhães, Fábio Violaro:
Facial animation based on context-dependent visemes. 971-980 - K. C. Hui, H. C. Leung:
Expression modeling - a boundary element approach. 981-993 - Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson:
Simulation of atmospheric phenomena. 994-1010 - Giuseppe Di Gironimo, Antonio Lanzotti, Amalia Vanacore:
Concept design for quality in virtual environment. 1011-1019
- Afonso Paiva, Luiz Henrique de Figueiredo, Jorge Stolfi:
Robust visualization of strange attractors using affine arithmetic. 1020-1026 - Cameron Browne:
Wild knots. 1027-1032
- Johannes Görke, Frank Hanisch, Wolfgang Straßer:
Introducing live graphics gems to educational material. 1033-1041
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