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Computers & Graphics, Volume 30
Volume 30, Number 1, February 2006
- Zhigeng Pan:

Special issue on edutainment (E-learning and game). 1-2 - Yiyu Cai, Baifang Lu, Zhaowei Fan, Chandrasekaran Indhumathi, Kian Teck Lim, Ching Wern Chan, Yuan Jiang, Lin Li:

Bio-edutainment: Learning life science through X gaming. 3-9 - Jim X. Chen:

Learning abstract concepts through interactive playing. 10-19 - Zhigeng Pan, Adrian David Cheok

, Hongwei Yang, Jiejie Zhu, Jiaoying Shi:
Virtual reality and mixed reality for virtual learning environments. 20-28
- Eric Andres, Guillaume Damiand

, Pascal Lienhardt:
Introduction. 29 - Isabelle Debled-Rennesson, Fabien Feschet, Jocelyne Rouyer-Degli:

Optimal blurred segments decomposition of noisy shapes in linear time. 30-36 - Pierre Y. Chatelier, Rémy Malgouyres:

A low-complexity discrete radiosity method. 37-45 - David Coeurjolly

, Loutfi Zerarga:
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids. 46-53 - Bertrand Kerautret, Achille J.-P. Braquelaire:

A reversible and statistical method for discrete surfaces smoothing. 54-61 - Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs, Jacques-Olivier Lachaud:

Computation of homology groups and generators. 62-69 - Peer Stelldinger

, Ullrich Köthe:
Connectivity preserving digitization of blurred binary images in 2D and 3D. 70-76 - Peter Veelaert, Kristof Teelen:

Consensus sets for affine transformation uncertainty polytopes. 77-85
- Ugur Dogrusöz

, Burkay Genç
:
A multi-graph approach to complexity management in interactive graph visualization. 86-97 - Pere-Pau Vázquez

, Miquel Feixas
, Mateu Sbert
, Antoni Llobet
:
Realtime automatic selection of good molecular views. 98-110 - Yu Wang, Charlie C. L. Wang

, Matthew M. F. Yuen:
Fast energy-based surface wrinkle modeling. 111-125
- Cameron Browne

:
Fractal board games. 126-133 - Paul David Bourke

:
An introduction to the Apollonian fractal. 134-136
- Naai-Jung Shih:

RP-aided computer modeling for architectural education. 137-144
Volume 30, Number 2, April 2006
- Bianca Falcidieno, Remco C. Veltkamp:

Shape reasoning and understanding. 158-159 - Livio De Luca

, Philippe Véron
, Michel Florenzano:
Reverse engineering of architectural buildings based on a hybrid modeling approach. 160-176 - Hervé Glotin, Sabrina Tollari, Pascale Giraudet:

Shape reasoning on mis-segmented and mis-labeled objects using approximated Fisher criterion. 177-184 - Michela Mortara, Giuseppe Patanè

, Michela Spagnuolo
:
From geometric to semantic human body models. 185-196 - Marco Reisert, Hans Burkhardt:

Second order 3D shape features: An exhaustive study. 197-206
- Asif-ul Haque, Mohammad Saifur Rahman, Mehedi Bakht, Mohammad Kaykobad:

Drawing lines by uniform packing. 207-212 - Jie-Hui Gong, Gui-Fang Zhang, Hui Zhang, Jia-Guang Sun:

Reconstruction of 3D curvilinear wire-frame from three orthographic views. 213-224 - Hassan Ugail:

Method of trimming PDE surfaces. 225-232 - Kup-Sze Choi

:
Interactive cutting of deformable objects using force propagation approach and digital design analogy. 233-243 - Chung-Ming Wang, Peng-Cheng Wang:

Steganography on point-sampled geometry. 244-254 - Hans-Heino Ehricke, Uwe Klose, Wolfgang Grodd:

Visualizing MR diffusion tensor fields by dynamic fiber tracking and uncertainty mapping. 255-264 - Benjamin Vrolijk, Frits H. Post:

Interactive out-of-core isosurface visualisation in time-varying data sets. 265-276
- Slawomir Nikiel:

Integration of iterated function systems and vector graphics for aesthetics. 277-283
- Robina Hetherington, Brian Farrimond, Steve Presland:

Information rich temporal virtual models using X3D. 287-298 - George Sidiropoulos, Athanasios V. Vasilakos

:
Ultra-real or symbolic visualization? The case of the city through time. 299-310
Volume 30, Number 3, June 2006
- Raffaele De Amicis

:
Introduction. 321-322 - Marco Attene, Silvia Biasotti

, Michela Mortara, Giuseppe Patanè
, Michela Spagnuolo
, Bianca Falcidieno:
Computational methods for understanding 3D shapes. 323-333 - Emanuele Danovaro

, Leila De Floriani, Paola Magillo, Enrico Puppo
, Davide Sobrero:
Level-of-detail for data analysis and exploration: A historical overview and some new perspectives. 334-344 - Giancarlo Amati, Alfredo Liverani, Gianni Caligiana

:
From spline to Class-A curves through multi-scale analysis filtering. 345-352 - Francesca Taponecco:

Dense texture-based visualization of unsteady and multi-variate vector fields. 353-358 - Eleonora Bilotta

, Pietro S. Pantano
, Fausto Stranges:
Computer graphics meets chaos and hyperchaos. Some key problems. 359-367 - Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno:

A realtime immersive application with realistic lighting: The Parthenon. 368-376 - Monica Bordegoni

, Giorgio Colombo
, Luca Formentini:
Haptic technologies for the conceptual and validation phases of product design. 377-390 - Marzia Fontana, Caterina Rizzi

, Umberto Cugini:
A CAD-oriented cloth simulation system with stable and efficient ODE solution. 391-406
- Fabio Ganovelli

, César Mendoza:
Introduction. 407 - Joachim Georgii, Rüdiger Westermann:

A multigrid framework for real-time simulation of deformable bodies. 408-415 - Julien Lenoir, Stephane Cotin, Christian Duriez

, Paul F. Neumann:
Interactive physically-based simulation of catheter and guidewire. 416-422 - Thanh Giang, Carol O'Sullivan

:
Approximate collision response using closest feature maps. 423-431 - César Mendoza, Carol O'Sullivan

:
Interruptible collision detection for deformable objects. 432-438 - Daniel S. Coming, Oliver G. Staadt

:
Kinetic sweep and prune for multi-body continuous motion. 439-449 - Thomas Larsson

, Tomas Akenine-Möller:
A dynamic bounding volume hierarchy for generalized collision detection. 450-459
- M. Romera, G. Pastor, Gonzalo Álvarez

, Fausto Montoya Vitini
:
External arguments in the multiple-spiral medallions of the Mandelbrot set. 460-469 - Yuru Zou

, Wenxia Li
, Jian Lu, Ruisong Ye:
Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry. 470-473
Volume 30, Number 4, August 2006
- Gladimir V. G. Baranoski, Márcio Lobo Netto

:
Natural Phenomena Simulation. 483-484 - Petri Varsa, Jon G. Rokne:

Simulation of the ball lightning phenomenon. 485-493 - Gilles Valette, Stéphanie Prévost

, Laurent Lucas, Joël Léonard
:
SoDA project: A simulation of soil surface degradation by rainfall. 494-506 - Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour:

Realistic real-time rain rendering. 507-518 - Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller:

Melting and flowing in multiphase environment. 519-528 - Yasuhiro Akagi, Katsuhiro Kitajima:

Computer animation of swaying trees based on physical simulation. 529-539
- Qingbiao Wu, Xinxian Huang, Yujuan Han:

A clipping algorithm for parabola segments against circular windows. 540-560 - Richard J. Cant, Caroline S. Langensiepen:

Efficient anti-aliased bump mapping. 561-580 - Zhong Li, Dereck S. Meek, Desmond J. Walton:

A smooth, obstacle-avoiding curve. 581-587 - Márta Szilvási-Nagy, Ildikó Szabó:

Generalization of Coons' construction. 588-597 - M. Pourazady, X. Xu:

Direct manipulations of NURBS surfaces subjected to geometric constraints. 598-609 - Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno

, Oliver G. Staadt
:
3D warp brush modeling. 610-618 - Giuseppe Conti, Giuliana Ucelli, Raffaele De Amicis

:
"Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications. 619-628 - Qi Liu, Alexei Sourin

:
Function-based shape modelling extension of the Virtual Reality Modelling Language. 629-645
- Paul David Bourke

:
Constrained diffusion-limited aggregation in 3 dimensions. 646-649 - James A. Walsh:

Reverse bifurcations in a unimodal queueing model. 650-657
- Beatriz Sousa Santos

:
An introductory course on Human-Computer Interaction: Programme, bibliography, practical classes and assignments. 658-668
Volume 30, Number 5, October 2006
- Thomas Kirste, Heidi Schumann:

Introduction. 679-680 - Oliver Storz, Adrian Friday

, Nigel Davies
:
Supporting content scheduling on situated public displays. 681-691 - Erik G. Nilsson, Jacqueline Floch

, Svein O. Hallsteinsen, Erlend Stav
:
Model-based user interface adaptation. 692-701 - Kris Luyten

, Jan Van den Bergh
, Chris Vandervelpen, Karin Coninx:
Designing distributed user interfaces for ambient intelligent environments using models and simulations. 702-713 - Zdenek Míkovec

, Ladislav Cmolík
, Jiri Kopsa, Pavel Slavík:
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering. 714-726 - Uwe Rauschenbach:

Interactive TV: A new application for mobile computing. 727-736
- Antônio Castelo Filho, Luis Gustavo Nonato, Marcelo F. Siqueira

, Rosane Minghim
, Geovan Tavares:
The Jal triangulation: An adaptive triangulation in any dimension. 737-753 - Tobias Isenberg

, Angela Brennecke:
G-Strokes: A Concept for Simplifying Line Stylization. 754-766 - Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin:

On pixel-based texture synthesis by non-parametric sampling. 767-778 - Wei Zeng, Xiangxu Meng, Chenglei Yang, Lei Huang:

Feature extraction for online handwritten characters using Delaunay triangulation. 779-786 - Zbigniew Les, Magdalena Les:

The cyclic object: The example of visual reasoning in the shape understanding system. 787-799 - Yong Liu

, Congfu Xu, Zhigeng Pan, Yunhe Pan:
Semantic modeling for ancient architecture of digital heritage. 800-814
- John McDonald:

Fractal classifications of trajectories in a nonlinear mass-spring system. 815-833 - Cameron Browne

, Paul B. van Wamelen:
Spiral packing. 834-842 - Philip R. Van Loocke, Yannick Joye

:
Symmetry breaking in fields as a methodology for three-dimensional fractal form generation. 843-853
- Timothy S. Newman, Hong Yi

:
A survey of the marching cubes algorithm. 854-879
Volume 30, Number 6, December 2006
- Ayellet Tal, Thomas A. Funkhouser, Ariel Shamir:

Editorial. 891 - Jean-Philippe Pernot, George-Florin Moraru, Philippe Véron

:
Filling holes in meshes using a mechanical model to simulate the curvature variation minimization. 892-902 - Cheuk Yiu Ip, William C. Regli:

A 3D object classifier for discriminating manufacturing processes. 903-916 - Geetika Tewari, Craig Gotsman

, Steven J. Gortler:
Meshing genus-1 point clouds using discrete one-forms. 917-926 - Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum:

An efficient large deformation method using domain decomposition. 927-935 - Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furukawa

:
Interactive mesh deformation using equality-constrained least squares. 936-946
- Francisco Martínez

, Antonio J. Rueda Ruiz, Francisco R. Feito
:
The multi-L-REP decomposition and its application to a point-in-polygon inclusion test. 947-958 - Núria Pla Garcia, Marc Vigo Anglada

, Josep Cotrina Navau:
N-sided patches with B-spline boundaries. 959-970 - José Mario De Martino

, Léo Pini Magalhães, Fábio Violaro:
Facial animation based on context-dependent visemes. 971-980 - K. C. Hui, H. C. Leung:

Expression modeling - a boundary element approach. 981-993 - Diego Gutierrez, Francisco J. Serón

, Adolfo Muñoz
, Oscar Anson:
Simulation of atmospheric phenomena. 994-1010 - Giuseppe Di Gironimo

, Antonio Lanzotti
, Amalia Vanacore:
Concept design for quality in virtual environment. 1011-1019
- Afonso Paiva

, Luiz Henrique de Figueiredo, Jorge Stolfi:
Robust visualization of strange attractors using affine arithmetic. 1020-1026 - Cameron Browne

:
Wild knots. 1027-1032
- Johannes Görke, Frank Hanisch, Wolfgang Straßer:

Introducing live graphics gems to educational material. 1033-1041

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