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IEEE Computer Graphics and Applications, Volume 23
Volume 23, Number 1, January/February 2003
- Gary Singh:

Designed for Life. 4-5
- Ioana M. Boier-Martin:

Adaptive Graphics. 6-10
- Jarrell Pair, Ulrich Neumann, Diane Piepol, William R. Swartout:

FlatWorld: Combining Hollywood Set-Design Techniques with VR. 12-15
- Jan Krikke:

Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace. 16-23
- Rynson W. H. Lau

, Tosiyasu L. Kunii:
Guest Editors' Introduction: Web Graphics. 26-27 - Michael Zyda, John Hiles, Alex Mayberry, Casey Wardynski, Michael V. Capps, Brian Osborn, Russell Shilling, Martin Robaszewski, Margaret J. Davis:

Entertainment R&D for Defense. 28-36 - Frederic Cordier, Hyewon Seo, Nadia Magnenat-Thalmann:

Made-to-Measure Technologies for an Online Clothing Store. 38-48 - Mamoru Endo, Takami Yasuda, Shigeki Yokoi:

A Distributed Multiuser Virtual Space System. 50-57 - Yuval Noimark, Daniel Cohen-Or:

Streaming Scenes to MPEG-4 Video-Enabled Devices. 58-64
- Rynson W. H. Lau

, Frederick W. B. Li
, Tosiyasu L. Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, Mario Gutiérrez:
Emerging Web Graphics Standards and Technologies. 66-75
- Andrew S. Glassner:

Digital Weaving, Part 2. 77-90
- Carl Machover:

Top 10 Hardware Products of 2002. 92- - L. Miguel Encarnação:

Top 10 Software Products of 2002. 92-93
- Carl Machover, L. Miguel Encarnação:

New Products. 94-96
Volume 23, Number 2, March/April 2003
- Gary Singh:

Unlocking the Grid. 4-5
- John Shalf

, E. Wes Bethel:
The Grid and Future Visualization System Architectures. 6-9
- Larry S. Davis, Jannick P. Rolland, Felix G. Hamza-Lup

, Yonggang Ha, Jack Norfleet, Beth Pettitt, Celina Imielinska:
Enabling a Continuum of Virtual Environment Experiences. 10-12
- Bruce D'Amora, Fausto Bernardini:

Pervasive 3D Viewing for Product Data Management. 14-19
- Charles D. Hansen, Christopher R. Johnson:

Guest Editors' Introduction: Graphics Applications for Grid Computing. 20-21 - Alan Norton, Alyn P. Rockwood:

Enabling View-Dependent Progressive Volume Visualization on the Grid. 22-31 - Yoshio Suzuki, Kazunori Sai, Nobuko Matsumoto, Osamu Hazama:

Visualization Systems on the Information-Technology-Based Laboratory. 32-39 - T. J. Jankun-Kelly, Oliver Kreylos, Kwan-Liu Ma, Bernd Hamann, Kenneth I. Joy, John Shalf

, E. Wes Bethel:
Deploying Web-Based Visual Exploration Tools on the Grid. 40-50 - E. Wes Bethel, John Shalf

:
Grid-Distributed Visualizations Using Connectionless Protocols. 51-59 - Stephen Heisig:

Treemaps for Workload Visualization. 60-67
- Daniel Fontijne, Leo Dorst:

Modeling 3D Euclidean Geometry. 68-78
- Andrew S. Glassner:

Digital Weaving, Part 3. 80-89
- James F. Blinn:

Lines in Space: Part 1 - The 4D Cross Product. 84-91
- New Products. 92-95

Volume 23, Number 3, May/June 2003
- Gary Singh:

Vivid Surrealism. 4-5
- Theresa-Marie Rhyne:

Does the Difference between Information and Scientific Visualization Really Matter? 6-8
- Carolina Cruz-Neira:

Computational Humanities: The New Challenge for VR. 10-13
- Chad Mills:

3D Design Tools Speed NASA Space Shuttle Work. 14-19
- Marc Pollefeys

, Luc Van Gool, Maarten Vergauwen
, Kurt Cornelis, Frank Verbiest, Jan Tops:
3D Recording for Archaeological Fieldwork. 20-27 - Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler:

Efficient Light Transport Using Precomputed Visibility. 28-37 - Takayuki Itoh, Kazunori Miyata

, Kenji Shimada:
Generating Organic Textures with Controlled Anisotropy and Directionality. 38-45 - Les A. Piegl, Wayne Tiller:

Approximating Surfaces of Revolution by Nonrational B-Splines. 46-52 - Andrei Iones, Anton Krupkin, Mateu Sbert

, Sergey Zhukov:
Fast, Realistic Lighting for Video Games. 54-64
- Ron Goldman:

Deriving Linear Transformations in Three Dimensions. 66-71
- James F. Blinn:

Lines in Space: Part 2 - The Line Formulation. 72-79
- Andrew S. Glassner:

Image Search and Replace. 80-88
- New Products. 92-95

Volume 23, Number 4, July/August 2003
- Gary Singh:

Music to the Eyes. 4-5
- Glenn P. Forney, Daniel Madrzykowski, Kevin B. McGrattan, Laurel Sheppard:

Understanding Fire and Smoke Flow Through Modeling and Visualization. 6-13
- Seth J. Teller, Jiawen Chen, Hari Balakrishnan:

Pervasive Pose-Aware Applications and Infrastructure. 14-18
- Robert Kosara, Christopher G. Healey, Victoria Interrante, David H. Laidlaw, Colin Ware:

User Studies: Why, How, and When? 20-25
- Adam Finkelstein, Lee Markosian:

Guest Editors' Introduction: Nonphotorealistic Rendering. 26-27 - Tobias Isenberg

, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte:
A Developer's Guide to Silhouette Algorithms for Polygonal Models. 28-37 - Michael Ashikhmin:

Fast Texture Transfer. 38-43 - Feng Dong, Gordon Clapworthy, Hai Lin, Meleagros A. Krokos:

Nonphotorealistic Rendering of Medical Volume Data. 44-52 - Ken-ichi Anjyo, Katsuaki Hiramitsu:

Stylized Highlights for Cartoon Rendering and Animation. 54-61 - Oscar Meruvia Pastor, Bert Freudenberg, Thomas Strothotte:

Real-Time Animated Stippling. 62-68
- Aaron Hertzmann

:
A Survey of Stroke-Based Rendering. 70-81
- Andrew S. Glassner:

Venn and Now. 82-95
- James F. Blinn:

Lines in Space: Part 3 - The Two Matrices. 96-101
- New Products. 102-104

Volume 23, Number 5, September/October 2003
- Gary Singh:

Improvising from Life. 4-5
- Chris R. Johnson, Allen R. Sanderson:

A Next Step: Visualizing Errors and Uncertainty. 6-10
- Christopher B. Stapleton, Charles E. Hughes

:
Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations. 11-15
- Gene J. Koprowski:

An Animated Day at the Races. 19-23
- L. Miguel Encarnação, Lawrence J. Hettinger:

Guest Editors' Introduction: Perceptual Multimodal Interfaces. 24-25 - Frank Bentley, Konrad Tollmar, David Demirdjian, Kimberle Koile, Trevor Darrell:

Perceptive Presence. 26-36 - Barnabás Takács, Bernadette Kiss:

The Virtual Human Interface: A Photorealistic Digital Human. 38-45 - William G. Harless, Marcia A. Zier, Michael G. Harless, Robert C. Duncan:

Virtual Conversations: An Interface to Knowledge. 46-52 - Paul Blenkhorn, D. Gareth Evans, Alasdair King, Sri Hastuti Kurniawan, Alistair G. Sutcliffe:

Screen Magnifiers: Evolution and Evaluation. 54-61
- Sharon L. Oviatt:

Advances in Robust Multimodal Interface Design. 62-68
- Kevin G. Suffern, Ronald J. Balsys:

Rendering the Intersections of Implicit Surfaces. 70-77
- Andrew S. Glassner:

DMorph. 78-83
- James F. Blinn:

Lines in Space: Part 4 - Back to the Diagrams. 84-93
- New Products. 94-96

Volume 23, Number 6, November/December 2003
- Gary Singh:

Modeling Cities One Segment at a Time. 4-5
- Anna Turnage:

Modeling Supernovae: Braving a Bold New Frontier. 6-11
- Ben Shneiderman:

Why Not Make Interfaces Better than 3D Reality? 12-15
- Steven M. Seitz, Jiwon Kim:

Multiperspective Imaging. 16-19
- William Ribarsky, Holly E. Rushmeier

:
Guest Editors' Introduction: 3D Reconstruction and Visualization. 20-21 - Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom:

Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. 22-30 - Peter K. Allen, Alejandro J. Troccoli, Benjamin Smith, Stephen Murray, Ioannis Stamos, Marius Leordeanu:

New Methods for Digital Modeling of Historic Sites. 32-41 - Franz Rottensteiner

:
Automatic Generation of High-Quality Building Models from Lidar Data. 42-50 - Christian Früh, Avideh Zakhor

:
Constructing 3D City Models by Merging Aerial and Ground Views. 52-61
- Jinhui Hu, Suya You, Ulrich Neumann:

Approaches to Large-Scale Urban Modeling. 62-69
- Aaron E. Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard

:
An Ocularist's Approach to Human Iris Synthesis. 70-75
- Andrew S. Glassner:

Everyday Computer Graphics. 76-82
- James F. Blinn:

Lines in Space: Part 5 - A Tale of Two Lines. 84-97
- New Products. 98-101


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