


default search action
Computer Graphics Forum, Volume 20
Volume 20, Number 1, 2001
- Sabine Coquillart, David J. Duke:

Editorial. Comput. Graph. Forum 20(1): 2 (2001) - Eugene Fiume:

Obituary, Alain Fournier 1943-2000. 3-4 - Andreas Schilling

:
Antialiasing of Environment Maps. 5-11 - Michael C. Doggett

, Anders Kugler, Wolfgang Straßer:
Displacement Mapping using Scan Conversion Hardware Architectures. 13-26 - David R. Nadeau, Jon D. Genetti, Steve Napear, Bernard Pailthorpe, Carter Emmart, Erik Wesselak, Dennis Davidson:

Visualizing Stars and Emission Nebulas. 27-33 - Ahmad H. Nasri

, Cornelius W. A. M. van Overveld, Brian Wyvill
:
A Recursive Subdivision Algorithm for Piecewise Circular Spline. 35-45 - Jordi Esteve, Pere Brunet, Àlvar Vinacua

:
Multiresolution for Algebraic Curves and Surfaces using Wavelets. 47-58 - A. James, A. M. Day:

Erratum: Conflict Neutralization on Binary Space Partitioning. 59 - Huw Jones, Philip J. Willis:

Event Report: The John Lansdown Award. 61
Volume 20, Number 2, 2001
- Sabine Coquillart, David J. Duke:

Editorial. Comput. Graph. Forum 20(2): 66 (2001) - Samir Akkouche, Eric Galin

:
Adaptive Implicit Surface Polygonization Using Marching Triangles. 67-80 - Jeffrey Smith, Andrew P. Witkin, David Baraff:

Fast and Controllable Simulation of the Shattering of Brittle Objects. 81-90 - Martin Isenburg:

Triangle Strip Compression. 91-101 - Grit Thürmer:

Smoothing Normal Vectors on Discrete Surfaces While Preserving Slope Discontinuities. 103-114 - Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong:

Constrained Fairing for Meshes. 115-123 - Ken Brodlie

, Jason D. Wood:
Recent Advances in Volume Visualization. 125-148 - Normand Brière, Pierre Poulin:

Adaptive Representation of Specular Light. 149-159 - Luis Gustavo Nonato, Rosane Minghim

, Maria Cristina Ferreira de Oliveira
, Geovan Tavares:
A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications. 161-174
Volume 20, Number 3, 2001
Invited Talks
- Holly E. Rushmeier

:
Rendering: Input and Output. xv - Chris Hecker:

Why Games Will Be the Preeminent Art Form of the 21stCentury. xvi - Markus Gross:

Are Points the Better Graphics Primitives? xvii
- J. R. T. Lane, Vali Lalioti

:
Reflective Interaction in Virtual Environments. 1-8 - Oliver G. Staadt, Martin Näf, Edouard Lamboray, Stephan Würmlin:

JAPE: A Prototyping System for Collaborative Virtual Environments. 8-17 - Eyal Teler, Dani Lischinski

:
Streaming of Complex 3D Scenes for Remote Walkthroughs. 17-25
- Petr Felkel, Mario Bruckschwaiger, Rainer Wegenkittl:

Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest. 26-35 - David E. Breen, Sean Mauch, Ross T. Whitaker, Jia Mao:

3D Metamorphosis Between Different Types of Geometric Models. 36-48 - Ky Giang Nguyen, Dietmar Saupe:

Rapid high quality compression of volume data for visualization. 49-57 - Holly E. Rushmeier

, Laurent Balmelli, Fausto Bernardini:
Horizon Map Capture. 85-94 - Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman:

Texture Mapping with Hard Constraints. 95-104 - Yuya Iwakiri, Toyohisa Kaneko:

PC-based Real-time Texture Painting on Real World Objects. 105-113
- Atsushi Kunimatsu, Y. Watanabe, Hiroko Fujii, T. Saito, Kazuhiro Hiwada, Heihachi Ueki:

Fast simulation and rendering techniques for fluid objects. 57-67 - Roman Durikovic:

Animation of Soap Bubble Dynamics, Cluster Formation and Collision. 67-76 - Mark J. Harris, Anselmo Lastra:

Real-Time Cloud Rendering. 76-85
- David Bourguignon, Marie-Paule Cani, George Drettakis:

Drawing for Illustration and Annotation in 3D. 114-123 - Der-Lor Way, Zen-Chung Shih:

The Synthesis of Rock Textures in Chinese Landscape Painting. 123-131 - Hyung Woo Kang, Soon Hyung Pyo, Ken-ichi Anjyo, Sung Yong Shin:

Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images. 132-141
- Jörg Haber, Karol Myszkowski

, Hitoshi Yamauchi, Hans-Peter Seidel:
Perceptually Guided Corrective Splatting. 142-153 - Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:

Interactive Rendering with Coherent Ray Tracing. 153-165 - Hartmut Schirmacher, Ming Li, Hans-Peter Seidel:

On-the-Fly Processing of Generalized Lumigraphs. 165-174
- Nicolas Halper, Ralf Helbing, Thomas Strothotte:

A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence. 174-183 - Bert Freudenberg, Maic Masuch, Thomas Strothotte:

Walk-Through Illustrations. Comput. Graph. Forum 20(3) (2001) - Masaki Oshita, Akifumi Makinouchi:

A Dynamic Motion Control Technique for Human-like Articulated Figures. 192-203
- Simon Gibson, Toby Howard, Roger J. Hubbold:

Flexible Image-Based Photometric Reconstruction using Virtual Light Sources. 203-214 - Ram Shacked, Dani Lischinski

:
Automatic Lighting Design using a Perceptual Quality Metric. 215-227 - Sergey V. Ershov, Konstantin Kolchin

, Karol Myszkowski
:
Rendering Pearlescent Appearance Based On Paint-Composition Modelling. 227-238
- Charles F. Rose III, Peter-Pike J. Sloan, Michael F. Cohen:

Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation. 239-250 - Yoshifumi Kitamura

, Tomohiko Higashi, Takayuki Iida, Fumio Kishino:
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. 251-259 - Tzvetomir Ivanov Vassilev, Bernhard Spanlang

, Yiorgos Chrysanthou:
Fast Cloth Animation on Walking Avatars. 260-267
- Xavier Granier

, George Drettakis
:
Incremental Updates for Rapid Glossy Global Illumination. 268-277 - Xavier Serpaggi, Bernard Peroche:

An Adaptive Method for Indirect Illumination Using Light Vectors. 268-277 - László Szirmay-Kalos

, Ferenc Csonka, György Antal:
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. 288-298
- Claudio Rocchini, Paolo Cignoni, Claudio Montani, Paolo Pingi, Roberto Scopigno:

A low cost optical 3D scanner. Comput. Graph. Forum 20(3) (2001) - Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann:

Integrating Behavioural Animation Techniques. 309-318 - Michael Hauth, Olaf Etzmuß:

A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods. 319-328
- Sunil Hadap, Nadia Magnenat-Thalmann:

Modeling Dynamic Hair as a Continuum. 329-338 - L.-M. Reissell, Dinesh K. Pai:

Modeling Stochastic Dynamical Systems for Interactive Simulation. 339-348 - Xunlei Wu, Michael S. Downes, Tolga Göktekin, Frank Tendick:

Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes. 349-358
- Satoshi Tanaka, Akihiro Shibata, Hiroaki Yamamoto, Hisakiyo Kotsuru:

Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces. 359-367 - Yutaka Ohtake, Alexander G. Belyaev:

Mesh Optimization for Polygonized Isosurfaces. 368-376 - Benjamin Mora, Jean-Pierre Jessel, René Caubet:

Visualisation of Isosurfaces with Parametric Cubes. 377-384 - Rüdiger Westermann, Christof Rezk-Salama:

Real-Time Volume Deformations. 443-451 - Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller:

Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering. 452-460 - Xavier Tricoche, Gerik Scheuermann, Hans Hagen:

Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor Fields. 461-470
- Kouki Watanabe, Alexander G. Belyaev:

Detection of Salient Curvature Features on Polygonal Surfaces. 385-392 - Jens Vorsatz, Christian Rössl, Leif Kobbelt, Hans-Peter Seidel:

Feature Sensitive Remeshing. 393-401 - Mario Botsch

, Leif Kobbelt
:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. 402-410
- Peter Wonka, Michael Wimmer, François X. Sillion:

Instant Visibility. 411-421 - Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross:

Raytracing Triangular Bézier Patches. 422-432 - Pere Brunet, Isabel Navazo, Jarek Rossignac, Carlos Saona-Vázquez:

Hoops: 3D Curves as Conservative Occluders for Cell Visibility. 431-442
- Jérôme Maillot, Jos Stam:

A Unified Subdivision Scheme for Polygonal Modeling. 471-479 - Pierre Alliez, Mathieu Desbrun:

Valence-Driven Connectivity Encoding for 3D Meshes. 480-489 - Jean-Daniel Boissonnat, Frédéric Cazals

:
Coarse-to-fine surface simplification with geometric guarantees. 490-499
- Stephen A. Ehmann, Ming C. Lin:

Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. 500-511 - Denis V. Ivanov, Yevgeniy Kuzmin:

Spatial Patches - A Primitive for 3D Model Representation. 522-532 - Katja Bühler:

Linear Interval Estimations for Parametric Objects - Theory and Application. 0
Volume 20, Number 4, 2001
- David J. Duke, Roberto Scopigno:

Editorial. 178 - Ming-Shing Su, Ming-Tat Ko, Kuo-Young Cheng:

Control of Feature-point-driven Facial Animation Using a Hypothetical Face. 179-188 - Simon Premoze, Michael Ashikhmin:

Rendering Natural Waters. 189-199 - Steffi Beckhaus

, Felix Ritter, Thomas Strothotte:
Guided Exploration with Dynamic Potential Fields: the CubicalPath System. 201-210 - Ann McNamara:

Visual Perception in Realistic Image Synthesis. 211-224 - Wolfgang Heidrich:

Interactive Display of Global Illumination Solutions for Non-diffuse Environments - A Survey. 225-243 - David B. Arnold, A. M. Day, Vince J. Jennings, A. Courtenay, David A. Duce:

Haptic Device Control - Will it Fit Standardized Input Models? 245-256 - Ella Barkan, Dan Gordon:

CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode. 257-269 - Domingo Martín, Juan Carlos Torres

:
Rendering Silhouettes with Virtual Lights. 271-282 - Michael Meißner, Dirk Bartz, R. Günther, Wolfgang Straßer:

Visibility Driven Rasterization. 283-294

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














