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Computers in Human Behavior, Volume 79
Volume 79, February 2018
- Katherine J. Denker, Jimmie Manning, Kyle B. Heuett, Morgan E. Summers:
Twitter in the classroom: Modeling online communication attitudes and student motivations to connect. 1-8 - Kevin Koban, Jan-Philipp Stein, Valentin Eckhardt, Peter Ohler:
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions. 9-18 - Adam M. Galovan, Michelle Drouin, Brandon T. McDaniel:
Sexting profiles in the United States and Canada: Implications for individual and relationship well-being. 19-29 - Zhaojun Teng, Qian Nie, Yanling Liu, Cheng Guo:
Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task. 30-39 - Lorenz B. Dehn, Leona Kater, Martina Piefke, Mario Botsch, Martin Driessen, Thomas Beblo:
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression. 40-52 - Jinyun Duan, Xiaotong Xia, Lyn M. Van Swol:
Emoticons' influence on advice taking. 53-58 - Ching-I Teng:
Managing gamer relationships to enhance online gamer loyalty: The perspectives of social capital theory and self-perception theory. 59-67 - Rachel Cohen, Toby Newton-John, Amy Slater:
'Selfie'-objectification: The role of selfies in self-objectification and disordered eating in young women. 68-74 - Jessica Fitts Willoughby, Shuang Liu:
Do pictures help tell the story? An experimental test of narrative and emojis in a health text message intervention. 75-82 - Sun Young Park, Young Min Baek:
Two faces of social comparison on Facebook: The interplay between social comparison orientation, emotions, and psychological well-being. 83-93 - Julan Xie, Hongyu Ma, Zhiqing E. Zhou, Hanying Tang:
Work-related use of information and communication technologies after hours (W_ICTs) and emotional exhaustion: A mediated moderation model. 94-104 - Martin Sundberg:
Online gaming, loneliness and friendships among adolescents and adults with ASD. 105-110 - Vess Johnson, Angelina I. T. Kiser, Ronald Washington, Russell Torres:
Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services. 111-122 - Andraz Petrovcic, Ajda Rogelj, Vesna Dolnicar:
Smart but not adapted enough: Heuristic evaluation of smartphone launchers with an adapted interface and assistive technologies for older adults. 123-136 - Mikyeung Bae:
Understanding the effect of the discrepancy between sought and obtained gratification on social networking site users' satisfaction and continuance intention. 137-153 - Seunga Venus Jin:
"Celebrity 2.0 and beyond!" Effects of Facebook profile sources on social networking advertising. 154-168 - Ben L. Marder:
Trumped by context collapse: Examination of 'Liking' political candidates in the presence of audience diversity. 169-180 - Iris Vilnai-Yavetz, Olga Levina:
Motivating social sharing of e-business content: Intrinsic motivation, extrinsic motivation, or crowding-out effect? 181-191 - Ikram Asghar, Shuang Cang, Hongnian Yu:
Usability evaluation of assistive technologies through qualitative research focusing on people with mild dementia. 192-201 - Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. 202-210 - Anne A. Cuperus, Anouk Keizer, Andrea W. M. Evers, Marijn M. L. van den Houten, Joep A. W. Teijink, Ineke J. M. van der Ham:
Manipulating spatial distance in virtual reality: Effects on treadmill walking performance in patients with intermittent claudication. 211-216 - Xinzhi Zhang, Wan-Ying Lin:
Stoking the Fires of Participation: Extending the Gamson Hypothesis on Social Media Use and Elite-challenging Political Engagement. 217-226 - Xianjin Zha, Haijuan Yang, Yalan Yan, Kunfeng Liu, Chengsong Huang:
Exploring the effect of social media information quality, source credibility and reputation on informational fit-to-task: Moderating role of focused immersion. 227-237 - Michelle Colder Carras, Anne Marie Porter, Antonius J. van Rooij, Daniel L. King, Amanda Lange, Matthew Carras, Alain Labrique:
Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study. 238-246 - Randy Y. M. Wong, Christy M. K. Cheung, Bo Sophia Xiao:
Does gender matter in cyberbullying perpetration? An empirical investigation. 247-257
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