


default search action
Digital Creativity, Volume 35
Volume 35, Number 1, January 2024
- Damián Keller, Victor Lazzarini, Luca Turchet

, Anthony Lewis Brooks
:
Ubimus contributions to digital creative practices (Editorial). 1-12 - Marcello Messina

, Damián Keller, Brendah Freitas, Ivan Simurra, Carlos Gómez, Luzilei Aliel:
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff. 13-30 - Kurt Mikolajczyk, Samuel Ferguson, Linda Candy, Augusto Dias Pereira dos Santos, Oliver Bown:

Space shaping in the design process for creative coding: a case study in media multiplicities. 31-51 - Federico Visi, Tatiana Basso

, Berit Greinke
, Emma Wood, Philipp Gschwendtner, Cat Hope
, Stefan Östersjö
:
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces. 52-73 - Bruno Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu Hopia

:
Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study. 74-89
Volume 35, Number 2, April 2024
- Sangyoung Cho, Jiwoo Hong, Woohun Lee:

Understanding children's use of a mobile digital storytelling app. 91-106 - Jihay Park:

The politics of interaction and spect-actors in world rescue, eco, and plasticity: a Boalian perspective on digital environmental games. 107-124 - Benedikte Wallace, Kristian Nymoen, Jim Torresen, Charles Patrick Martin

:
Breaking from realism: exploring the potential of glitch in AI-generated dance. 125-142 - Daniel Torras i Segura

:
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities. 143-155 - Popi Iacovou

, Georgios Artopoulos
:
The architecture exhibition as a stage of mediated narratives. 156-170 - Hyeseung Shim

, Kyung Taek Oh
, Conor O'Malley, Ji Young Jun
, Chung-Kon Shi
:
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments. 171-197
Volume 35, Number 3, July 2024
- Hyun-Jean Lee, Wonjean Lee:

, virtual reality embodying philosophical and conceptual heritage. 199-220 - Luis D. Rivero-Moreno

:
Art on the chain? On the possibilities of new media art preservation on the Web3. 221-233 - Matteo Tomasetti

, Luca Turchet
:
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers' preferences. 234-258 - Yuyang Rainne Zeng

, Tianle Huang
:
Screens as an archipelago: analysis of screen-based public art as expanded cinema in Chinese metropolises. 259-273 - Mônica da Consolação Machado, Lucila Ishitani:

Game attributes and their relation to the values considered relevant for women. 274-299
Volume 35, Number 4, October 2024
- Doros Polydorou

:
Immersive storytelling experiences: a design methodology. 301-320 - Eoghain Meakin

:
Video game structural layers for narrative design and articulation. 321-340 - Alex Custodio, Hanine El Mir, Michael Iantorno

:
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence. 341-354 - Rui Zhang

, Fanke Peng
, Ian Gwilt
:
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review. 355-377 - Mário Barros, Qi Ai

:
Designing with words: exploring the integration of text-to-image models in industrial design. 378-391

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














