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Entertainment Computing, Volume 29
Volume 29, March 2019
- Felix Reer, Nicole C. Krämer:

Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support. 1-9 - Gabriel Alves Mendes Vasiljevic

, Leonardo Cunha de Miranda
:
The influence of graphical elements on user's attention and control on a neurofeedback-based game. 10-19 - Jan David Smeddinck

, Marc Herrlich, Xiaoyi Wang, Guangtao Zhang
, Rainer Malaka
:
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity. 20-30 - Marcos Felipe Martins Silva, Pedro M. Martins

, Diego C. B. Mariano
, Lucianna Helene Santos
, Isabela Pastorini, Naiara Pantuza, Cristiane Neri Nobre
, Raquel Cardoso de Melo Minardi
:
Proteingo: Motivation, user experience, and learning of molecular interactions in biological complexes. 31-42 - Amir Zaib Abbasi

, Ding Hooi Ting
, Helmut Hlavacs, Liliana Vale Costa
, Ana Isabel Veloso
:
An empirical validation of consumer video game engagement: A playful-consumption experience approach. 43-55 - Alena Denisova

, Paul A. Cairns
:
Player experience and deceptive expectations of difficulty adaptation in digital games. 56-68 - Elke A. Schoneveld, Anna Lichtwarck-Aschoff, Isabela Granic:

What keeps them motivated? Children's views on an applied game for anxiety. 69-74 - Petar Jercic

, Veronica Sundstedt:
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review. 75-86

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