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Games and Culture, Volume 18
Volume 18, Number 1, January 2023
- Jessy Escande

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Foreign Yet Familiar: J. L. Borges' Book of Imaginary Beings and Other Cultural Ferrymen in Japanese Fantasy Games. 3-26 - Elizabeth Biz Nijdam

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Recentering Indigenous Epistemologies Through Digital Games: Sámi Perspectives on Nature in Rievssat (2018). 27-41 - K. T. Wong

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The Data-Driven Myth and the Deceptive Futurity of "the World's Fastest Growing Games Region": Selling the Southeast Asian Games Market via Game Analytics. 42-61 - Danielle Kelly

, Brona Nic Giolla Easpaig
, Paola Castillo
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'You Game Like a Girl': Perceptions of Gender and Competence in Gaming. 62-78 - Grégory Ben-Sadoun

, Julian Alvarez
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Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions. 79-101 - Petri Lankoski

, Thomas H. Apperley
, J. Tuomas Harviainen:
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. 102-123 - Yaeri Kim

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"Beyond Their Actual Limits": Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games. 124-141
Volume 18, Number 2, March 2023
- Emma Witkowski

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Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development. 147-169 - James Cartlidge

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Becoming Afflicted, Becoming Virtuous: Darkest Dungeon and the Human Response to Stress. 170-188 - Aiden J. Kosciesza

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The Moral Service of Trans NPCs: Examining the Roles of Transgender Non-Player Characters in Role-Playing Video Games. 189-208 - David Christopher

, Aidan Leuszler:
Horror Video Games and the "Active-Passive" Debate. 209-228 - Amanda C. Cote

, Onder Can, Maxwell Foxman
, Brandon C. Harris, Jared Hansen, Md Waseq Ur Rahman
, Tara Fickle:
The COVID Season: U.S. Collegiate Esports Programs' Material Challenges and Opportunities During the 2020-21 Pandemic. 229-250 - Mary Elizabeth Ballard

, Michael T. Spencer:
Importance of Social Videogaming for Connection with Others During the COVID-19 Pandemic. 251-264
Volume 18, Number 3, May 2023
- Dragos-Mihai Obreja

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Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences. 267-282 - Håvard Andreas Vibeto

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Slow Motion in Videogames - Gameplay Over Style? 283-299 - Benjamin Fritz

, Stefan Stöckl:
Why do We Play? Towards a Comprehensive Player Typology. 300-321 - Jan Cao

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The Collector, the Glitcher, and the Denkbilder: Toward a Critical Aesthetic Theory of Video Games. 322-338 - Yu-Hao Lee

, Mo Chen
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Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment. 339-361 - David Christopher

, Aidan Leuszler:
The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality. 362-379 - Evan Jules Maier-Zucchino

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Developing Meaning: Critical Violence and Eudaimonic Entertainment in the Seventh Console Generation. 380-401 - Brian McKitrick

, Melissa J. Rogerson
, Martin R. Gibbs, Bjørn Nansen
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"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture. 402-421
Volume 18, Number 4, June 2023
- Martha Fernandez de Henestrosa

, Joël Billieux
, André Melzer
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Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory. 427-448 - Salvador Gómez García

, Teresa de la Hera Conde-Pumpido
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Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages. 449-474 - Gabriel Elvery

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Undertale's Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters. 475-497 - Alan Galey

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Behind the Scenes at ApertureScience.com: Portal and Its Paratexts. 498-523 - Maxim Tvorun-Dunn

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Social Realism in Red Orchestra 2 (2011). 524-534
Volume 18, Number 5, July 2023
- Shayan S. Lallani

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Virtual Empire: Performing Colonialism in the MMORPG Runescape. 539-558 - Alexander Vandewalle

, Rowan Daneels
, Emma Simons, Steven Malliet
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Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. 643-663 - Marco Caracciolo

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Remediating Video Games in Contemporary Fiction: Literary Form and Intermedial Transfer. 664-683 - Sian Tomkinson

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"She's Built Like a Tank": Player Reaction to Abby Anderson in The Last of Us: Part II. 684-701
Volume 18, Number 6, September 2023
- Games and Culture Special Issue publication notice. 707

- Alan Galey

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Introduction: Reconsidering Paratext as a Received Concept. 708-717 - Regina Seiwald

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Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality. 718-739 - Jon Saklofske

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To the Center of Nowhere: Deep Mapping Digital Games' Paratextual Geographies. 740-758 - James Hutson

, Ben D. Fulcher:
A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation. 759-782 - Matthew M. Chew

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Chinese Gold-Farming in the 2000s: Worker Empowerment and Local Development Through Video Games-Based Digital Labor. 783-803 - Ryan Scheiding

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Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users. 804-820 - Tobias Karlsson

, Jenny Brusk, Henrik Engström
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Level Design Processes and Challenges: A Cross Section of Game Development. 821-849
Volume 18, Number 7, November 2023
- Stephen Michael Johnson

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"Go. Just take him.": PTSD and the Player-Character Relationship in The Last of Us Part II. 855-867 - Bo Kampmann Walther

, Lasse Juel Larsen
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The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft. 868-888 - Miguel Sicart

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The Beautiful Rule: Thinking the Aesthetics of Game Rules. 889-906 - Luis E. Pérez-Cortés

, Taylor M. Kessner:
The Future of Games Scholarship: An Interview With James Paul Gee. 907-918 - Lisanne E. Meinen

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Share the Experience, Don't Take it: Toward Attunement With Neurodiversity in Videogames. 919-939 - Katrina HB Keefer

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Becoming Bayek: Blackness, Egypt, and Identity in Assassin's Creed: Origins. 940-958 - Megan Condis

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Desert Bus: Abusive Game Design, The Martyrdom Effect, and Fan Activism on Twitch.tv. 959-974
Volume 18, Number 8, December 2023
- Michael Iantorno

, Mia Consalvo
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Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators. 979-1003 - Lucinda Saldanha, Sofia Marques da Silva

, Pedro D. Ferreira
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"Community" in Video Game Communities. 1004-1022 - Jolene Fisher

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Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations. 1023-1042 - Simon David Stein

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Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames. 1043-1070 - Tapani N. Joelsson

, Henna Syrjälä
, Harri T. Luomala
, Tuomas Mäkilä
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Geek Cuisine: Extending the Narrative of a Junk Food Gamer. 1071-1094

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