


default search action
Games and Culture, Volume 7
Volume 7, Number 1, January 2012
- Jeffrey G. Snodgrass, H. J. François Dengah II, Michael G. Lacy, Jesse Fagan, David Most

, Michael Blank, Lahoma Howard, Chad R. Kershner, Gregory Krambeer, Alissa Leavitt-Reynolds, Adam Reynolds, Jessica Vyvial-Larson, Josh Whaley, Benjamin Wintersteen:
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience. 3-28 - Mika Lehdonvirta, Yosuke Nagashima, Vili Lehdonvirta, Akira Baba:

The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game. 29-47 - Melissa J. Monson:

Race-Based Fantasy Realm: Essentialism in the World of Warcraft. 48-71 - Colin Cremin:

The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze. 72-86 - Aylish Wood

:
Recursive Space: Play and Creating Space. 87-105
Volume 7, Number 2, March 2012
- Malcolm Ryan

, Brigid Mary Costello
:
My Friend Scarlet: Interactive Tragedy in The Path. 111-126 - Samuel Tobin

:
Time and Space in Play: Saving and Pausing With the Nintendo DS. 127-141 - Kristine Jørgensen:

Between the Game System and the Fictional World: A Study of Computer Game Interfaces. 142-163 - Jenny Sundén

:
Desires at Play: On Closeness and Epistemological Uncertainty. 164-184
Volume 7, Number 3, May 2012
- Christoph Klimmt, Christian Roth

, Ivar E. Vermeulen
, Peter Vorderer, Franziska Susanne Roth:
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. 187-208 - Michael L. Black:

Narrative and Spatial Form in Digital Media: A Platform Study of the SCUMM Engine and Ron Gilbert's The Secret of Monkey Island. 209-237 - Richard Page:

Leveling Up: Playerkilling as Ethical Self-Cultivation. 238-257
Volume 7, Number 4, July 2012
- David Ciccoricco:

Narrative, Cognition, and the Flow of Mirror's Edge. 263-280 - Kristin A. Searle, Yasmin B. Kafai:

Beyond Freedom of Movement: Boys Play in a Tween Virtual World. 281-304 - Matthew Payne:

Marketing Military Realism in Call of Duty 4: Modern Warfare. 305-327
Volume 7, Number 5, September 2012
- Adam W. Ruch

:
Grand Theft Auto IV: Liberty City and Modernist Literature. 331-348 - Emma Witkowski:

On the Digital Playing Field: How We "Do Sport" With Networked Computer Games. 349-374 - Nathaniel D. Poor:

Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance. 375-396
Volume 7, Number 6, November 2012
- Rob Gallagher

:
No Sex Please, We Are Finite State Machines: On the Melancholy Sexlessness of the Video Game. 399-418 - Christopher Goetz:

Tether and Accretions: Fantasy as Form in Videogames. 419-440 - Greg Gillespie, Darren Crouse:

There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons. 441-470

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














