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Games: Research and Practice, Volume 3
Volume 3, Number 1, 2025
- Jack Brett

, Christos Gatzidis
, Tom Davis
:
Graveyard Symphony; A Study Investigating the Effectiveness of a Prototype Music Game. 1-24 - Shenando Stals

, Lynne Baillie
, Jamie Iona Ferguson
, Daisy Abbott
, Manuel Maarek
, Ryan Shah
, Sandy Louchart
:
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity. 1-30 - Adam Palmquist

, Joana Alves
, René Baranyi
, Robin Munkvold
, Vítor Carvalho
, Eva Oliveira
:
Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment. 2-26 - Yannick Francillette

, Hugo Tremblay
, Bruno Bouchard
, Bob-Antoine Menelas
:
A Comprehensive Model of Automated Evaluation of Difficulty in Platformer Games. 1-28 - Joseph Tu

, Derrick M. Wang
, Lydia Choong
, AJ Abistado
, Ally Suarez
, Stuart Hallifax
, Katja Rogers
, Lennart E. Nacke
:
Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games. 1-29
Volume 3, Number 2, 2025
- Aasa Timonen

:
Cheese vs. Fluff - The Temporal Shift of Metagame and Paragame in Warhammer. 1-11 - Rainforest Scully-Blaker

, Johan Kalmanlehto
, Henry Korkeila
, Maria Ruotsalainen
:
Introduction to the Special Issue on Meta: "About, Within, and Around" the 20th Annual Tampere University Game Research Lab Spring Seminar. 1-5 - Daniel Nielsen

:
Virtual Migrations and Meta-Innovations: Update Struggle in No Man's Sky. 1-15 - Doruk Balci

, Jaakko Stenros
, Olli Sotamaa
:
Game Rules as Player Tools: Introspective Rulebook Method. 1-14 - Diego A. Mejía-Alandia

:
"Digital Content for a Generation that Will Live to Witness the End Times" Nostalgia and Social Change in Demagog Studio's Post-Apocalyptic Meta-Communication. 1-13 - Maria Ruotsalainen

, Mikko Meriläinen
:
Meta as a Social Contract in Competitive Play. 1-12 - Johan Kalmanlehto

:
Style Makes the Player? The Relation between Playstyle, Aesthetics and Subjectivity. 1-15
Volume 3, Number 3, September 2025
- Güven Catak

:
Gaming Industry in Türkiye Through the Lens of Education. 14:1-14:3 - Sebastian Lieb

, Fahri Mazrek
, Thorsten Thormählen
:
Using Interlocking Building Blocks as a Game Interface. 15:1-15:18 - Panote Siriaraya

, Shunta Adachi
, Valentijn Visch
, Renske Spijkerman
, Shinsuke Nakajima
:
The Motivational Power of Levels and High Scores: Examining their impact on User Experience and Persistence within Gamified Tasks. 16:1-16:29 - Grace Ataguba

, Oladapo Oyebode
, Gerry Chan
, Rita Orji
:
MyShoppingBuddy: Exploring Persuasive Strategies and Design Opportunities for Gamifying Real World Shopping Experiences. 17:1-17:34 - Simone Kriglstein

, Joshua Flitcroft
, Jak Marshall
, Francis Leo Tabios
, Emma Varjo
, Guenter Wallner
:
A Conversation around Best Practices, Challenges, Career Advice, and Trends in Games Users Research. 18:1-18:10

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