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Game Studies, Volume 21
Volume 21, Number 1, May 2021
- Espen Aarseth:
Two Decades of Game Studies. - Marco Caracciolo:
Animal Mayhem Games and Nonhuman-Oriented Thinking. - Filip Jankowski:
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990). - Emma Reay:
The Child in Games: Representations of Children in Video Games (2009-2019). - Martin Ricksand:
"Twere Well It Were Done Quickly": What Belongs in a Glitchless Speedrun? - Eve Stirling, Jamie Wood:
"Actual history doesn't take place": Digital Gaming, Accuracy and Authenticity. - Agata Waszkiewicz, Mateusz Kominiarczuk:
Towards a Model of Objective-Based Reward Systems. - Martin Roth:
Review: Who Are You? Nintendo?s Game Boy Advance Platform. - John Sharp:
Review: Transnational Play: Piracy, Urban Art, and Mobile Games.
Volume 21, Number 2, July2021
- Bartosz Dudek:
A Sense of Fear and Anxiety in Digital Games: An Analysis of Cognitive Stimuli in Slender - The Eight Pages. - Matthew Horrigan:
The Liminoid in Single-Player Videogaming: A Critical and Collaborative Response to Recent Work on Liminality and Ritual. - Selim Krichane:
When Seeing is Playing: The History of the Videogame Camera. - Eoghain Meakin, Brian Vaughan, Charlie Cullen:
"Understanding" Narrative; Applying Poetics to Hellblade: Senua's Sacrifice. - Gregory P. Perreault, Emory Daniel Jr., Samuel M. Tham:
The Gamification of Gambling: A case study of the mobile game Final Fantasy Brave Exvius. - Jon Stone:
Separation Anxiety: Plotting and Visualising the Tensions Between Poetry and Videogames. - Nansong Zhou:
Parasocial Relationships in Social Contexts: Why do Players View a Game Character as Their Child?
Volume 21, Number 3, September 2021
- Francis Dalisay, Matthew J. Kushin, Jinhee Kim, Amy Forbes, Clarissa C. David, Lilnabeth P. Somera:
Motivations for Video Game Play And Political Decision-Making: Evidence from Four Countries. - Stephanie Harkin:
Liminal Rhetoric in Girlhood Games: Developmental Disruption in Night School Studio's Oxenfree. - Rachael Hutchinson:
Observant Play: Colonial Ideology in The Legend of Zelda: Breath of the Wild. - Eric Kaltman, Stacey Mason, Noah Wardrip-Fruin:
The Game I Mean: Game Reference, Citation and Authoritative Access. - Michal Klosinski:
Digital Recycling: Retrotopia in representations of warships in World of Warships. - Stephanie Rennick, Seán G. Roberts:
Improving video game conversations with trope-informed design. - Weimin Toh:
The Economics of Decision-Making in Video Games.
Volume 21, Number 4, December 2021
- Jodie Austin:
"The hardest battles are fought in the mind": Representations of Mental Illness in Ninja Theory's Hellblade: Senua's Sacrifice. - P. S. Berge, Rebecca K. Britt:
Dance With Me, Claude: Creators, Catalyzers and Canonizers in the Fire Emblem: Three Houses Slash-Ship Fandom. - Matthew Farber, Karen Schrier:
Beyond Winning: A Situational Analysis of Two Digital Autobiographical Games. - Dom Ford:
The Haunting of Ancient Societies in the Mass Effect Trilogy and The Legend of Zelda: Breath of the Wild. - Daniel L. Gardner, Theresa Jean Tanenbaum:
At the Edge: Periludic Elements in Game Studies. - Abbie Hartman, Rowan Tulloch, Helen Young:
Video Games as Public History: Archives, Empathy and Affinity. - Alex Wade:
Red Threads: Robert Maxwell and the Early UK and International Videogames Industry.
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