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Game Studies, Volume 5
Volume 5, Number 1, October 2005
- Jesper Juul:

Where the Action is. - John P. Davis, Keith Steury, Randy J. Pagulayan:

A survey method for assessing perceptions of a game: The consumer playtest in game design. - Tony Manninen, Tomi Kujanpää:

The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. - Laura Ermi, Frans Mäyrä:

Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. - Stefan M. Grünvogel:

Formal Models and Game Design. - Craig A. Lindley:

The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
- Celia Pearce:

A Conversation with Raph Koster.
- Chaim Gingold:

What WarioWare can teach us about Game Design. - Timothy Burke:

Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies.

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