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Human-Computer Interaction, Volume 36
Volume 36, Number 1, 2021
- Pedro Garcia Garcia, Enrico Costanza, Jhim Kiel M. Verame, Diana Nowacka, Sarvapali D. Ramchurn:
Seeing (Movement) is Believing: The Effect of Motion on Perception of Automatic Systems Performance. 1-51 - Paul Dourish:
The Allure and the Paucity of Design: Cultures of Design and Design in Culture. 52-72
Volume 36, Number 2, 2021
- Peter Pirolli, G. Michael Youngblood, Honglu Du, Artie Konrad, Les Nelson, Aaron Springer:
Scaffolding the Mastery of Healthy Behaviors with Fittle+ Systems: Evidence-Based Interventions and Theory. 73-106 - Aaron L. Gardony, Shaina B. Martis, Holly A. Taylor, Tad T. Brunyé:
Interaction Strategies for Effective Augmented Reality Geo-Visualization: Insights from Spatial Cognition. 107-149 - Byron Reeves, Nilam Ram, Thomas N. Robinson, James J. Cummings, C. Lee Giles, Jennifer Pan, Agnese Chiatti, Mj Cho, Katie Roehrick, Xiao Yang, Anupriya Gagneja, Miriam Brinberg, Daniel Muise, Yingdan Lu, Mufan Luo, Andrew Fitzgerald, Leo Yeykelis:
Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them. 150-201
Volume 36, Number 3, 2021
- Roxanne Leitão:
Technology-Facilitated Intimate Partner Abuse: a qualitative analysis of data from online domestic abuse forums. 203-242 - Magdalena Mateescu, Christoph Pimmer, Carmen G. Zahn, Daniel Klinkhammer, Harald Reiterer:
Collaboration on large interactive displays: a systematic review. 243-277
Volume 36, Number 4, 2021
- Niels van Berkel, Simon Dennis, Michael Zyphur, Jinjing Li, Andrew Heathcote, Vassilis Kostakos:
Modeling interaction as a complex system. 279-305 - Caitlin Mills, Julie M. Gregg, Robert Bixler, Sidney K. D'Mello:
Eye-Mind reader: an intelligent reading interface that promotes long-term comprehension by detecting and responding to mind wandering. 306-332 - Danielle Rifinski, Hadas Erel, Adi Feiner, Guy Hoffman, Oren Zuckerman:
Human-human-robot interaction: robotic object's responsive gestures improve interpersonal evaluation in human interaction. 333-359
Volume 36, Numbers 5-6, 2021
- Steve Benford, Richard Ramchurn, Joe Marshall, Max L. Wilson, Matthew Pike, Sarah Martindale, Adrian Hazzard, Chris Greenhalgh, Maria Kallionpää, Paul Tennent, Brendan Walker:
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. 361-389
- John Zimmerman:
Commentary: critique of contesting control: how an excellent exemplar of artist-led HCI research surfaces unresolved issues. 390-393 - Kristina Höök:
Why mess with users' autonomy? On ideals and dualism in design. 394-399
- Sofia Seinfeld, Tiare M. Feuchtner, Antonella Maselli, Jörg Müller:
User Representations in Human-Computer Interaction. 400-438 - David Unbehaun, Sebastian Taugerbeck, Konstantin Aal, Daryoush Daniel Vaziri, Jasmin Lehmann, Peter Tolmie, Rainer Wieching, Volker Wulf:
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers. 439-472 - Kyoungwon Seo, Sidney S. Fels, Mujin Kang, Changho Jung, Hokyoung Ryu:
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors. 473-510 - Anna L. Cox, Jon Bird, Duncan P. Brumby, Marta E. Cecchinato, Sandy J. J. Gould:
Prioritizing unread e-mails: people send urgent responses before important or short ones. 511-534 - Cecily Morrison, Nicolas Villar, Alex Hadwen-Bennett, Tim Regan, Daniel Cletheroe, Anja Thieme, Sue Sentance:
Physical Programming for Blind and Low Vision Children at Scale. 535-569
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