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Journal of the International Computer Games Association, Volume 40
Volume 40, Number 1, 2018
- I-Chen Wu:
Editorial. 1
- John P. Fishburn:
Search-based opening book construction. 2-14 - Takafumi Nakamichi, Takeshi Ito:
Adjusting the evaluation function for weakening the competency level of a computer shogi program. 15-31
- Jan Krabbenbos, H. Jaap van den Herik, Guy Haworth:
WCSC 2017: The 7th World Chess Software Championship. 32-39 - Jan Krabbenbos, H. Jaap van den Herik, Guy Haworth:
WSCC 2017: The World Speed Computer Chess Championship. 40-42
Volume 40, Number 2, 2018
- I-Chen Wu, Shun-Chin Hsu:
Editorial. 43-44
- Hung-Jui Chang, Jr-Chang Chen, Gang-Yu Fan, Chih-Wen Hsueh, Tsan-sheng Hsu:
Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions. 45-60 - Hung-Jui Chang, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu:
Analysis and efficient solutions for 2 × 4 Chinese dark chess. 61-76 - Chu-Hsuan Hsueh, I-Chen Wu, Tsan-sheng Hsu, Jr-Chang Chen:
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess. 77-104 - Garry Kasparov, Frederic Friedel:
Reconstructing Turing's "paper machine". 105-112
- Guy Haworth, Nelson Hernandez:
TCEC10: The 10th Top Chess Engine Championship. 113-118 - Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu:
Chimo wins Chinese chess tournament. 119-121 - David Levy:
ICGA tri-ennial meeting. 122-126
Volume 40, Number 3, 2018
- I-Chen Wu:
Editorial. 127-128
- Jos W. H. M. Uiterwijk:
Set Matching with applications: An enhancement of the Hales-Jewett pairing strategy. 129-148 - Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen, Chan-San Chen:
Design of a Block Go program using deep learning and Monte Carlo tree search. 149-159
- H. Jaap van den Herik:
Computer chess: From idea to DeepMind. 160-176
- Cameron Browne, Todd W. Neller, Jr-Chang Chen:
Computers and Games 2018. 177-181 - Jan Krabbenbos, H. Jaap van den Herik, Guy Haworth:
WCCC 2018: The 24th World Computer Chess Championship. 182-193 - Jan Krabbenbos, H. Jaap van den Herik, Guy Haworth:
WCSC 2018: The 8th World Chess Software Championship. 194-206 - Jan Krabbenbos, H. Jaap van den Herik, Guy Haworth:
WSCC 2018: The World Speed Computer Chess Championship. 207-210 - Frank Schneider:
ICGA chess in Stockholm: A player perspective. 211-212 - Nelson Hernandez:
Choosing chess openings for TCEC10. 213-215 - Guy Haworth, Nelson Hernandez:
TCEC11: the 11th Top Chess Engine Championship. 216-223
- Chao Gao, Siqi Yan, Ryan Hayward, Martin Müller:
A transferable neural network for Hex. 224-233 - François Bonnet:
Winning strategies in DarkHex: Hex with hidden stones. 234-245 - Wei-Yuan Hsu, Chu-Ling Ko, Chu-Hsuan Hsueh, I-Chen Wu:
Solving 7, 7, 5-game and 8, 8, 5-game. 246-257 - Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue:
On aggregate and comparison functions for Motus/Lingo playing. 258-268 - Zhang Song, Hiroyuki Iida:
Using single conspiracy number for long term position evaluation. 269-280 - Hung Guei, Ting-Han Wei, I-Chen Wu:
Using 2048-like games as a pedagogical tool for reinforcement learning. 281-293 - Kiminori Matsuzaki, Naoki Kitamura:
Do evaluation functions really improve Monte-Carlo tree search? 294-304 - Nguyen Hong Pham:
A completed implementation for Xiangqi rules. 305-317 - Xiali Li, Song Wang, Zhengyu Lv, Yongji Li, Licheng Wu:
Strategy research based on chess shapes for Tibetan JIU computer game. 318-328
Volume 40, Number 4, 2018
- I-Chen Wu:
Editorial. 329
- Jr-Chang Chen, Chin-Lin Shiue:
An investigation of the game of Defend the Island. 330-340 - Jan-Jaap van Horssen:
Complexity of checkers and draughts on different board sizes. 341-352
- Qiang Gao, Zhonghu Yuan, Xinhe Xu, Lina Hao, Ruimin Cao:
Rapid development of computer games in China. 353-362 - Chung-Chin Shih, An-Jen Liu, I-Chen Wu:
2017 "CITIC Securities Cup" - The 1st World AI Go Open. 363-368 - Karsten Müller, Guy Haworth:
Chess Endgame News: The World Chess Championship, 2018. 369-371 - Guy Haworth:
Chess Endgame News: 7-man 'Syzygy' DTZ 50 ″ EGTs. 372-373 - Lars Sandin, Guy Haworth:
The SSDF Chess Engine Rating List 2018-10. 374
- Cameron Browne:
Computer-assisted puzzle design. 375-386 - Lung-Pin Chen, Kuo-Chan Huang:
Solving Nonogram puzzles by using group-based fully probing. 387-396 - Kuo-Chan Huang, Jia-Jun Yeh, Wei-Chiao Huang, Yan-Rong Guo, Lung-Pin Chen:
Exploring effects of fully probing sequence on solving nonogram puzzles. 397-405 - Todd W. Neller, Ziqian Luo:
Mixed logical and probabilistic reasoning in the game of Clue. 406-416 - Joseph Alexander Brown:
Pitching Diablo. 417-424 - Jos W. H. M. Uiterwijk:
Construction and investigation of Cram endgame databases. 425-437 - Yen-Chi Chen, Jia-Fong Yeh, Shun-Shii Lin:
Design and implementation aspects of a Surakarta program. 438-449 - Takeshi Ito:
Game learning support system based on future position. 450-459 - Chih-Hung Chen, Wei-Lin Wu, Yu-Heng Chen, Shun-Shii Lin:
Some improvements in Monte Carlo tree search algorithms for sudden death games. 460-470 - Jr-Chang Chen, Ting-Yu Lin, Tsan-sheng Hsu:
The number of effective moves for Chinese chess. 471-478
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