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International Journal of Game-Based Learning, Volume 9
Volume 9, Number 1, 2019
- Su Ting Yong

, Peter Gates, Andy Tak-Yee Chan:
Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education. 1-14 - Curby Alexander:

Using Gamification Strategies to Cultivate and Measure Professional Educator Dispositions. 15-29 - Mikko Meriläinen

:
First-Timer Learning Experiences in Global Game Jam. 30-41 - Adriana Cardinot, Jessamyn A. Fairfield

:
Game-Based Learning to Engage Students With Physics and Astronomy Using a Board Game. 42-57
Volume 9, Number 2, 2019
- Chih-Hung Chung

, Chunyi Shen, Yu-Zhen Qiu:
Students' Acceptance of Gamification in Higher Education. 1-19 - Monica Ward

, Maxim Mozgovoy, Marina Purgina
:
Can WordBricks Make Learning Irish More Engaging for Students? 20-39 - Sangkyun Kim:

Role-Playing Game for Training a Design Process of Startup Company Compensation Plan. 40-54 - Dianne Zielinski:

Can Playing Games Help Students Master Concepts from General Psychology Classes? 55-72
Volume 9, Number 3, 2019
- Claude H. Miller

, Norah E. Dunbar
, Matthew L. Jensen, Zachary B. Massey, Yu-Hao Lee
, Spencer B. Nicholls
, Chris Anderson, Aubrie Serena Adams, Javier Elizondo, William Thompson, Scott N. Wilson:
Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game. 1-22 - Fernanda Cerveira Abuana Cerveira Fronza, Elisa Pinheiro Ferrari, Daniela Karine Ramos

, Ademilde Silveira Sartori, Fernando Luiz Cardoso
:
Cognitive Content of Commercial Exergames. 23-37 - Larysa N. Nadolny

, Jeanna Nation, Jonathan Fox:
Supporting Motivation and Effort Persistence in an Online Financial Literacy Course Through Game-Based Learning. 38-52
Volume 9, Number 4, 2019
- Marco Bartolucci, Francesco Mattioli

, Federico Batini
:
Do Board Games Make People Smarter?: Two Initial Exploratory Studies. 1-14 - Muhittin Sahin

, Sinan Keskin
, Halil Yurdugül
:
Impact of Family Support and Perception of Loneliness on Game Addiction Analysis of a Mediation and Moderation. 15-30 - Laurie O. Campbell

, Glenda A. Gunter, Robert F. Kenny:
Evaluating Social Change Games: Employing the RETAIN Model. 31-44 - Sumarie Roodt

, Yusuf Ryklief:
Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education students. 45-69

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