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International Journal of Game-Based Learning, Volume 9
Volume 9, Number 1, 2019
- Su Ting Yong, Peter Gates, Andy Tak-Yee Chan:
Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education. 1-14 - Curby Alexander:
Using Gamification Strategies to Cultivate and Measure Professional Educator Dispositions. 15-29 - Mikko Meriläinen:
First-Timer Learning Experiences in Global Game Jam. 30-41 - Adriana Cardinot, Jessamyn A. Fairfield:
Game-Based Learning to Engage Students With Physics and Astronomy Using a Board Game. 42-57
Volume 9, Number 2, 2019
- Chih-Hung Chung, Chunyi Shen, Yu-Zhen Qiu:
Students' Acceptance of Gamification in Higher Education. 1-19 - Monica Ward, Maxim Mozgovoy, Marina Purgina:
Can WordBricks Make Learning Irish More Engaging for Students? 20-39 - Sangkyun Kim:
Role-Playing Game for Training a Design Process of Startup Company Compensation Plan. 40-54 - Dianne Zielinski:
Can Playing Games Help Students Master Concepts from General Psychology Classes? 55-72
Volume 9, Number 3, 2019
- Claude H. Miller, Norah E. Dunbar, Matthew L. Jensen, Zachary B. Massey, Yu-Hao Lee, Spencer B. Nicholls, Chris Anderson, Aubrie Serena Adams, Javier Elizondo, William Thompson, Scott N. Wilson:
Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game. 1-22 - Fernanda Cerveira Abuana Cerveira Fronza, Elisa Pinheiro Ferrari, Daniela Karine Ramos, Ademilde Silveira Sartori, Fernando Luiz Cardoso:
Cognitive Content of Commercial Exergames. 23-37 - Larysa N. Nadolny, Jeanna Nation, Jonathan Fox:
Supporting Motivation and Effort Persistence in an Online Financial Literacy Course Through Game-Based Learning. 38-52
Volume 9, Number 4, 2019
- Marco Bartolucci, Francesco Mattioli, Federico Batini:
Do Board Games Make People Smarter?: Two Initial Exploratory Studies. 1-14 - Muhittin Sahin, Sinan Keskin, Halil Yurdugül:
Impact of Family Support and Perception of Loneliness on Game Addiction Analysis of a Mediation and Moderation. 15-30 - Laurie O. Campbell, Glenda A. Gunter, Robert F. Kenny:
Evaluating Social Change Games: Employing the RETAIN Model. 31-44 - Sumarie Roodt, Yusuf Ryklief:
Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education students. 45-69
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