default search action
International Journal of Gaming and Computer-Mediated Simulations, Volume 5
Volume 5, Number 1, 2013
- J. R. Parker, Katrin Becker:
The Simulation-Game Controversy: What is a Ludic Simulation? 1-12 - Ivan Mosca:
From Fiction to Reality and Back: Ontology of Ludic Simulations. 13-31 - Gabriele Ferri:
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria. 32-49 - Vincent P. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed, Michael F. McNeese:
An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training. 50-65 - M. Liu, L. Horton, J. Kang, Royce Kimmons, Jaehoon Lee:
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun. 66-86
Volume 5, Number 2, 2013
- Brock Dubbels:
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories. 1-19 - Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, Michael C. Hynes:
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training. 20-33 - Julie McLeod, Mary Jo Dondlinger, Sheri Vasinda, Leslie Haas:
Digital Play: Mathematical Simulations Transforming Curiosity into Play. 34-59 - Robert M. Waddington, Thomas C. Reeves, Ellen J. Kalin, William D. Aggen, Marjorie A. Moreau, Harald Scheirich, Jerry Heneghan, Steven Cattrell:
Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents. 60-72
Volume 5, Number 3, 2013
- Geoff F. Kaufman, Mary Flanagan:
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions. 1-9 - Bruce E. Wexler:
Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function. 10-26 - Jacquelyn Ford Morie, Eric Chance:
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care. 27-42 - Alexandra Holloway:
Better Birth through Games: The Design of the Prepared Partner and Digital Birth. 43-71 - Elizabeth M. Zelinski:
How Interventions Might Improve Cognition in Healthy Older Adults. 72-82 - Thomas Brett Talbot:
Playing with Biology: Making Medical Games that Appear Lifelike. 83-96 - Elena G. Bertozzi, Leonard R. Krilov, Dilys Walker:
Successful Game Development Partnerships between Academics and Physicians: Two Case Studies. 97-107 - Veronika Litinski:
Games for Health: Building the Case. 108-115
Volume 5, Number 4, 2013
- Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson:
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. 1-16 - Lai Har Judy Lee, Yam San Chee:
Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World. 17-47 - Sebastian Möring:
The Metaphor-Simulation Paradox in the Study of Computer Games. 48-74 - Dana Ruggiero:
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society. 75-85 - James F. Knight:
Acceptability of Video Games Technology for Medical Emergency Training. 86-99
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.