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International Journal of Gaming and Computer-Mediated Simulations, Volume 8
Volume 8, Number 1, 2016
- Julie A. Brown, Bob De Schutter:
Game Design for Older Adults: Lessons from a Life Course Perspective. 1-12 - Yu-Hao Lee, Norah E. Dunbar, Keri Kornelson, Scott N. Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, Emily Lennox, William Thompson, Javier Elizondo:
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. 13-27 - Edward Downs, Mary Beth Oliver:
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes. 28-43 - Javier Alejandro Corredor, Leonardo Rojas Benavides:
Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games. 44-67
Volume 8, Number 2, 2016
- Connie Veugen:
Assassin's Creed and Transmedia Storytelling. 1-19 - Sjors Martens:
Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed. 20-33 - Charlie Ecenbarger:
Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead. 34-42 - Keith M. Johnston, Tom Phillips:
A 'Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries. 43-58
Volume 8, Number 3, 2016
- Lawrence Leung, Nancy Law:
Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training. 1-18 - Joceran Borderie, Nicolas Michinov:
Identifying Flow in Video Games: Towards a New Observation-Based Method. 19-38 - Aroutis Foster, Mamta Shah:
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration. 39-58 - Albert D. Ritzhaupt, Nathaniel Poling, Christopher Frey, Youngju Kang, Margeaux C. Johnson:
A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How? 59-73
Volume 8, Number 4, 2016
- Lisa M. Castaneda, Manrita Kaur Sidhu, Jonathan J. Azose, Tom Swanson:
Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game. 1-24 - Maike Groen:
(Un)Doing Gender?: Female Tournaments in the E-Sports Scene. 25-37 - Dominika Skubida:
Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. 38-52 - Tuomas Kari, Veli-Matti Karhulahti:
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports. 53-66
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