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IxD&A - Interaction Design & Architecture(s), Volume 29
Volume 29, Summer 2016
- Rosella Gennari, Monica Divitini, Gabriella Dodero:

Preface. 3-5 - Alessandra Talamo, Annamaria Recupero, Barbara Mellini, Stefano Ventura:

Teachers as designers of GBL scenarios: fostering creativity in the educational settings. 10-23 - Cathy Tran, Ole Smørdal, AnneMarie Conley:

The Interaction between Design Features and Learners' Goals: A Case Study of a Science Museum Game. 24-51 - Charlotte Lærke Weitze:

Designing for Learning and Play - The Smiley Model as a Framework. 52-75 - Francesca Pozzi, Donatella Persico, César A. Collazos, Francesca Maria Dagnino, José Luis Jurado:

Gamifying teacher professional development: an experience with collaborative learning design. 76-92
- Alina Krischkowsky, Nervo Verdezoto, Manfred Tscheligi, Michael J. Muller:

Preface. 95-98 - Jan Derboven, David Geerts, Dirk De Grooff:

The Tactics of Everyday Practice: A Semiotic Approach to Appropriation. 99-120 - Elisabeth Kersten-van Dijk, Wijnand A. IJsselsteijn:

Design Beyond the Numbers: Sharing, Comparing, Storytelling and the Need for a Quantified Us. 121-135 - Leena Ventä-Olkkonen, Netta Iivari, Arto Lanamäki, Marko Jurmu, Hannu Kukka, Kari Kuutti:

People lining up to use a cool new gadget in the city? Surprise and variety in technology appropriation of multipurpose public displays. 136-158

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