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IxD&A - Interaction Design & Architecture(s), Volume 3-4
Volume 3-4, Winter 2007 - Spring 2008
- Carlo Giovannella, Paula Kotzé, B. L. William Wong:

Preface.
- Harold Thimbleby:

Teaching HCI to make it come alive. 9-16
- Russell Beale:

Architects or builders; scaffolding or duck tape? 19-22 - Luca Galli:

Builders with a conscience - Invited Commentary on the paper Architects or builders; scaffolding or duck tape? 23-25 - Tatjana Leblanc:

The new reality: Thinkers or Makers? - Invited Commentary on the paper Architects or builders; scaffolding or duck tape? 26-27 - Lars Oestreicher:

Architects and builders; scaffolding and duck tape - Invited Commentary on the paper Architects or builders; scaffolding or duck tape? 28-29
- Lars Oestreicher:

Complexity in Technical Systems A New HCI Education Issue? 33-39 - Tatjana Leblanc, Sylvain Giroux, Marilyne Teuwen:

Knowledge-Building Environments. 40-47 - Luca Galli:

Unfreezing thoughts. Philosophy, Design Studies and role-playing games in a foundational undergraduate course. 48-51
- Barbara McManus, Janet C. Read, Gavin Sim:

Here Today - Where Tomorrow? 55-58 - Toni Granollers, Marta Oliva, Roberto García, Rosa Gil:

Project-Based Learning applied to a Master in HCI. 59-66 - Miguel A. Redondo, Manuel Ortega, Ana I. Molina:

HCI curricula in Faculty of Computer Science Engineering at Castilla-La Mancha University (Spain): overview and new proposal. 67-72
- M. Cameron Jones, Michael B. Twidale, Ingbert R. Floyd:

Teaching Design with Personas. 75-82 - Corina Sas, Alan J. Dix:

Business-driven assignment for teaching HCI. 83-89 - Sus Lundgren:

Controlled Confusion: Teaching complex multidisciplinary group work. 90-93 - Rolf Nordahl, Stefania Serafin:

Using problem based learning to support transdisciplinarity in an HCI education. 94-101 - Sus Lundgren:

Teaching Gameplay Design is Teaching Interaction Design. 102-109
- Marco Bani, Elisa Ciregia, Francesco Genovesi, Enrica Salvatori, Beatrice Rapisarda, Maria Simi:

Learning by creating historical buildings in Second Life. 113-116 - Carlo Giovannella, Andrea Camusi:

Tools for an Augmented Design: quantitative virtual show&tell. 117-124
- Kari-Jouko Räihä, Saila Ovaska, David Ferro:

Observations on Peer Evaluation using Clickers. 127-134 - Chantal Intrator, Filipe M. P. Napolitano, Simone D. J. Barbosa:

Cuizz - In-Class Probing of Learning Bits. 135-143 - Liu Wei:

Design Tangible Interaction. 144-155
- Vanessa Carpenter:

Learning in Liquid Place. 159-162 - Nora O. Murchú:

+flow paper+. 163-166 - Anders Mellbratt, Nils Wiberg:

Interacting With Urbanity. 167-169

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