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Journal of Information Systems Education, Volume 32
Volume 32, Number 1, Winter 2021
- Shouhong Wang, Hai Wang:

Teaching Tip: A Teaching Module of No-Code Business App Development. 1-8 - Amy B. Woszczynski:

Agile Course Design: Multi-University Faculty Collaboration to Design the IS Course for an Online MBA Program. 9-26 - Chen Ye:

Antecedents and Consequences of Perceived Fit of an Interactive Digital Textbook. 27-39 - Chamikorn Hiranrat, Atichart Harncharnchai, Chompunoot Duangjan:

Theory of Planned Behavior and the Influence of Communication Self-Efficacy on Intention to Pursue a Software Development Career. 40-52 - Connie S. Barber:

When Students are Players: Toward a Theory ofStudent-Centric Edu-Gamification Systems. 53-64 - Melissa R. Gross, Shuyuan Mary Ho:

Collective Learning for Developing Cyber Defense Consciousness: An Activity System Analysis. 65-76
Volume 32, Number 2, Spring 2021
- Michael V. Mannino, Mohammed Khojah, Dawn G. Gregg:

Teaching Tip: Emerge2Maturity: A Simulation Game for Data Warehouse Maturity Concepts. 77-91 - Nasser Shahrasbi, Leigh Jin, Weijun Zheng:

Teaching Tip: Design Thinking and Mobile App Development: A Teaching Protocol. 92-105 - Biswadip Ghosh:

Teaching Case: GlobePort Faces Challenges in its Technology Transformation. 106-114 - M. Elizabeth Haywood:

Teaching Case: Making the Grade: Using COBIT to Study Computer Crime at Bucks County Community College (Pennsylvania). 115-118 - Abdullah Mohammed Almuhaideb, Saqib Saeed:

A Process-Based Approach to ABET Accreditation: A Case Study of a Cybersecurity and Digital Forensics Program. 119-133 - Brian K. Payne, Wu He, Cong Wang, D. E. Wittkower, Hongyi Wu:

Cybersecurity, Technology, and Society: Developing an Interdisciplinary, Open, General Education Cybersecurity Course. 134-149 - Jeff Cummings, Thomas Janicki:

Invited Report: Survey of Technology and Skills in Demand: 2020 Update. 150-159
Volume 32, Number 3, Summer 2021
- Vasileios Paliktzoglou, Solomon Sunday Oyelere, Jarkko Suhonen, Nasibu Rajabu Mramba:

Social Media: Computing Education Perspective in Diverse Educational Contexts. 160-165 - Dana Schwieger, Christine Ladwig:

Using a Modified Understanding by Design® Framework to Incorporate Social Media Tools in the Management Information Systems Curriculum for Generation Y and Z Students. 166-175 - Amir Hassan Zadeh, Hamed Majidi Zolbanin, Ramesh Sharda:

Incorporating Big Data Tools for Social Media Analytics in a Business Analytics Course. 176-198 - Kingsley Ofosu-Ampong, Richard Boateng, Emmanuel Awuni Kolog, Thomas Anning-Dorson:

Motivation in Gamified Social Media Learning: A Psychological Need Perspective. 199-212 - Joseph Friday Agbo, Olayemi Olawumi, Oluwafemi Samson Balogun, Ismaila Temitayo Sanusi, Sunday Adewale Olaleye, Kissinger Sunday, Emmanuel Awuni Kolog, Donald Douglas Atsa'am, Frank Adusei-Mensah, Ayobami Adegbite, Funmilola W. Ipeayeda:

Investigating Students' Perception towards the Use of Social Media for Computing Education in Nigeria. 213-227
Volume 32, Number 4, Fall 2021
- Raymond D. Frost, Vic Matta, Lauren Kenyo:

Teaching Tip: A System to Automate Scaffolding and Formative Assessment While Preventing Plagiarism: Enhancing Learning in IS and Analytics Courses That Use Excel. 228-243 - Anne Powell, Connie S. Barber:

Teaching Case: Integrating Systems at We Build Stuff: Analysis and Design Case. 244-248 - Concetta A. DePaolo, Aimee Jacobs:

Teaching Case: Analyzing Disney World Wait Time Data: A Lesson in Visualization Using Tableau. 249-252 - Alan Peslak, Lisa Kovalchick, Wenli Wang, Paul Kovacs:

Effectiveness of Educational Delivery Modes: A Study in Computer Information Systems. 253-261 - Tenace Kwaku Setor, Damien Joseph:

College-Based Career Interventions: Raising IT Employability and Persistence in Early Careers of IT Professionals. 262-273 - Mairéad Hogan, Karen Young:

Designing Group Assignments to Develop Groupwork Skills. 274-282 - Tim C. Smith, Leslie Jones:

First Course Programming Languages within US Business College MIS Curricula. 283-293 - Mary Melinda Dunaway, Mary Macharia:

The Effect of Digital Citizenship on Negative Online Behaviors and Learning Outcomes in Higher Education. 294-307

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