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Journal of Visualization and Computer Animation, Volume 18
Volume 18, Number 1, February 2007
- Benjamin Schaeffer, Peter Brinkmann, George K. Francis, Camille Goudeseune, Jim Crowell, Hank Kaczmarski:
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency. 1-17 - Nicholas F. Polys
, Seonho Kim, Doug A. Bowman:
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments. 19-38 - Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura
:
A 2D-3D integrated tabletop environment for multi-user collaboration. 39-56 - Michael Aron, Gilles Simon, Marie-Odile Berger:
Use of inertial sensors to support video tracking. 57-68 - Barbara Solenthaler, Jürg Schläfli, Renato Pajarola
:
A unified particle model for fluid-solid interactions. 69-82
Volume 18, Number 2, May 2007
- Soraia Raupp Musse
, Cláudio Rosito Jung, Júlio Cezar Silveira Jacques Jr.
, Adriana Braun:
Using computer vision to simulate the motion of virtual agents. 83-93 - Hoi-Chau Leung, Kin-Chuen Hui:
Deformation by examples: a density flow approach. 95-105 - Roland Geraerts
, Mark H. Overmars:
The corridor map method: a general framework for real-time high-quality path planning. 107-119 - Jangho Lee, Jun Lee, HyungSeok Kim
, Jee-In Kim:
Believable interaction with a quasi-tangible tabletop interface. 121-132 - Neeharika Adabala, Manik Varma, Kentaro Toyama
:
Computer aided generation of stylized maps. 133-140 - Hyewon Seo, Frederic Cordier, Kyunghi Hong:
A breast modeler based on analysis of breast scans. 141-151
Volume 18, Number 3, July 2007
- Hui Chen, Hanqiu Sun, Xiaogang Jin:
Interactive soft-touch dynamic deformations. 153-163 - Hua Xiong, Haoyu Peng, Aihong Qin, Jiaoying Shi:
Parallel strategies of occlusion culling on cluster of GPUs. 165-177 - Wingo Sai-Keung Wong, George Baciu
:
Robust continuous collision detection for interactive deformable surfaces. 179-192 - Tom van der Schaaf, Desmond Germans, Henri E. Bal, Michal Koutek:
Lessons learned from building and calibrating the ICWall, a stereo tiled display. 193-210 - Mark Green, Wai Leng Lee:
Automatic design and layout of 3D user interfaces. 211-224
Volume 18, Number 4-5, September-December 2007
- Jan Bender:
Impulse-based dynamic simulation in linear time. 225-233 - Tong-Yee Lee, Chao-Hung Lin, Hung-Kuo Chu, Yu-Shuen Wang, Shao-Wei Yen, Chang-Rung Tsai:
Mesh pose-editing using examples. 235-245 - Difei Lu, Xiuzi Ye, Guomin Zhou:
Animating by example. 247-257 - Shiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang, Qunsheng Peng:
Physically based animation of sandstorm. 259-269 - Jianwei Hu, Ligang Liu, Guozhao Wang:
Dual Laplacian morphing for triangular meshes. 271-277 - Eun-Jung Lee
, Ji-yong Kwon, In-Kwon Lee
:
Caricature video. 279-288 - Ya-Lun Zeng, Charlie Irawan Tan, Wen-Kai Tai, Mau-Tsuen Yang, Cheng-Chin Chiang, Chin-Chen Chang:
A momentum-based deformation system for granular material. 289-300 - Jin Huang, Xinguo Liu, Haiyang Jiang, Qing Wang, Hujun Bao:
Gradient-based shell generation and deformation. 301-309 - Min Je Park, Jieun Cho:
Organizing motions with a nominal description. 311-318 - Marcos García, José Miguel Espadero, Luis Pastor, Angel Rodríguez
:
SPEM: a new haptic rendering method based on time coherence. 319-328 - Theodore Kim, Ming C. Lin:
Stable advection-reaction-diffusion with arbitrary anisotropy. 329-338 - Hui Chen, Wen Wu, Hanqiu Sun, Pheng-Ann Heng
:
Dynamic touch-enabled virtual palpation. 339-348 - Michael Meredith, Steve C. Maddock
:
Approximating character biomechanics with real-time weighted inverse kinematics. 349-359 - Nicolas Courty, Thomas Corpetti:
Crowd motion capture. 361-370 - Long Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng:
Precomputing data-driven tree animation. 371-382 - Shang-Ping Ting, Suiping Zhou:
Quartz: an autonomous navigation system for MOUT simulations. 383-394 - Yan Li, Jinhui Yu, Kwan-Liu Ma, Jiaoying Shi:
3D paper-cut modeling and animation. 395-403 - Jinhui Yu, Xinan Jiang, Haiying Chen, Cheng Yao:
Real-time cartoon water animation. 405-414 - Chao-Hung Lai, Jiunn-Lin Wu
:
Temporal texture synthesis by patch-based sampling and morphing interpolation. 415-428 - Jian Chang
, Daniel X. Shepherd, Jian J. Zhang:
Cosserat-beam-based dynamic response modelling. 429-436 - Jian J. Zhang, Xiaosong Yang
, Yunfeng Zhao:
Bar-net driven skinning for character animation. 437-446 - Seung-Ho Shin, Chang-Hun Kim:
Target-driven liquid animation with interfacial discontinuities. 447-453 - Yongxia Zhou, Xiehua Sun, Xiangyang Lan, Shengyou Lin:
Fast smoke simulation of moving object. 455-461 - Taesoo Kwon, Sung Yong Shin:
A steering model for on-line locomotion synthesis. 463-472 - Simon Pilgrim, Anthony Steed
, Alberto Aguado:
Progressive skinning for character animation. 473-481 - Yanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng:
Learning-based 3D face detection using geometric context. 483-492 - Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Interactive low-dimensional human motion synthesis by combining motion models and PIK. 493-503 - Jieun Lee
, Myung-Soo Kim:
Human hand adaptation using sweeps: generating animatable hand models. 505-516 - Yuru Pei, Hongbin Zha:
Stylized synthesis of facial speech motions. 517-526 - Subhajit Sanyal, Subhashis Banerjee, Prem Kumar Kalra:
Designing quality walkthroughs. 527-538 - Changbo Wang, Zhangye Wang, Qunsheng Peng:
Real-time rendering of sky scene considering scattering and refraction. 539-548 - Jen-Yu Peng, I-Chen Lin
, Jui-Hsiang Chao, Yan-Ju Chen, Gwo-Hao Juang:
Interactive and flexible motion transition. 549-558 - M. Badawi, Stéphane Donikian:
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment. 559-569 - Jun Yu, Yueting Zhuang, Jun Xiao, Cheng Chen:
Adaptive control in cartoon data reusing. 571-582 - Masaki Oshita:
Real-time hair simulation on GPU with a dynamic wisp model. 583-593

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