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Multimedia Tools and Applications, Volume 23
Volume 23, Number 1, May 2004
- Lars C. Wolf:
Introduction: NetGames 2002. 5-6 - Eric Cronin, Anthony R. Kurc, Burton Filstrup, Sugih Jamin:
An Efficient Synchronization Mechanism for Mirrored Game Architectures. 7-30 - Johannes Färber:
Traffic Modelling for Fast Action Network Games. 31-46 - Daniel Bauer, Ilias Iliadis, Sean Rooney, Paolo Scotton:
Communication Architectures for Massive Multi-Player Games. 47-66
Volume 23, Number 2, June 2004
- Elisa Bertino, Ahmed K. Elmagarmid, Mohand-Said Hacid:
A Logical Approach to Quality of Service Specification in Video Databases. 75-101 - Ligang Dong, Bharadwaj Veeravalli:
GEMA: An Object Replacement Algorithm for Cooperative Web Proxy Systems. 103-130 - Weifeng Shi, Shahram Ghandeharizadeh:
Controlled Buffer Sharing in Continuous Media Servers. 131-159
Volume 23, Number 3, August 2004
- Lakshmi Priya Mahalingam, K. Selçuk Candan:
Multi-Criteria Query Optimization in the Presence of Result Size and Quality Tradeoffs. 167-183 - Vincent Oria, M. Tamer Özsu, Paul Iglinski:
Foundation of the DISIMA Image Query Languages. 185-201 - Antonis Hondroulis, Costas Harizakis, Peter Triantafillou:
Optimal Cache Memory Exploitation for Continuous Media: To Cache or to Prefetch? 203-220 - Laurent Amsaleg, Patrick Gros, Sid-Ahmed Berrani:
Robust Object Recognition in Images and the Related Database Problems. 221-235 - Angelo Chianese, Antonio Picariello, Lucio Sansone, Maria Luisa Sapino:
Managing Uncertainties in Image Databases: A Fuzzy Approach. 237-252
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