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Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 4
Volume 4, Number 1, April 2021
- Xavier Chermain

, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher:
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering. 1:1-1:16 - Tiantian Xie, Marc Olano:

Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling. 2:1-2:18 - Jop Vermeer, Leonardo Scandolo, Elmar Eisemann:

Stochastic-Depth Ambient Occlusion. 3:1-3:15 - Thomas Koch, Michael Wimmer:

Guided Visibility Sampling++. 4:1-4:16 - Nikolai Hofmann

, Jon Hasselgren, Petrik Clarberg, Jacob Munkberg:
Interactive Path Tracing and Reconstruction of Sparse Volumes. 5:1-5:19 - Maryam Riahi, Benjamin Allen Watson

:
Am I Playing Better Now?: The Effects of G-SYNC in 60Hz Gameplay. 6:1-6:17 - Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, Joohwan Kim:

Robust Vision-Based Cheat Detection in Competitive Gaming. 7:1-7:18 - Rongkai Shi

, Hai-Ning Liang
, Yu Wu, Difeng Yu, Wenge Xu
:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. 8:1-8:16 - Thereza Schmelter, Levente Hernadi, Marc Aurel Störmer

, Frank Steinicke, Kristian Hildebrand:
Interaction Based Redirected Walking. 9:1-9:16 - Xiaoyu Pan, Jiancong Huang, Jiaming Mai, He Wang, Honglin Li, Tongkui Su, Wenjun Wang, Xiaogang Jin:

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction. 10:1-10:19 - Zeshi Yang, Zhiqi Yin:

Efficient Hyperparameter Optimization for Physics-based Character Animation. 11:1-11:19 - Evgenii Tumanov, Dmitry Korobchenko, Nuttapong Chentanez:

Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution. 12:1-12:16 - Hao Jiang, Siqi Wang, Huikun Bi, Xiaolei Lv, Binqiang Zhao, Zheng Wang, Zhaoqi Wang:

Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks. 13:1-13:16 - Aneta Texler, Ondrej Texler, Michal Kucera, Menglei Chai, Daniel Sýkora:

FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos. 14:1-14:17 - Siddhant Prakash

, Thomas Leimkühler
, Simon Rodriguez, George Drettakis
:
Hybrid Image-based Rendering for Free-view Synthesis. 15:1-15:20 - Yihong Dong, Lunchen Xie

, Qingjiang Shi:
Efficient Algorithms for Rotation Averaging Problems. 16:1-16:16
Volume 4, Number 2, July 2021
- Annina Rüst:

Bad Mother / Good Mother: The Poetics and Politics of the Sounds of Invisible Labor. 17:1-17:9 - Behnaz Farahi:

Can the Subaltern Speak?: Feminism in Robotic Mask Design. 18:1-18:11 - Weidi Zhang

, Donghao Ren, George Legrady:
Cangjie's Poetry: An Interactive Art Experience of a Semantic Human-Machine Reality. 19:1-19:9 - Ruimin Lyu, Tianqin Zhang, Zhaolin Yuan:

Imaginary Stroke Movement Measurement and Visualization. 20:1-20:12 - Irem Bugdayci

, Anne-Heloise Dautel, Robert Wuss, Ruairi Glynn:
Instruments of Vision: Eye-Tracking and Robotics as an Embodied Interface. 21:1-21:10 - Gilles Simon:

Jan van Eyck's Perspectival System Elucidated Through Computer Vision. 22:1-22:8 - Kiona Hagen Niehaus, Rebecca Fiebrink

:
Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures. 23:1-23:9 - Nicolas Henchoz

, Margaux Charvolin, Delphine Ribes
, Lara Défayes, Cédric Duchêne, Emily Groves
, Andreas Sonderegger
:
Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation. 24:1-24:10 - Kevin Day

:
Reversal, Disconnect, and Proposition: Noise and Data Politics in the Work of Julian Oliver and Trevor Paglen. 25:1-25:8 - Valentina Montero

, Sandra De Berduccy:
Spinning the Conductors of an Indigenous Tradition: Toward a Continuity of Traditional Andean Weaving with New Electronic Technologies. 26:1-26:12 - Sadam Fujioka:

drop: An Interactive Art Installation with Waterdrop Projection-Mapping. 27:1-27:8 - Ziwei Wu

, Lingdong Huang:
Mimicry: Genetic-algorithm-based Real-time System of Virtual Insects in a Living Environment-A New and Altered Nature. 28:1-28:8 - Changyoon Yi, Juhyun Bae, Nakkyu Baek, Jina Jung, Sunwoong Hur, Hyun-Jean Lee, Seung Ah Lee

:
ReMember: Using Biosignals to Recall Memories of Companion Animals. 29:1-29:7 - Kyoung Lee Swearingen, Scott Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall:

The Woods: A Mixed-Reality Two-Player Cooperative Game. 30:1-30:7
Volume 4, Number 3, September 2021
- Sheldon Andrews, Loïc Nassif, Kenny Erleben

, Paul G. Kry:
Coupling Friction with Visual Appearance. 31:1-31:20 - Seung Heon Sheen

, Egor Larionov, Dinesh K. Pai:
Volume Preserving Simulation of Soft Tissue with Skin. 32:1-32:23 - Tassilo Kugelstadt, Jan Bender

, José Antonio Fernández-Fernández, Stefan Rhys Jeske, Fabian Löschner
, Andreas Longva:
Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control. 33:1-33:21 - Pietro Musoni

, Riccardo Marin, Simone Melzi, Umberto Castellani:
A functional skeleton transfer. 34:1-34:15 - Nam Hee Kim, Hung Yu Ling

, Zhaoming Xie, Michiel van de Panne:
Flexible Motion Optimization with Modulated Assistive Forces. 35:1-35:25 - Soomin Park

, Deok-Kyeong Jang
, Sung-Hee Lee:
Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model. 36:1-36:17 - Ed Quigley, Winnie Lin, Yilin Zhu, Ronald Fedkiw:

Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry. 37:1-37:16 - Jane Wu, Yongxu Jin

, Zhenglin Geng, Hui Zhou, Ronald Fedkiw:
Recovering Geometric Information with Learned Texture Perturbations. 38:1-38:18 - Paul Schreiner

, Maksym Perepichka, Hayden Lewis, Sune Darkner, Paul G. Kry, Kenny Erleben
, Victor B. Zordan:
Global Position Prediction for Interactive Motion Capture. 39:1-39:16 - Bruno Roy, Pierre Poulin, Eric Paquette

:
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids. 40:1-40:26 - Xu Wang

, Makoto Fujisawa, Masahiko Mikawa:
Visual Simulation of Soil-Structure Destruction with Seepage Flows. 41:1-41:18 - Beatriz Cabrero-Daniel

, Ricardo Marques
, Ludovic Hoyet
, Julien Pettré, Josep Blat:
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation. 42:1-42:18 - Mike Chemistruck, Andrew Allen, John M. Snyder, Nikunj Raghuvanshi:

Efficient acoustic perception for virtual AI agents. 43:1-43:13 - Pei Xu

, Ioannis Karamouzas:
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control. 44:1-44:22

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