


default search action
Presence: Teleoperators and Virtual Environments, Volume 12
Volume 12, Number 1, February 2003
- R. Bowen Loftin, Larry Rosenblum:

Guest Editor's Introduction . Presence Teleoperators Virtual Environ. 12(1) (2003) - Winyu Chinthammit

, Eric J. Seibel, Thomas A. Furness
:
A Shared-Aperture Tracking Display for Augmented Reality . 1-18 - John T. Kelso, Steven G. Satterfield, Lance E. Arsenault, Peter M. Ketchan, Ronald D. Kriz:

DIVERSE: A Framework for Building Extensible and Reconfigurable Device-Independent Virtual Environments and Distributed Asynchronous Simulations. 19-36 - Helmuth Trefftz

, Ivan Marsic, Michael Zyda:
Handling Heterogeneity in Networked Virtual Environments. 37-51 - Dieter Schmalstieg, Gerhard Reitmayr

, Gerd Hesina:
Distributed Applications for Collaborative Three-Dimensional Workspaces. 52-67 - Jim Purbrick, Chris Greenhalgh

:
An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds . 68-84 - Ashish Sharma, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Sanjay Kodiyalam, Paul Miller, Wei Zhao, Xinlian Liu, Timothy Campbell, Andy Haas:

Immersive and Interactive Exploration of Billion-Atom Systems. 85-95 - Makoto Kano, Kunihiro Nishimura, Shuichi Tsutsumi, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose:

Cluster Overlap Distribution Map: Visualization for Gene Expression Analysis Using Immersive Projection Technology. 96-109 - Marco Agus

, Andrea Giachetti
, Enrico Gobbetti
, Gianluigi Zanetti, Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection. 110-122
Volume 12, Number 2, April 2003
- ChangHoon Park, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim, Heedong Ko, Taiyun Kim:

Gyeongju VR Theater: A Journey into the Breath of Seorabol. 125-139 - Roy A. Ruddle, Justin C. D. Savage

, Dylan M. Jones
:
Levels of Control during a Collaborative Carrying Task. 149-155 - Anne M. Murray, Roberta L. Klatzky, Pradeep K. Khosla:

Psychophysical Characterization and Testbed Validation of a Wearable Vibrotactile Glove for Telemanipulation. 156-182 - Crystal L. Hoyt

, Christopher Rex, Kimberly R. Swinth:
Social Inhibition in Immersive Virtual Environments. 183-195 - Constanze Wartenberg, Per Wiborg:

Precision of Exocentric Distance Judgments in Desktop and Cube Presentation. 196-206 - Louise Moody

, Chris Baber
, Theodoros N. Arvanitis
, Martin Elliott:
Objective Metrics for the Evaluation of Simple Surgical Skills in Real and Virtual Domains. 207-221 - Julián Flores

, José M. Ferro, José A. Taboada
, Juan E. Arias:
The "Botafumeiro" VR: Virtual Reality in the Liturgy of the Middle Ages. 222-228
Volume 12, Number 3, June 2003
- Jolanda G. Tromp, Anthony Steed

, John R. Wilson:
Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments. 241-267 - Caroline Jay

, Roger J. Hubbold:
Amplifying Head Movements with Head-Mounted Displays. 268-276 - Young J. Kim

, Miguel A. Otaduy
, Ming C. Lin, Dinesh Manocha
:
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. 277-295 - Katerina Mania, Tom Troscianko, Rycharde Hawkes, Alan Chalmers

:
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States. 296-310
- Martin R. Stytz, Sheila B. Banks:

Progress and Prospects for the Development of Computer Generated Actors for Military Simulation: Part 1 - Introduction and Background. 311-325 - Tien-Yow Chuang, Chih-Hung Chen, Hwa-ann Chang, Hui-Chen Lee, Cheng-Lian Chou, Ji-Liang Doong:

Virtual Reality Serves as a Support Technology in Cadiopulmonary Exercise Training. 326-331
Volume 12, Number 4, August 2003
- Matthew Lombard, Cheryl Campanella Bracken:

Guest Editors' Introduction. 333-334
- Carrie Heeter

:
Reflections on Real Presence by a Virtual Person. 335-345 - Christoph Klimmt, Peter Vorderer:

Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate. 346-359 - Yvonne de Kort

, Wijnand A. IJsselsteijn
, Jolien Kooijman, Yvon Schuurmans:
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. 360-373 - Wooyoung Shim, Gerard Jounghyun Kim:

Designing for Presence and Performance: The Case of the Virtual Fish Tank. 374-386 - Douglas A. Reece:

Movement Behavior for Soldier Agents on a Virtual Battlefield. 387-410 - Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet

, Franck Multon
, Paul Delamarche, Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower. 411-421
- Sheila B. Banks, Martin R. Stytz:

Progress and Prospects for the Development of Computer-Generated Actors for Military Simulation: Part 2--Reasoning System Architectures and Human Behavior Modeling. 422-436 - Anthony Steed

, Mashhuda Glencross
, Allen Bierbaum:
Product Review: An Overview of Cluster Solutions for Immersive Displays. 437-440 - Nigel W. John, Nick S. Holliman:

Reviews. Presence Teleoperators Virtual Environ. 12(4): 441-442 (2003)
Volume 12, Number 5, October 2003
- Shanyang Zhao:

Toward a Taxonomy of Copresence. 445-455 - Frank A. Biocca, Chad Harms, Judee K. Burgoon:

Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. 456-480 - Kristine L. Nowak

, Frank A. Biocca:
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. 481-494 - John A. Waterworth

, Eva Lindh Waterworth:
Being and Time: Judged Presence and Duration as a Function of Media Form. 495-511 - Melissa E. Markaridian Selverian, Ha Sung Hwang:

In Search of Presence: A Systematic Evaluation of Evolving VLEs. 512-522
- Corina Sas

, Gregory M. P. O'Hare
:
Presence Equation: An Investigation into Cognitive Factors Underlying Presence. 523-537 - Tim Marsh

:
Presence as Experience: Film Informing Ways of Staying There. 538-549
- Simon Lessels:

Virtual Reality and the Built Environment by Jennifer Whyte. 550- - Roy A. Ruddle:

Real-Time Rendering by Thomas Akenine-Mo"ller and Eric Haines. 550-552
Volume 12, Number 6, December 2003
- Jauvane C. de Oliveira, Nicolas D. Georganas:

VELVET: An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs. 555-580 - Kouichi Matsuda:

Can We Sell a Virtual Object in a Virtual Society? E-commerce Evaluations in PAW2, A Personal Agent-Oriented Virtual Society. 581-598 - Alan Liu, Frank Tendick, Kevin Cleary, Christoph Kaufmann:

A Survey of Surgical Simulation: Applications, Technology, and Education. 599-614 - Benjamin Lok

, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments. 615-628
- Martin R. Stytz, Sheila B. Banks:

Progress and Prospects for the Development of Computer Generated Actors for Military Simulation, Part 3 - The Road Ahead. 629-643 - David J. Roberts, Robin Wolff, Oliver Otto, Anthony Steed

:
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality. 644-657 - Paul Arnold, Martin J. Farrell:

Embodiment and Spatial Behavior in Virtual Environments: Comments on Durlach et al. (2000). 658-662

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














