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IEEE Transactions on Games, Volume 14
Volume 14, Number 1, March 2022
- Georgios N. Yannakakis

:
Editorial Leveling Up! 1-2 - Yoones A. Sekhavat

, Samad Roohi
, Hesam Sakian Mohamadi
, Georgios N. Yannakakis
:
Play With One's Feelings: A Study on Emotion Awareness for Player Experience. 3-12 - Riikka Numminen

, Markus Juhani Viljanen
, Tapio Pahikkala
:
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games. 13-22 - Chong Li

, Jian Li, XueQuan Liu:
Static Rectangle Expansion A* Algorithm for Pathfinding. 23-35 - Yaser Norouzzadeh Ravari

, Lars Strijbos
, Pieter Spronck
:
Investigating the Relation Between Playing Style and National Culture. 36-45 - Gianlucca L. Zuin

, Luiz Chaimowicz
, Adriano Veloso
:
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games. 46-55 - Kamil A. Khan

:
Solving Nonograms Using Integer Programming Without Coloring. 56-63 - Pavan Kantharaju

, Katelyn Alderfer
, Jichen Zhu, Bruce W. Char, Brian K. Smith
, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. 64-75 - Francisco Bartolomé, Juan Pablo Moreno, Natalia Navas

, José Angel Vitali
, Rodrigo Ramele
, Juan Miguel Santos:
Training a Gaming Agent on Brainwaves. 85-92 - Matthew Guzdial

, Mark O. Riedl:
Conceptual Game Expansion. 93-106 - Aviv Elor

, Michael Powell
, Evanjelin Mahmoodi, Mircea Teodorescu
, Sri Kurniawan:
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. 107-115
Volume 14, Number 2, June 2022
- Zuozhi Yang

, Santiago Ontañón:
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games. 117-125 - Ana Perisic

, Marko Pahor:
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market. 126-137 - Martin Pichlmair

, Mads Johansen
:
Designing Game Feel: A Survey. 138-152 - Wanshan Yang

, Ting Huang, Junlin Zeng, Lijun Chen
, Shivakant Mishra, Youjian Eugene Liu
:
Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity. 153-160 - Robert Ross

, Artemisia Bennett:
Increasing Engagement With Engineering Escape Rooms. 161-169 - Josef Di Pietrantonio

, David Mendonça
:
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations. 170-179 - Yi Yang

, Shuigeng Zhou
, Jihong Guan
, Chuansheng Shen
:
The Complexities of Random-Turn Hex, Square, and Triangle Games. 180-190 - Han Yue

, Hongfu Liu
, Jian Chen
:
A Gospel for MOBA Game: Ranking-Preserved Hero Change Prediction in Dota 2. 191-201 - Alberto Alvarez

, Steve Dahlskog, José M. Font, Julian Togelius
:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. 202-211 - Inseok Oh

, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee
, Jinyun Chung
:
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning. 212-220 - Daniel Hernández

, Kevin Denamganaï
, Sam Devlin
, Spyridon Samothrakis
, James Alfred Walker:
A Comparison of Self-Play Algorithms Under a Generalized Framework. 221-231 - Raluca D. Gaina

, Sam Devlin
, Simon M. Lucas
, Diego Pérez-Liébana
:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. 232-242 - Polona Caserman

, Shule Liu, Stefan Göbel
:
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. 243-252 - Jared Lee Aurentz

, Adrián Martínez Navarro, David Ríos Insua
:
Learning the Rules of the Game: An Interpretable AI for Learning How to Play. 253-261 - Rinu Boney

, Alexander Ilin, Juho Kannala, Jarno Seppänen:
Learning to Play Imperfect-Information Games by Imitating an Oracle Planner. 262-272 - Panagiotis Migkotzidis, Antonios Liapis

:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. 273-283 - Frederik Schubert

, Maren Awiszus
, Bodo Rosenhahn:
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games. 284-293 - Ruo-Ze Liu

, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zhen-Jia Pang, Zitai Xiao, Yuzhou Wu, Tong Lu
:
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning. 294-307 - Joshua Juvrud

, Gabriel Ansgariusson
, Patrik Selleby, Magnus Johansson:
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media. 308-317 - Mohammed Salem

, Antonio Miguel Mora
, Juan Julián Merelo Guervós:
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing α Operator and Grand Prix Selection. 318-327
Volume 14, Number 3, September 2022
- Michael Cook

, Jeremy Gow, Gillian Smith
, Simon Colton:
Danesh: Interactive Tools for Understanding Procedural Content Generators. 329-338 - Konstantinos Sfikas

, Antonios Liapis
:
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. 339-349 - Markos Viggiato

, Dayi Lin
, Abram Hindle
, Cor-Paul Bezemer
:
What Causes Wrong Sentiment Classifications of Game Reviews? 350-363 - Isaac Karth

, Adam M. Smith
:
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning. 364-376 - Xavier Fonseca

, Stephan G. Lukosch
, Heide K. Lukosch
, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. 377-390 - Huw Lloyd

, Matthew Crossley
, Mark C. Sinclair
, Martyn Amos
:
J-POP: Japanese Puzzles as Optimization Problems. 391-402 - Igor Q. Lordeiro

, Diego B. Haddad
, Douglas de O. Cardoso
:
Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation Synergy. 403-412 - Sean Peter Walton

, Alma A. M. Rahat
, James Stovold
:
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study. 413-422 - Yuseung Noh, Seonghoon Jeong

, Huy Kang Kim
:
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System. 423-434 - Michael Cook

, Azalea Raad:
Hyperstate Space Graphs. 435-445 - Qilin Deng

, Minghao Zhao, Kai Wang, Runze Wu
, Xudong Shen
, Jianrong Tao
, Changjie Fan:
Find Your Organization in MMORPGs. 446-455 - Rabindra A. Ratan

, Vivian Hsueh Hua Chen
, Frederik De Grove, Johannes Breuer
, Thorsten Quandt
, J. Patrick Williams
:
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. 456-465 - Maxwell Foxman

, David Beyea, Alex P. Leith
, Rabindra A. Ratan
, Vivian Hsueh Hua Chen
, Brian Klebig:
Beyond Genre: Classifying Virtual Reality Experiences. 466-477 - Hung Guei

, Lung-Pin Chen, I-Chen Wu
:
Optimistic Temporal Difference Learning for 2048. 478-487 - Sang-Gyu Nam

, Chu-Hsuan Hsueh
, Kokolo Ikeda:
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG. 488-501 - Julia Smith

, Minh Nguyen, Nicole Allison, Braedon Carr, Kody Wood, Alvaro Uribe-Quevedo
, Sharman Perera, Akira Tokuhiro, Edward Waller
:
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices. 502-510 - Hui Yang

, Junyan Li, Jingnan Liu, Yulong Bian
, Juan Liu
:
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode. 511-521 - Ercument Ilhan

, Jeremy Gow, Diego Perez Liebana
:
Student-Initiated Action Advising via Advice Novelty. 522-532 - Ryota Ishii

, Keita Fujimaki, Ruck Thawonmas
:
Fighting-Game Gameplay Generation Using Highlight Cues. 533-538
Volume 14, Number 4, December 2022
- Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:

Guest Editorial Special Issue on User Experience of AI in Games. 539-542 - Gorm Lai

, Frederic Fol Leymarie
, William H. Latham:
On Mixed-Initiative Content Creation for Video Games. 543-557 - Elizabeth Reid

, Regan L. Mandryk
, Nicole A. Beres
, Madison Klarkowski
, Julian Frommel
:
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. 558-568 - Hsuan-Min Wang

, Chia-Yuan Hou, Chuen-Tsai Sun
:
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games. 569-578 - Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz

, Pedro Antonio González-Calero
, Irene Camps-Ortueta
:
Measuring Control to Dynamically Induce Flow in Tetris. 579-588 - Zelong Yang

, Zhufeng Pan, Yan Wang
, Deng Cai
, Shuming Shi, Shao-Lun Huang
, Wei Bi, Xiaojiang Liu:
Interpretable Real-Time Win Prediction for Honor of Kings - A Popular Mobile MOBA Esport. 589-597 - José Aguilar

, Francisco Díaz
, Junior Altamiranda
, Nelson Perez Garcia, Ángel Pinto:
An Adaptive System for Emerging Serious Games Using a Swarm Intelligence Algorithm. 598-609 - Reshma Kar

, Lidia Ghosh
, Amit Konar
, Aruna Chakraborty, Atulya K. Nagar
:
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning. 610-622 - Wouter Durnez

, Aleksandra Zheleva
, Mark Claypool
, Mathias Maes
, Klaas Bombeke
, Jan Van Looy
, Lieven De Marez
:
Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. 623-631 - Mehrab Najafian

, Morteza Esmaeili
, T. Aaron Gulliver
, Mohammad Hesam Tadayon
:
Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually Distinct Twin Sudoku Tables. 632-643 - Pei Xu

, Qiyue Yin
, Junge Zhang
, Kaiqi Huang
:
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games. 644-653 - Anders Harboell Christiansen, Emil Gensby

, Bryan S. Weber
:
Deployment of Causal Effect Estimation in Live Games of Dota 2. 654-662 - James Goodman

, Diego Perez Liebana
, Simon Lucas
:
Visualizing Multiplayer Game Spaces. 663-675 - Alberto Alvarez

, José M. Font, Julian Togelius
:
Toward Designer Modeling Through Design Style Clustering. 676-686 - Peter Fermin Dajime

, Heather Smith, Yanxin Zhang
:
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. 687-695 - Natalia Sevcenko

, Betti Schopp, Thomas Dresler, Ann-Christine Ehlis, Manuel Ninaus, Korbinian Moeller, Peter Gerjets:
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study. 696-705 - Polona Caserman

, Philip Schmidt, Thorsten Göbel, Jonas Zinnäcker, André Kecke, Stefan Göbel
:
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. 706-714 - Cory Siler

, Stephen G. Ware
:
Solution Density and Search Strategy in Narrative Generation. 715-724

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