ACM Transactions on Graphics, Volume 30

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Volume 30, Number 1, January 2011

Volume 30, Number 2, April 2011

Volume 30, Number 3, May 2011

Volume 30, Number 4, July 2011

Proceedings of ACM SIGGRAPH 2011
Drawing, painting & stylization Capturing & modeling humans Understanding shapes Contact & constraints Tone editing Capturing geometry & appearance Sampling & noise Geometry Acquisition Stochastic rendering & visibility Volumes & photons Geometry processing Call animal control! By-example image synthesis Colorful Surfaces Image processing Example-based simulation Facial animation Mapping & warping shapes Fluid simulation Procedural & interactive modeling Video resizing & stabilization Fast simulation Stereo & disparity Fun with shapes Discrete differential geometry Interactive image editing Real-time rendering hardware

Volume 30, Number 5, October 2011

Volume 30, Number 6, December 2011

SIGGRAPH Asia 2011
Shape analysis and deformation Video and capture NPR Contact, collision and congestion Quads and friends Material editing 3D capture and reconstruction Shading and shadows Image mix and match Rendering: accuracy and efficiency Animation Shape & vector representations Cameras and appearance Image processing Light transport Architectural design and analysis Stereo and light fields
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