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Virtual Reality, Volume 23
Volume 23, Number 1, March 2019
- Eric Krokos, Catherine Plaisant, Amitabh Varshney:
Virtual memory palaces: immersion aids recall. 1-15 - Eric Krokos, Catherine Plaisant, Amitabh Varshney:
Correction to: Virtual memory palaces: immersion aids recall. 17 - Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John C. Murray, John Shearer, Jacob Greenwood:
Virtual reality crowd simulation: effects of agent density on user experience and behaviour. 19-32 - Shiguang Liu, Chao Ma, Gang Feng:
Haptic rendering for the coupling between fluid and deformable object. 33-44 - Marcel Heinz, Guido Brunnett:
Optimized GPU-based post-processing for stereoscopic multi-projector display systems. 45-60 - Otmar Bock, Uwe Drescher, Christin Janouch, Mathias Haeger, Wim van Winsum, Claudia Voelcker-Rehage:
An experimental paradigm for the assessment of realistic human multitasking. 61-70 - Jake Fountain, Shamus P. Smith:
Detecting rigid links between sensors for automatic sensor space alignment in virtual environments. 71-84 - Hyunsoo Lee:
Real-time manufacturing modeling and simulation framework using augmented reality and stochastic network analysis. 85-99 - Chongsan Kwon:
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies. 101-118
Volume 23, Number 2, June 2019
- Yun Suen Pai, Tilman Dingler, Kai Kunze:
Assessing hands-free interactions for VR using eye gaze and electromyography. 119-131 - Ravali Gourishetti, M. Manivannan:
Improved force JND in immersive virtual reality needle insertion simulation. 133-142 - Justin Maximilian Mittelstädt, Jan Wacker, Dirk Stelling:
VR aftereffect and the relation of cybersickness and cognitive performance. 143-154 - Polona Caserman, Augusto Garcia-Agundez, Robert Konrad, Stefan Göbel, Ralf Steinmetz:
Real-time body tracking in virtual reality using a Vive tracker. 155-168 - Mohamad M. Saab, Margaret Landers, Eoghan Cooke, David Murphy, Josephine Hegarty:
Feasibility and usability of a virtual reality intervention to enhance men's awareness of testicular disorders (E-MAT). 169-178 - Arianna Prudenzi, Brendan Rooney, Giovambattista Presti, Marco Lombardo, Daniele Lombardo, Concetta Messina, Louise McHugh:
Testing the effectiveness of virtual reality as a defusion technique for coping with unwanted thoughts. 179-185 - Yenchun Jim Wu, Shih-Chih Chen, I-Cheng Lin:
Elucidating the impact of critical determinants on purchase decision in virtual reality products by Analytic Hierarchy Process approach. 187-195 - Fernanda Gomes Faust, Tiago Catecati, Isabella de Souza Sierra, Fernanda Steinbruch Araujo, Alejandro Rafael Garcia Ramirez, Elton Moura Nickel, Marcelo Gitirana Gomes Ferreira:
Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device. 197-211 - Fernanda Gomes Faust, Tiago Catecati, Isabella de Souza Sierra, Fernanda Steinbruch Araujo, Alejandro Rafael Garcia Ramirez, Elton Moura Nickel, Marcelo Gitirana Gomes Ferreira:
Correction to: Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device. 213-214
Volume 23, Number 3, September 2019
- Wadee Alhalabi, Miltiadis D. Lytras:
Editorial for special issue on Virtual Reality and Augmented Reality. 215-216 - Lei Wei, Hailing Zhou, Saeid Nahavandi:
Haptically enabled simulation system for firearm shooting training. 217-228 - Salsabeel F. M. AlFalah, Jannat F. M. Falah, Tasneem Alfalah, Mutasem Elfalah, Nadia Muhaidat, Orwa Falah:
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities. 229-234 - Laurens De Gauquier, Malaika Brengman, Kim Willems, Helena Van Kerrebroeck:
Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressions. 235-253 - Kung Wong Lau, Pui Yuen Lee:
Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality. 255-268 - Malaika Brengman, Kim Willems, Helena Van Kerrebroeck:
Can't touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership. 269-280 - Edmanuel Cruz, Sergio Orts-Escolano, Francisco Gomez-Donoso, Carlos Rizo, José Carlos Rangel, Higinio Mora Mora, Miguel Cazorla:
An augmented reality application for improving shopping experience in large retail stores. 281-291 - Dipesh S. Patle, Davide Manca, Salman Nazir, Swapnil Sharma:
Operator training simulators in virtual reality environment for process operators: a review. 293-311 - Chien-wen Shen, Jung-Tsung Ho, Pham Thi Minh Ly, Ting-Chang Kuo:
Behavioural intentions of using virtual reality in learning: perspectives of acceptance of information technology and learning style. 313-324
Volume 23, Number 4, December 2019
- Linda Daniela, Miltiadis D. Lytras:
Editorial: themed issue on enhanced educational experience in virtual and augmented reality. 325-327 - Nikolaos Pellas, Panagiotis Fotaris, Ioannis Kazanidis, David Wells:
Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning. 329-346 - Zeyang Zhou, Shan Jiang, Zhiyong Yang, Lin Zhou:
Personalized planning and training system for brachytherapy based on virtual reality. 347-361 - Bosede Iyiade Edwards, Kevin Stanley Bielawski, Rui Prada, Adrian David Cheok:
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction. 363-373 - Barbara B. Kawulich, Adriana D'Alba:
Teaching qualitative research methods with Second Life, a 3-dimensional online virtual environment. 375-384 - Rui Sun, Yenchun Jim Wu, Qian Cai:
The effect of a virtual reality learning environment on learners' spatial ability. 385-398 - Nicholas Vretos, Petros Daras, Stylianos Asteriadis, Enrique Hortal, Esam Ghaleb, Evaggelos Spyrou, Helen C. Leligou, Panagiotis Karkazis, Panagiotis Trakadas, Kostantinos Assimakopoulos:
Exploiting sensing devices availability in AR/VR deployments to foster engagement. 399-410 - Calixto Gutiérrez-Braojos, Jesús Montejo-Gámez, Ana Marin-Jimenez, Jesús R. Campaña:
Hybrid learning environment: Collaborative or competitive learning? 411-423 - George Papanastasiou, Athanasios Drigas, Charalabos Skianis, Miltiadis D. Lytras, Effrosyni Papanastasiou:
Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills. 425-436 - Yu Shu, Yen-Zhang Huang, Shu-Hsuan Chang, Mu-Yen Chen:
Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments. 437-446 - Juan Garzón, Juan Pavón, Silvia Baldiris:
Systematic review and meta-analysis of augmented reality in educational settings. 447-459 - Junaidi Abdullah, Wan Noorshahida Mohd Isa, Mohd Ali Samsudin:
Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives. 461-471
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