BibTeX records: Elizabeth A. Boyle

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@article{DBLP:journals/bjet/TerrasB19,
  author       = {Melody M. Terras and
                  Elizabeth A. Boyle},
  title        = {Integrating games as a means to develop e-learning: Insights from
                  a psychological perspective},
  journal      = {Br. J. Educ. Technol.},
  volume       = {50},
  number       = {3},
  pages        = {1049--1059},
  year         = {2019},
  url          = {https://doi.org/10.1111/bjet.12784},
  doi          = {10.1111/BJET.12784},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/bjet/TerrasB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/bjet/TerrasBRJ18,
  author       = {Melody M. Terras and
                  Elizabeth A. Boyle and
                  Judith Ramsay and
                  Dominic Jarrett},
  title        = {The opportunities and challenges of serious games for people with
                  an intellectual disability},
  journal      = {Br. J. Educ. Technol.},
  volume       = {49},
  number       = {4},
  pages        = {690--700},
  year         = {2018},
  url          = {https://doi.org/10.1111/bjet.12638},
  doi          = {10.1111/BJET.12638},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/bjet/TerrasBRJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ile/HummelBEPG18,
  author       = {Hans G. K. Hummel and
                  Elizabeth A. Boyle and
                  Sif Einarsd{\'{o}}ttir and
                  Arna P{\'{e}}tursd{\'{o}}ttir and
                  Aurel Graur},
  title        = {Game-based career learning support for youth: effects of playing the
                  Youth@Work game on career adaptability},
  journal      = {Interact. Learn. Environ.},
  volume       = {26},
  number       = {6},
  pages        = {745--759},
  year         = {2018},
  url          = {https://doi.org/10.1080/10494820.2017.1402062},
  doi          = {10.1080/10494820.2017.1402062},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ile/HummelBEPG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gala/BoyleHLSHJJ18,
  author       = {Elizabeth A. Boyle and
                  Jannicke Baalsrud Hauge and
                  Murray Leith and
                  Duncan Sim and
                  Hans G. K. Hummel and
                  Petar Jandric and
                  Athanassios Jimoyiannis},
  editor       = {Manuel Gentile and
                  Mario Allegra and
                  Heinrich S{\"{o}}bke},
  title        = {Linking Learning Outcomes and Game Mechanics in the Early Stages of
                  the {RU} EU? Project},
  booktitle    = {Games and Learning Alliance - 7th International Conference, {GALA}
                  2018, Palermo, Italy, December 5-7, 2018, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {11385},
  pages        = {191--200},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-030-11548-7\_18},
  doi          = {10.1007/978-3-030-11548-7\_18},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gala/BoyleHLSHJJ18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/techedu/BoyleBJLSZSTTHH18,
  author       = {Elizabeth A. Boyle and
                  Gavin Baxter and
                  Athanassios Jimoyiannis and
                  Murray Leith and
                  Duncan Sim and
                  Arno van der Zwet and
                  Graham G. Scott and
                  Melody M. Terras and
                  Panagiotis Tsiotakis and
                  Hans G. K. Hummel and
                  Jannicke Baalsrud Hauge and
                  Petar Jandric},
  editor       = {Meni Tsitouridou and
                  Jos{\'{e}} A. Diniz and
                  Tassos A. Mikropoulos},
  title        = {The Design of the {RU} EU? Game: {A} Game-Based Approach to Help Students'
                  Exploring of European Identity and Values},
  booktitle    = {Technology and Innovation in Learning, Teaching and Education - First
                  International Conference, {TECH-EDU} 2018, Thessaloniki, Greece, June
                  20-22, 2018, Revised Selected Papers},
  series       = {Communications in Computer and Information Science},
  volume       = {993},
  pages        = {120--133},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-030-20954-4\_9},
  doi          = {10.1007/978-3-030-20954-4\_9},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/techedu/BoyleBJLSZSTTHH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/BoyleHCGEOLNRP16,
  author       = {Elizabeth A. Boyle and
                  Thomas Hainey and
                  Thomas M. Connolly and
                  Grant Gray and
                  Jeffrey Earp and
                  Michela Ott and
                  Theodore Lim and
                  Manuel Ninaus and
                  Cl{\'{a}}udia Sofia Ribeiro and
                  Jo{\~{a}}o Madeiras Pereira},
  title        = {An update to the systematic literature review of empirical evidence
                  of the impacts and outcomes of computer games and serious games},
  journal      = {Comput. Educ.},
  volume       = {94},
  pages        = {178--192},
  year         = {2016},
  url          = {https://doi.org/10.1016/j.compedu.2015.11.003},
  doi          = {10.1016/J.COMPEDU.2015.11.003},
  timestamp    = {Sat, 20 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/BoyleHCGEOLNRP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/HaineyCBWR16,
  author       = {Thomas Hainey and
                  Thomas M. Connolly and
                  Elizabeth A. Boyle and
                  Amanda Wilson and
                  Aisya Razak},
  title        = {A systematic literature review of games-based learning empirical evidence
                  in primary education},
  journal      = {Comput. Educ.},
  volume       = {102},
  pages        = {202--223},
  year         = {2016},
  url          = {https://doi.org/10.1016/j.compedu.2016.09.001},
  doi          = {10.1016/J.COMPEDU.2016.09.001},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/HaineyCBWR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/BoyleMCHMKR14,
  author       = {Elizabeth A. Boyle and
                  Ewan MacArthur and
                  Thomas M. Connolly and
                  Thomas Hainey and
                  Madalina Manea and
                  Anne K{\"{a}}rki and
                  Peter van Rosmalen},
  title        = {A narrative literature review of games, animations and simulations
                  to teach research methods and statistics},
  journal      = {Comput. Educ.},
  volume       = {74},
  pages        = {1--14},
  year         = {2014},
  url          = {https://doi.org/10.1016/j.compedu.2014.01.004},
  doi          = {10.1016/J.COMPEDU.2014.01.004},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/BoyleMCHMKR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/sg/RosmalenBBKA14,
  author       = {Peter van Rosmalen and
                  Elizabeth A. Boyle and
                  John van der Baaren and
                  A. I. K{\"{a}}rki and
                  {\'{A}}ngel del Blanco Aguado},
  title        = {A case study on the design and development of minigames for research
                  methods and statistics},
  journal      = {{EAI} Endorsed Trans. Serious Games},
  volume       = {1},
  number       = {3},
  pages        = {e5},
  year         = {2014},
  url          = {https://doi.org/10.4108/sg.1.3.e5},
  doi          = {10.4108/SG.1.3.E5},
  timestamp    = {Wed, 22 May 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/sg/RosmalenBBKA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gala/BoyleB13,
  author       = {James M. Boyle and
                  Elizabeth A. Boyle},
  editor       = {Alessandro De Gloria},
  title        = {Towards an Understanding of the Relationship Between Executive Functions
                  and Learning Outcomes from Serious Computer Games},
  booktitle    = {Games and Learning Alliance - Second International Conference, {GALA}
                  2013, Paris, France, October 23-25, 2013, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8605},
  pages        = {187--199},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-12157-4\_15},
  doi          = {10.1007/978-3-319-12157-4\_15},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gala/BoyleB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gala/RosmalenBNBFMPMS13,
  author       = {Peter van Rosmalen and
                  Elizabeth A. Boyle and
                  Rob Nadolski and
                  John van der Baaren and
                  Baltasar Fern{\'{a}}ndez{-}Manj{\'{o}}n and
                  Ewan MacArthur and
                  Tiina Pennanen and
                  Madalina Manea and
                  Kam Star},
  editor       = {Alessandro De Gloria},
  title        = {Acquiring 21st Century Skills: Gaining Insight into the Design and
                  Applicability of a Serious Game with 4C-ID},
  booktitle    = {Games and Learning Alliance - Second International Conference, {GALA}
                  2013, Paris, France, October 23-25, 2013, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8605},
  pages        = {327--334},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-12157-4\_26},
  doi          = {10.1007/978-3-319-12157-4\_26},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gala/RosmalenBNBFMPMS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/ConnollyBMHB12,
  author       = {Thomas M. Connolly and
                  Elizabeth A. Boyle and
                  Ewan MacArthur and
                  Thomas Hainey and
                  James M. Boyle},
  title        = {A systematic literature review of empirical evidence on computer games
                  and serious games},
  journal      = {Comput. Educ.},
  volume       = {59},
  number       = {2},
  pages        = {661--686},
  year         = {2012},
  url          = {https://doi.org/10.1016/j.compedu.2012.03.004},
  doi          = {10.1016/J.COMPEDU.2012.03.004},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/ConnollyBMHB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/BoyleCHB12,
  author       = {Elizabeth A. Boyle and
                  Thomas M. Connolly and
                  Thomas Hainey and
                  James M. Boyle},
  title        = {Engagement in digital entertainment games: {A} systematic review},
  journal      = {Comput. Hum. Behav.},
  volume       = {28},
  number       = {3},
  pages        = {771--780},
  year         = {2012},
  url          = {https://doi.org/10.1016/j.chb.2011.11.020},
  doi          = {10.1016/J.CHB.2011.11.020},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/chb/BoyleCHB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sgda/RomeroUPB12,
  author       = {Margarida Romero and
                  Mireia Usart and
                  Maria Popescu and
                  Elizabeth A. Boyle},
  editor       = {Minhua Ma and
                  Manuel Fradinho and
                  Jannicke Baalsrud Hauge and
                  Heiko Duin and
                  Klaus{-}Dieter Thoben},
  title        = {Interdisciplinary and International Adaption and Personalization of
                  the MetaVals Serious Games},
  booktitle    = {Serious Games Development and Applications - Third International Conference,
                  {SGDA} 2012, Bremen, Germany, September 26-29, 2012. Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {7528},
  pages        = {59--73},
  publisher    = {Springer},
  year         = {2012},
  url          = {https://doi.org/10.1007/978-3-642-33687-4\_5},
  doi          = {10.1007/978-3-642-33687-4\_5},
  timestamp    = {Tue, 04 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/sgda/RomeroUPB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/HaineyCSB11,
  author       = {Thomas Hainey and
                  Thomas M. Connolly and
                  Mark Stansfield and
                  Elizabeth A. Boyle},
  title        = {Evaluation of a game to teach requirements collection and analysis
                  in software engineering at tertiary education level},
  journal      = {Comput. Educ.},
  volume       = {56},
  number       = {1},
  pages        = {21--35},
  year         = {2011},
  url          = {https://doi.org/10.1016/j.compedu.2010.09.008},
  doi          = {10.1016/J.COMPEDU.2010.09.008},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/HaineyCSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/HaineyCSB11a,
  author       = {Thomas Hainey and
                  Thomas M. Connolly and
                  Mark Stansfield and
                  Elizabeth A. Boyle},
  title        = {The differences in motivations of online game players and offline
                  game players: {A} combined analysis of three studies at higher education
                  level},
  journal      = {Comput. Educ.},
  volume       = {57},
  number       = {4},
  pages        = {2197--2211},
  year         = {2011},
  url          = {https://doi.org/10.1016/j.compedu.2011.06.001},
  doi          = {10.1016/J.COMPEDU.2011.06.001},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/HaineyCSB11a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/BoyleCH11,
  author       = {Elizabeth A. Boyle and
                  Thomas M. Connolly and
                  Thomas Hainey},
  title        = {The role of psychology in understanding the impact of computer games},
  journal      = {Entertain. Comput.},
  volume       = {2},
  number       = {2},
  pages        = {69--74},
  year         = {2011},
  url          = {https://doi.org/10.1016/j.entcom.2010.12.002},
  doi          = {10.1016/J.ENTCOM.2010.12.002},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/entcom/BoyleCH11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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