BibTeX records: Jan Van Looy

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@article{DBLP:journals/tciaig/DurnezZCMBLM22,
  author       = {Wouter Durnez and
                  Aleksandra Zheleva and
                  Mark Claypool and
                  Mathias Maes and
                  Klaas Bombeke and
                  Jan Van Looy and
                  Lieven De Marez},
  title        = {Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based
                  Exergame},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {4},
  pages        = {623--631},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2021.3128714},
  doi          = {10.1109/TG.2021.3128714},
  timestamp    = {Sun, 15 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/DurnezZCMBLM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/AllCL21,
  author       = {Anissa All and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Digital Game-Based Learning effectiveness assessment: Reflections
                  on study design},
  journal      = {Comput. Educ.},
  volume       = {167},
  pages        = {104160},
  year         = {2021},
  url          = {https://doi.org/10.1016/j.compedu.2021.104160},
  doi          = {10.1016/J.COMPEDU.2021.104160},
  timestamp    = {Mon, 26 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ce/AllCL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/mta/LuzardoVAPWLRLD21,
  author       = {Gonzalo Luzardo and
                  Tine Vyvey and
                  Jan Aelterman and
                  Tom Paridaens and
                  Glenn Van Wallendael and
                  Peter Lambert and
                  Sven Rousseaux and
                  Hi{\^{e}}p Quang Luong and
                  Wouter Durnez and
                  Jan Van Looy and
                  Wilfried Philips and
                  Daniel Ochoa},
  title        = {An experimental study on the perceived quality of natively graded
                  versus inverse tone mapped high dynamic range video content on television},
  journal      = {Multim. Tools Appl.},
  volume       = {80},
  number       = {4},
  pages        = {5559--5576},
  year         = {2021},
  url          = {https://doi.org/10.1007/s11042-020-09955-7},
  doi          = {10.1007/S11042-020-09955-7},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/mta/LuzardoVAPWLRLD21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/que/VyveyCMVL18,
  author       = {Tine Vyvey and
                  Elena N{\'{u}}{\~{n}}ez Castellar and
                  Dirk Maes and
                  Bruno Vandevelde and
                  Jan Van Looy},
  title        = {An experimental study on the impact of cinema theater reflections
                  on users' perceived intra-frame dynamic range},
  journal      = {Qual. User Exp.},
  volume       = {3},
  number       = {1},
  year         = {2018},
  url          = {https://doi.org/10.1007/s41233-017-0014-5},
  doi          = {10.1007/S41233-017-0014-5},
  timestamp    = {Mon, 15 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/que/VyveyCMVL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/hci/BombekeDDAAALMM18,
  author       = {Klaas Bombeke and
                  Aranka Van Dongen and
                  Wouter Durnez and
                  Alessandra Anzolin and
                  Hannes Almgren and
                  Anissa All and
                  Jan Van Looy and
                  Lieven De Marez and
                  Daniele Marinazzo and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar},
  editor       = {Dylan D. Schmorrow and
                  Cali M. Fidopiastis},
  title        = {Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and
                  Frustration During {VR} Gaming},
  booktitle    = {Augmented Cognition: Intelligent Technologies - 12th International
                  Conference, {AC} 2018, Held as Part of {HCI} International 2018, Las
                  Vegas, NV, USA, July 15-20, 2018, Proceedings, Part {I}},
  series       = {Lecture Notes in Computer Science},
  volume       = {10915},
  pages        = {101--119},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-319-91470-1\_10},
  doi          = {10.1007/978-3-319-91470-1\_10},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/hci/BombekeDDAAALMM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/AllPCL17,
  author       = {Anissa All and
                  Barbara Plovie and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Pre-test influences on the effectiveness of digital-game based learning:
                  {A} case study of a fire safety game},
  journal      = {Comput. Educ.},
  volume       = {114},
  pages        = {24--37},
  year         = {2017},
  url          = {https://doi.org/10.1016/j.compedu.2017.05.018},
  doi          = {10.1016/J.COMPEDU.2017.05.018},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/AllPCL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/VermeulenBL17,
  author       = {Lotte Vermeulen and
                  Sofie Van Bauwel and
                  Jan Van Looy},
  title        = {Tracing female gamer identity. An empirical study into gender and
                  stereotype threat perceptions},
  journal      = {Comput. Hum. Behav.},
  volume       = {71},
  pages        = {90--98},
  year         = {2017},
  url          = {https://doi.org/10.1016/j.chb.2017.01.054},
  doi          = {10.1016/J.CHB.2017.01.054},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/chb/VermeulenBL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jstsp/KumcuBPJLP17,
  author       = {Asli Kumcu and
                  Klaas Bombeke and
                  Ljiljana Platisa and
                  Ljubomir Jovanov and
                  Jan Van Looy and
                  Wilfried Philips},
  title        = {Performance of Four Subjective Video Quality Assessment Protocols
                  and Impact of Different Rating Preprocessing and Analysis Methods},
  journal      = {{IEEE} J. Sel. Top. Signal Process.},
  volume       = {11},
  number       = {1},
  pages        = {48--63},
  year         = {2017},
  url          = {https://doi.org/10.1109/JSTSP.2016.2638681},
  doi          = {10.1109/JSTSP.2016.2638681},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/jstsp/KumcuBPJLP17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/AllCL16,
  author       = {Anissa All and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Assessing the effectiveness of digital game-based learning: Best practices},
  journal      = {Comput. Educ.},
  volume       = {92-93},
  pages        = {90--103},
  year         = {2016},
  url          = {https://doi.org/10.1016/j.compedu.2015.10.007},
  doi          = {10.1016/J.COMPEDU.2015.10.007},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/AllCL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/VermeulenCJCL16,
  author       = {Lotte Vermeulen and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Dirk P. Janssen and
                  Licia Calvi and
                  Jan Van Looy},
  title        = {Playing under threat. Examining stereotype threat in female game players},
  journal      = {Comput. Hum. Behav.},
  volume       = {57},
  pages        = {377--387},
  year         = {2016},
  url          = {https://doi.org/10.1016/j.chb.2015.12.042},
  doi          = {10.1016/J.CHB.2015.12.042},
  timestamp    = {Tue, 18 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/chb/VermeulenCJCL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/CastellarAML15,
  author       = {Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Anissa All and
                  Lieven De Marez and
                  Jan Van Looy},
  title        = {Cognitive abilities, digital games and arithmetic performance enhancement:
                  {A} study comparing the effects of a math game and paper exercises},
  journal      = {Comput. Educ.},
  volume       = {85},
  pages        = {123--133},
  year         = {2015},
  url          = {https://doi.org/10.1016/j.compedu.2014.12.021},
  doi          = {10.1016/J.COMPEDU.2014.12.021},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/CastellarAML15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/AllCL15,
  author       = {Anissa All and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Towards a conceptual framework for assessing the effectiveness of
                  digital game-based learning},
  journal      = {Comput. Educ.},
  volume       = {88},
  pages        = {29--37},
  year         = {2015},
  url          = {https://doi.org/10.1016/j.compedu.2015.04.012},
  doi          = {10.1016/J.COMPEDU.2015.04.012},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/AllCL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/GroveL15,
  author       = {Frederik De Grove and
                  Jan Van Looy},
  title        = {Young people at play. Behaviors, motives and social structure},
  journal      = {Comput. Hum. Behav.},
  volume       = {43},
  pages        = {263--271},
  year         = {2015},
  url          = {https://doi.org/10.1016/j.chb.2014.11.012},
  doi          = {10.1016/J.CHB.2014.11.012},
  timestamp    = {Tue, 18 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/chb/GroveL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/jcmc/GroveCL15,
  author       = {Frederik De Grove and
                  C{\'{e}}dric Courtois and
                  Jan Van Looy},
  title        = {How to be a gamer! Exploring personal and social indicators of gamer
                  identity},
  journal      = {J. Comput. Mediat. Commun.},
  volume       = {20},
  number       = {3},
  pages        = {346--361},
  year         = {2015},
  url          = {https://doi.org/10.1111/jcc4.12114},
  doi          = {10.1111/JCC4.12114},
  timestamp    = {Thu, 01 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/jcmc/GroveCL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ais/DecockLBB14,
  author       = {J{\'{e}}r{\'{e}}mie Decock and
                  Jan Van Looy and
                  Lizzy Bleumers and
                  Philippe Bekaert},
  title        = {The pleasure of being (there?): an explorative study into the effects
                  of presence and identification on the enjoyment of an interactive
                  theatrical performance using omnidirectional video},
  journal      = {{AI} Soc.},
  volume       = {29},
  number       = {4},
  pages        = {449--459},
  year         = {2014},
  url          = {https://doi.org/10.1007/s00146-013-0487-6},
  doi          = {10.1007/S00146-013-0487-6},
  timestamp    = {Mon, 05 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ais/DecockLBB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cbsn/VermeulenCL14,
  author       = {Lotte Vermeulen and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Challenging the Other: Exploring the Role of Opponent Gender in Digital
                  Game Competition for Female Players},
  journal      = {Cyberpsychology Behav. Soc. Netw.},
  volume       = {17},
  number       = {5},
  pages        = {303--309},
  year         = {2014},
  url          = {https://doi.org/10.1089/cyber.2013.0331},
  doi          = {10.1089/CYBER.2013.0331},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cbsn/VermeulenCL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijsg/AllCL14,
  author       = {Anissa All and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy},
  title        = {Measuring Effectiveness in Digital Game-Based Learning: {A} Methodological
                  Review},
  journal      = {Int. J. Serious Games},
  volume       = {1},
  number       = {2},
  year         = {2014},
  url          = {https://doi.org/10.17083/ijsg.v1i2.18},
  doi          = {10.17083/IJSG.V1I2.18},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijsg/AllCL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/isci/CastellarLSM14,
  author       = {Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Jan Van Looy and
                  Arnaud Szmalec and
                  Lieven De Marez},
  title        = {Improving arithmetic skills through gameplay: Assessment of the effectiveness
                  of an educational game in terms of cognitive and affective learning
                  outcomes},
  journal      = {Inf. Sci.},
  volume       = {264},
  pages        = {19--31},
  year         = {2014},
  url          = {https://doi.org/10.1016/j.ins.2013.09.030},
  doi          = {10.1016/J.INS.2013.09.030},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/isci/CastellarLSM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/qomex/CastellarOL14,
  author       = {Elena Patricia N{\'{u}}{\~{n}}ez Castellar and
                  Kimmo Oksanen and
                  Jan Van Looy},
  title        = {Assessing game experience: Heart rate variability, in-game behavior
                  and self-report measures},
  booktitle    = {Sixth International Workshop on Quality of Multimedia Experience,
                  QoMEX 2014, Singapore, September 18-20, 2014},
  pages        = {292--296},
  publisher    = {{IEEE}},
  year         = {2014},
  url          = {https://doi.org/10.1109/QoMEX.2014.6982334},
  doi          = {10.1109/QOMEX.2014.6982334},
  timestamp    = {Wed, 16 Oct 2019 14:14:54 +0200},
  biburl       = {https://dblp.org/rec/conf/qomex/CastellarOL14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/BourgonjonGSLSV13,
  author       = {Jeroen Bourgonjon and
                  Frederik De Grove and
                  Cindy De Smet and
                  Jan Van Looy and
                  Ronald Soetaert and
                  Martin Valcke},
  title        = {Acceptance of game-based learning by secondary school teachers},
  journal      = {Comput. Educ.},
  volume       = {67},
  pages        = {21--35},
  year         = {2013},
  url          = {https://doi.org/10.1016/j.compedu.2013.02.010},
  doi          = {10.1016/J.COMPEDU.2013.02.010},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/BourgonjonGSLSV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijart/GroveCML13,
  author       = {Frederik De Grove and
                  Frederik Cornillie and
                  Peter Mechant and
                  Jan Van Looy},
  title        = {Tapping into the field of foreign language learning games},
  journal      = {Int. J. Arts Technol.},
  volume       = {6},
  number       = {1},
  pages        = {44--60},
  year         = {2013},
  url          = {https://doi.org/10.1504/IJART.2013.050690},
  doi          = {10.1504/IJART.2013.050690},
  timestamp    = {Thu, 24 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijart/GroveCML13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AllLC13,
  author       = {Anissa All and
                  Jan Van Looy and
                  Elena Patricia N{\'{u}}{\~{n}}ez Castellar},
  title        = {An Evaluation of the Added Value of Co-Design in the Development of
                  an Educational Game for Road Safety},
  journal      = {Int. J. Game Based Learn.},
  volume       = {3},
  number       = {1},
  pages        = {1--17},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgbl.2013010101},
  doi          = {10.4018/IJGBL.2013010101},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/AllLC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GroveLM13,
  author       = {Frederik De Grove and
                  Jan Van Looy and
                  Peter Mechant},
  title        = {Learning to Play, Playing to Learn: Comparing the Experiences of Adult
                  Foreign Language Learners with Off-the-Shelf and Specialized Games
                  for Learning German},
  journal      = {Int. J. Game Based Learn.},
  volume       = {3},
  number       = {2},
  pages        = {22--35},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgbl.2013040102},
  doi          = {10.4018/IJGBL.2013040102},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/GroveLM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/MayraLQ13,
  author       = {Frans M{\"{a}}yr{\"{a}} and
                  Jan Van Looy and
                  Thorsten Quandt},
  editor       = {Celia Pearce and
                  John Sharp and
                  Helen W. Kennedy},
  title        = {Disciplinary Identity of Game Scholars: An Outline},
  booktitle    = {Proceedings of the 2013 DiGRA International Conference: DeFragging
                  Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013},
  publisher    = {Digital Games Research Association},
  year         = {2013},
  url          = {http://www.digra.org/digital-library/publications/disciplinary-identity-of-game-scholars-an-outline/},
  timestamp    = {Wed, 10 Feb 2021 08:45:53 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/MayraLQ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ph/ElpramaKDJVL13,
  author       = {Shirley A. Elprama and
                  Katriina Kilpi and
                  Pieter Duysburgh and
                  An Jacobs and
                  Lotte Vermeulen and
                  Jan Van Looy},
  title        = {Identifying barriers in telesurgery by studying current team practices
                  in robot-assisted surgery},
  booktitle    = {7th International Conference on Pervasive Computing Technologies for
                  Healthcare and Workshops, PervasiveHealth 2013, Venice, Italy, May
                  5-8, 2013},
  pages        = {224--231},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.4108/icst.pervasivehealth.2013.252005},
  doi          = {10.4108/ICST.PERVASIVEHEALTH.2013.252005},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ph/ElpramaKDJVL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/qomex/BombekeL13,
  author       = {Klaas Bombeke and
                  Jan Van Looy},
  editor       = {Ian S. Burnett},
  title        = {The development of a free stereopsis test for active shutter displays},
  booktitle    = {Fourth International Workshop on Quality of Multimedia Experience,
                  QoMEX 2012, Melbourne, Australia, July 5-7, 2012},
  pages        = {26--27},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/QoMEX.2013.6603197},
  doi          = {10.1109/QOMEX.2013.6603197},
  timestamp    = {Wed, 16 Oct 2019 14:14:54 +0200},
  biburl       = {https://dblp.org/rec/conf/qomex/BombekeL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/GroveBL12,
  author       = {Frederik De Grove and
                  Jeroen Bourgonjon and
                  Jan Van Looy},
  title        = {Digital games in the classroom? {A} contextual approach to teachers'
                  adoption intention of digital games in formal education},
  journal      = {Comput. Hum. Behav.},
  volume       = {28},
  number       = {6},
  pages        = {2023--2033},
  year         = {2012},
  url          = {https://doi.org/10.1016/j.chb.2012.05.021},
  doi          = {10.1016/J.CHB.2012.05.021},
  timestamp    = {Tue, 18 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/chb/GroveBL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/BoschRL11,
  author       = {Frederik Van Den Bosch and
                  Wannes Ribbens and
                  Jan Van Looy},
  editor       = {Marinka Copier and
                  Annika Waern and
                  Helen W. Kennedy},
  title        = {Doing It Themselves! {A} Mixed-Method Study into the Motivations of
                  Players to 'Create' in the Context of Gaming},
  booktitle    = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
                  Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher    = {Digital Games Research Association},
  year         = {2011},
  url          = {http://www.digra.org/digital-library/publications/doing-it-themselves-a-mixed-method-study-into-the-motivations-of-players-to-create-in-the-context-of-gaming/},
  timestamp    = {Wed, 10 Feb 2021 08:45:48 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/BoschRL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/DecockL11,
  author       = {Jan Decock and
                  Jan Van Looy},
  editor       = {Marinka Copier and
                  Annika Waern and
                  Helen W. Kennedy},
  title        = {Forbidden or Promising Fruit? An experimental study into the effects
                  of warning labels on the purchase intention of digital gamers},
  booktitle    = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
                  Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher    = {Digital Games Research Association},
  year         = {2011},
  url          = {http://www.digra.org/digital-library/publications/forbidden-or-promising-fruit-an-experimental-study-into-the-effects-of-warning-labels-on-the-purchase-intention-of-digital-gamers/},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/DecockL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/VermeulenLGC11,
  author       = {Lotte Vermeulen and
                  Jan Van Looy and
                  Frederik De Grove and
                  C{\'{e}}dric Courtois},
  editor       = {Marinka Copier and
                  Annika Waern and
                  Helen W. Kennedy},
  title        = {You Are What You Play? {A} Quantitative Study into Game Design Preferences
                  across Gender and Their Interaction with Gaming Habits},
  booktitle    = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
                  Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher    = {Digital Games Research Association},
  year         = {2011},
  url          = {http://www.digra.org/digital-library/publications/you-are-what-you-play-a-quantitative-study-into-game-design-preferences-across-gender-and-their-interaction-with-gaming-habits/},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/VermeulenLGC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fungames/FrederikPJ10,
  author       = {Frederik De Grove and
                  Peter Mechant and
                  Jan Van Looy},
  editor       = {Vero Vanden Abeele and
                  Bieke Zaman and
                  Marianna Obrist and
                  Wijnand A. IJsselsteijn},
  title        = {Uncharted waters?: exploring experts' opinions on the opportunities
                  and limitations of serious games for foreign language learning},
  booktitle    = {Fun and Games, Third International Conference, Leuven, Belgium, September
                  15-17, 2010. Proceedings},
  series       = {{ACM} International Conference Proceeding Series},
  pages        = {107--115},
  publisher    = {{ACM}},
  year         = {2010},
  url          = {https://doi.org/10.1145/1823818.1823830},
  doi          = {10.1145/1823818.1823830},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fungames/FrederikPJ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fungames/LooyCV10,
  author       = {Jan Van Looy and
                  C{\'{e}}dric Courtois and
                  Melanie De Vocht},
  editor       = {Vero Vanden Abeele and
                  Bieke Zaman and
                  Marianna Obrist and
                  Wijnand A. IJsselsteijn},
  title        = {Player identification in online games: validation of a scale for measuring
                  identification in MMORPGs},
  booktitle    = {Fun and Games, Third International Conference, Leuven, Belgium, September
                  15-17, 2010. Proceedings},
  series       = {{ACM} International Conference Proceeding Series},
  pages        = {126--134},
  publisher    = {{ACM}},
  year         = {2010},
  url          = {https://doi.org/10.1145/1823818.1823832},
  doi          = {10.1145/1823818.1823832},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fungames/LooyCV10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/dimea/SchuurmanMML08,
  author       = {Dimitri Schuurman and
                  Katrien De Moor and
                  Lieven De Marez and
                  Jan Van Looy},
  editor       = {Sofia Tsekeridou and
                  Adrian David Cheok and
                  Konstantinos Giannakis and
                  John Karigiannis},
  title        = {Fanboys, competers, escapists and time-killers: a typology based on
                  gamers' motivations for playing video games},
  booktitle    = {Proceedings of the Third International Conference on Digital Interactive
                  Media in Entertainment and Arts, {DIMEA} 2008, 10-12 September 2008,
                  Athens, Greece},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {349},
  pages        = {46--50},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1413634.1413647},
  doi          = {10.1145/1413634.1413647},
  timestamp    = {Sun, 12 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/dimea/SchuurmanMML08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Looy03,
  author       = {Jan Van Looy},
  title        = {Uneasy lies the head that wears a crown - Interactivity and signification
                  in Head Over Heels},
  journal      = {Game Stud.},
  volume       = {3},
  number       = {2},
  year         = {2003},
  url          = {http://www.gamestudies.org/0302/vanlooy/},
  timestamp    = {Thu, 02 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Looy03.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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