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BibTeX records: Alexander Zook
@inproceedings{DBLP:conf/siggraph/AlhaijaLZBTRS23, author = {Hassan Abu Alhaija and James Lucas and Alexander Zook and Michael Babcock and David Tyner and Rajeev Rao and Maria Shugrina}, editor = {Erik Brunvand and Cem Yuksel}, title = {Interactive {AI} Material Generation and Editing in {NVIDIA} Omniverse}, booktitle = {{ACM} {SIGGRAPH} 2023 Real-Time Live!, {SIGGRAPH} 2023, Los Angeles, CA, USA, August 6-10, 2023}, pages = {4:1--4:2}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3588430.3597248}, doi = {10.1145/3588430.3597248}, timestamp = {Sat, 05 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/siggraph/AlhaijaLZBTRS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2111-05992, author = {Andrew Cohen and Ervin Teng and Vincent{-}Pierre Berges and Ruo{-}Ping Dong and Hunter Henry and Marwan Mattar and Alexander Zook and Sujoy Ganguly}, title = {On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning}, journal = {CoRR}, volume = {abs/2111.05992}, year = {2021}, url = {https://arxiv.org/abs/2111.05992}, eprinttype = {arXiv}, eprint = {2111.05992}, timestamp = {Tue, 16 Nov 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2111-05992.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2112-09290, author = {Salehe Erfanian Ebadi and You{-}Cyuan Jhang and Alexander Zook and Saurav Dhakad and Adam Crespi and Pete Parisi and Steve Borkman and Jonathan Hogins and Sujoy Ganguly}, title = {PeopleSansPeople: {A} Synthetic Data Generator for Human-Centric Computer Vision}, journal = {CoRR}, volume = {abs/2112.09290}, year = {2021}, url = {https://arxiv.org/abs/2112.09290}, eprinttype = {arXiv}, eprint = {2112.09290}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-2112-09290.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZookR19, author = {Alexander Zook and Mark O. Riedl}, title = {Learning How Design Choices Impact Gameplay Behavior}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {25--35}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2812763}, doi = {10.1109/TG.2018.2812763}, timestamp = {Fri, 12 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZookR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1908-01417, author = {Alexander Zook and Eric Fruchter and Mark O. Riedl}, title = {Automatic Playtesting for Game Parameter Tuning via Active Learning}, journal = {CoRR}, volume = {abs/1908.01417}, year = {2019}, url = {http://arxiv.org/abs/1908.01417}, eprinttype = {arXiv}, eprint = {1908.01417}, timestamp = {Fri, 09 Aug 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1908-01417.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1908-01420, author = {Alexander Zook and Mark O. Riedl}, title = {Automatic Game Design via Mechanic Generation}, journal = {CoRR}, volume = {abs/1908.01420}, year = {2019}, url = {http://arxiv.org/abs/1908.01420}, eprinttype = {arXiv}, eprint = {1908.01420}, timestamp = {Fri, 09 Aug 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1908-01420.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1908-01423, author = {Alexander Zook and Brent Harrison and Mark O. Riedl}, title = {Monte-Carlo Tree Search for Simulation-based Strategy Analysis}, journal = {CoRR}, volume = {abs/1908.01423}, year = {2019}, url = {http://arxiv.org/abs/1908.01423}, eprinttype = {arXiv}, eprint = {1908.01423}, timestamp = {Fri, 09 Aug 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-1908-01423.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/Zook17, author = {Alexander Zook}, title = {{AI} and Multiplayer Games}, booktitle = {The Workshops of the The Thirty-First {AAAI} Conference on Artificial Intelligence, Saturday, February 4-9, 2017, San Francisco, California, {USA}}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15173}, timestamp = {Mon, 04 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/Zook17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ButlerSZ17, author = {Eric Butler and Kristin Siu and Alexander Zook}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Program synthesis as a generative method}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {6:1--6:10}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3102076}, doi = {10.1145/3102071.3102076}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ButlerSZ17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SiuZR17, author = {Kristin Siu and Alexander Zook and Mark O. Riedl}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {A framework for exploring and evaluating mechanics in human computation games}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {38:1--38:4}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3106344}, doi = {10.1145/3102071.3106344}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SiuZR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/SiuZR17, author = {Kristin Siu and Alexander Zook and Mark O. Riedl}, title = {A Framework for Exploring and Evaluating Mechanics in Human Computation Games}, journal = {CoRR}, volume = {abs/1706.03311}, year = {2017}, url = {http://arxiv.org/abs/1706.03311}, eprinttype = {arXiv}, eprint = {1706.03311}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/SiuZR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/BarotBCEBLJMORT16, author = {Camille Barot and Michael Buro and Michael Cook and Mirjam Palosaari Eladhari and Boyang Li and Antonios Liapis and Magnus Johansson and Josh McCoy and Santiago Onta{\~{n}}{\'{o}}n and Jonathan P. Rowe and Emmett Tomai and Harko Verhagen and Alexander Zook}, title = {The {AIIDE} 2015 Workshop Program}, journal = {{AI} Mag.}, volume = {37}, number = {2}, pages = {91--94}, year = {2016}, url = {https://doi.org/10.1609/aimag.v37i2.2660}, doi = {10.1609/AIMAG.V37I2.2660}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aim/BarotBCEBLJMORT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16, author = {Alexander E. Zook and Michael Cook and Eric Butler and Kristin Siu and Matthew Guzdial and Mark O. Riedl and James Owen Ryan and Ben Samuel and Adam Summerville and Michael Mateas and Noah Wardrip{-}Fruin}, editor = {Nathan R. Sturtevant and Brian Magerko}, title = {Playable Experiences at {AIIDE} 2016}, booktitle = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12, 2016, Burlingame, California, {USA}}, pages = {251}, publisher = {{AAAI} Press}, year = {2016}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/BarnesBBCEMOPTY15, author = {Tiffany Barnes and Oliver Bown and Michael Buro and Michael Cook and Arne Eigenfeldt and H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and Santiago Onta{\~{n}}{\'{o}}n and Philippe Pasquier and Noriko Tomuro and Robert Michael Young and Alexander Zook}, title = {Reports of the Workshops Held at the Tenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment}, journal = {{AI} Mag.}, volume = {36}, number = {1}, pages = {99--102}, year = {2015}, url = {https://doi.org/10.1609/aimag.v36i1.2576}, doi = {10.1609/AIMAG.V36I1.2576}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aim/BarnesBBCEMOPTY15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZookR15, author = {Alexander Zook and Mark O. Riedl}, title = {Temporal Game Challenge Tailoring}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {7}, number = {4}, pages = {336--346}, year = {2015}, url = {https://doi.org/10.1109/TCIAIG.2014.2342934}, doi = {10.1109/TCIAIG.2014.2342934}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZookR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/DasZR15, author = {Sauvik Das and Alexander Zook and Mark O. Riedl}, editor = {Bo Begole and Jinwoo Kim and Kori Inkpen and Woontack Woo}, title = {Examining Game World Topology Personalization}, booktitle = {Proceedings of the 33rd Annual {ACM} Conference on Human Factors in Computing Systems, {CHI} 2015, Seoul, Republic of Korea, April 18-23, 2015}, pages = {3731--3734}, publisher = {{ACM}}, year = {2015}, url = {https://doi.org/10.1145/2702123.2702473}, doi = {10.1145/2702123.2702473}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/DasZR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CookESSTTZ15, author = {Michael Cook and Mirjam Eladhari and Adam M. Smith and Gillian Smith and Tommy Thompson and Julian Togelius and Alexander Zook}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {AI-based Games: Contrabot and What Did You Do?}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_04.pdf}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CookESSTTZ15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorZETSCTML15, author = {Mike Treanor and Alexander Zook and Mirjam P. Eladhari and Julian Togelius and Gillian Smith and Michael Cook and Tommy Thompson and Brian Magerko and John Levine and Adam M. Smith}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {AI-based Game Design Patterns}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_23.pdf}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TreanorZETSCTML15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZookHR15, author = {Alexander Zook and Brent Harrison and Mark O. Riedl}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_08.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ZookHR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/LiapisCSSZSCP14, author = {Antonios Liapis and Michael Cook and Adam M. Smith and Gillian Smith and Alexander Zook and Mei Si and Marc Cavazza and Philippe Pasquier}, title = {Workshops Held at the Ninth Annual {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE):} {A} Report}, journal = {{AI} Mag.}, volume = {35}, number = {2}, pages = {65--68}, year = {2014}, url = {https://doi.org/10.1609/aimag.v35i2.2536}, doi = {10.1609/AIMAG.V35I2.2536}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/aim/LiapisCSSZSCP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/ZookR14, author = {Alexander Zook and Mark O. Riedl}, editor = {Carla E. Brodley and Peter Stone}, title = {Automatic Game Design via Mechanic Generation}, booktitle = {Proceedings of the Twenty-Eighth {AAAI} Conference on Artificial Intelligence, July 27 -31, 2014, Qu{\'{e}}bec City, Qu{\'{e}}bec, Canada}, pages = {530--537}, publisher = {{AAAI} Press}, year = {2014}, url = {https://doi.org/10.1609/aaai.v28i1.8788}, doi = {10.1609/AAAI.V28I1.8788}, timestamp = {Mon, 04 Sep 2023 15:06:24 +0200}, biburl = {https://dblp.org/rec/conf/aaai/ZookR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SiuZR14, author = {Kristin Siu and Alexander Zook and Mark O. Riedl}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Collaboration versus competition: Design and evaluation of mechanics for games with a purpose}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_28.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/SiuZR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZookFR14, author = {Alexander Zook and Eric Fruchter and Mark O. Riedl}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Automatic playtesting for game parameter tuning via active learning}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_39.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ZookFR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/DavisZOHRGN13, author = {Nicholas M. Davis and Alexander Zook and Brian O'Neill and Brandon Headrick and Mark O. Riedl and Ashton Grosz and Michael Nitsche}, editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne B{\o}dker}, title = {Creativity support for novice digital filmmaking}, booktitle = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems, {CHI} '13, Paris, France, April 27 - May 2, 2013}, pages = {651--660}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2470654.2470747}, doi = {10.1145/2470654.2470747}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/DavisZOHRGN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/RiedlZ13, author = {Mark O. Riedl and Alexander Zook}, title = {{AI} for game production}, booktitle = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, pages = {1--8}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CIG.2013.6633663}, doi = {10.1109/CIG.2013.6633663}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/RiedlZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/JacobZM13, author = {Mikhail Jacob and Alexander Zook and Brian Magerko}, editor = {Celia Pearce and John Sharp and Helen W. Kennedy}, title = {Viewpoints {AI:} Procedurally Representing and Reasoning about Gestures}, booktitle = {Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013}, publisher = {Digital Games Research Association}, year = {2013}, url = {http://www.digra.org/digital-library/publications/viewpoints-ai-procedurally-representing-and-reasoning-about-gestures/}, timestamp = {Wed, 10 Feb 2021 08:45:53 +0100}, biburl = {https://dblp.org/rec/conf/digra/JacobZM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2013narrative, editor = {Marc Cavazza and Mei Si and Alexander Zook}, title = {Intelligent Narrative Technologies VI, Papers from the 2013 {AIIDE} Workshop, Boston, MA, USA, October 14-15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-21}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/Library/Workshops/ws13-21.php}, isbn = {978-1-57735-636-3}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2013narrative.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ZookR12, author = {Alexander Zook and Mark O. Riedl}, editor = {Mark O. Riedl and Gita Sukthankar}, title = {A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment}, booktitle = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012}, publisher = {The {AAAI} Press}, year = {2012}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5451}, timestamp = {Tue, 12 Apr 2022 13:09:30 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ZookR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZookLDR12, author = {Alexander Zook and Stephen Lee{-}Urban and Michael R. Drinkwater and Mark O. Riedl}, title = {Skill-based Mission Generation: {A} Data-driven Temporal Player Modeling Approach}, booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012}, pages = {6:1--6:8}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2538528.2538534}, doi = {10.1145/2538528.2538534}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ZookLDR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ZookLRHSB12, author = {Alexander Zook and Stephen Lee{-}Urban and Mark O. Riedl and Heather K. Holden and Robert A. Sottilare and Keith W. Brawner}, editor = {Magy Seif El{-}Nasr and Mia Consalvo and Steven K. Feiner}, title = {Automated scenario generation: toward tailored and optimized military training in virtual environments}, booktitle = {International Conference on the Foundations of Digital Games, {FDG} '12, Raleigh, NC, USA, May 29 - June 01, 2012}, pages = {164--171}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2282338.2282371}, doi = {10.1145/2282338.2282371}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ZookLRHSB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/LiZDR12, author = {Boyang Li and Alexander Zook and Nicholas M. Davis and Mark O. Riedl}, editor = {Mary Lou Maher and Kristian J. Hammond and Alison Pease and Rafael P{\'{e}}rez y P{\'{e}}rez and Dan Ventura and Geraint A. Wiggins}, title = {Goal-Driven Conceptual Blending: {A} Computational Approach for Creativity}, booktitle = {Proceedings of the Third International Conference on Computational Creativity, {ICCC} 2012, Dublin, Ireland, May 30 - June 1, 2012}, pages = {9--16}, publisher = {computationalcreativity.net}, year = {2012}, url = {http://computationalcreativity.net/iccc2012/wp-content/uploads/2012/05/009-Li.pdf}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icccrea/LiZDR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/candc/ZookMR11, author = {Alexander Zook and Brian Magerko and Mark O. Riedl}, editor = {Ashok K. Goel and D. Fox Harrell and Brian Magerko and Yukari Nagai and Jane Prophet}, title = {Formally modeling pretend object play}, booktitle = {Proceedings of the 8th Conference on Creativity {\&} Cognition, The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011}, pages = {147--156}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2069618.2069644}, doi = {10.1145/2069618.2069644}, timestamp = {Tue, 12 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/candc/ZookMR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HartsookZDR11, author = {Ken Hartsook and Alexander Zook and Sauvik Das and Mark O. Riedl}, editor = {Sung{-}Bae Cho and Simon M. Lucas and Philip Hingston}, title = {Toward supporting stories with procedurally generated game worlds}, booktitle = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2011, Seoul, South Korea, August 31 - September 3, 2011}, pages = {297--304}, publisher = {{IEEE}}, year = {2011}, url = {https://doi.org/10.1109/CIG.2011.6032020}, doi = {10.1109/CIG.2011.6032020}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/HartsookZDR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/ZookRM11, author = {Alexander Zook and Mark O. Riedl and Brian Magerko}, editor = {Dan Ventura and Pablo Gerv{\'{a}}s and D. Fox Harrell and Mary Lou Maher and Alison Pease and Geraint A. Wiggins}, title = {Understanding Human Creativity for Computational Play}, booktitle = {Proceedings of the Second International Conference on Computational Creativity, {ICCC} 2011, Mexico City, Mexico, April 27-29, 2011}, pages = {42--47}, publisher = {computationalcreativity.net}, year = {2011}, url = {http://computationalcreativity.net/iccc2011/proceedings/the\_social/zook\_iccc11.pdf}, timestamp = {Fri, 11 Dec 2020 14:55:40 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/ZookRM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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