BibTeX records: Alexander Zook

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@inproceedings{DBLP:conf/siggraph/AlhaijaLZBTRS23,
  author       = {Hassan Abu Alhaija and
                  James Lucas and
                  Alexander Zook and
                  Michael Babcock and
                  David Tyner and
                  Rajeev Rao and
                  Maria Shugrina},
  editor       = {Erik Brunvand and
                  Cem Yuksel},
  title        = {Interactive {AI} Material Generation and Editing in {NVIDIA} Omniverse},
  booktitle    = {{ACM} {SIGGRAPH} 2023 Real-Time Live!, {SIGGRAPH} 2023, Los Angeles,
                  CA, USA, August 6-10, 2023},
  pages        = {4:1--4:2},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3588430.3597248},
  doi          = {10.1145/3588430.3597248},
  timestamp    = {Sat, 05 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/siggraph/AlhaijaLZBTRS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2111-05992,
  author       = {Andrew Cohen and
                  Ervin Teng and
                  Vincent{-}Pierre Berges and
                  Ruo{-}Ping Dong and
                  Hunter Henry and
                  Marwan Mattar and
                  Alexander Zook and
                  Sujoy Ganguly},
  title        = {On the Use and Misuse of Absorbing States in Multi-agent Reinforcement
                  Learning},
  journal      = {CoRR},
  volume       = {abs/2111.05992},
  year         = {2021},
  url          = {https://arxiv.org/abs/2111.05992},
  eprinttype    = {arXiv},
  eprint       = {2111.05992},
  timestamp    = {Tue, 16 Nov 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2111-05992.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2112-09290,
  author       = {Salehe Erfanian Ebadi and
                  You{-}Cyuan Jhang and
                  Alexander Zook and
                  Saurav Dhakad and
                  Adam Crespi and
                  Pete Parisi and
                  Steve Borkman and
                  Jonathan Hogins and
                  Sujoy Ganguly},
  title        = {PeopleSansPeople: {A} Synthetic Data Generator for Human-Centric Computer
                  Vision},
  journal      = {CoRR},
  volume       = {abs/2112.09290},
  year         = {2021},
  url          = {https://arxiv.org/abs/2112.09290},
  eprinttype    = {arXiv},
  eprint       = {2112.09290},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2112-09290.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR19,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  title        = {Learning How Design Choices Impact Gameplay Behavior},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {25--35},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2812763},
  doi          = {10.1109/TG.2018.2812763},
  timestamp    = {Fri, 12 Apr 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZookR19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1908-01417,
  author       = {Alexander Zook and
                  Eric Fruchter and
                  Mark O. Riedl},
  title        = {Automatic Playtesting for Game Parameter Tuning via Active Learning},
  journal      = {CoRR},
  volume       = {abs/1908.01417},
  year         = {2019},
  url          = {http://arxiv.org/abs/1908.01417},
  eprinttype    = {arXiv},
  eprint       = {1908.01417},
  timestamp    = {Fri, 09 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1908-01417.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1908-01420,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  title        = {Automatic Game Design via Mechanic Generation},
  journal      = {CoRR},
  volume       = {abs/1908.01420},
  year         = {2019},
  url          = {http://arxiv.org/abs/1908.01420},
  eprinttype    = {arXiv},
  eprint       = {1908.01420},
  timestamp    = {Fri, 09 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1908-01420.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1908-01423,
  author       = {Alexander Zook and
                  Brent Harrison and
                  Mark O. Riedl},
  title        = {Monte-Carlo Tree Search for Simulation-based Strategy Analysis},
  journal      = {CoRR},
  volume       = {abs/1908.01423},
  year         = {2019},
  url          = {http://arxiv.org/abs/1908.01423},
  eprinttype    = {arXiv},
  eprint       = {1908.01423},
  timestamp    = {Fri, 09 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1908-01423.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/Zook17,
  author       = {Alexander Zook},
  title        = {{AI} and Multiplayer Games},
  booktitle    = {The Workshops of the The Thirty-First {AAAI} Conference on Artificial
                  Intelligence, Saturday, February 4-9, 2017, San Francisco, California,
                  {USA}},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-17}},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {http://aaai.org/ocs/index.php/WS/AAAIW17/paper/view/15173},
  timestamp    = {Mon, 04 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/Zook17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ButlerSZ17,
  author       = {Eric Butler and
                  Kristin Siu and
                  Alexander Zook},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {Program synthesis as a generative method},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {6:1--6:10},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3102076},
  doi          = {10.1145/3102071.3102076},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ButlerSZ17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SiuZR17,
  author       = {Kristin Siu and
                  Alexander Zook and
                  Mark O. Riedl},
  editor       = {Sebastian Deterding and
                  Alessandro Canossa and
                  Casper Harteveld and
                  Jichen Zhu and
                  Miguel Sicart},
  title        = {A framework for exploring and evaluating mechanics in human computation
                  games},
  booktitle    = {Proceedings of the International Conference on the Foundations of
                  Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017},
  pages        = {38:1--38:4},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3102071.3106344},
  doi          = {10.1145/3102071.3106344},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SiuZR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/SiuZR17,
  author       = {Kristin Siu and
                  Alexander Zook and
                  Mark O. Riedl},
  title        = {A Framework for Exploring and Evaluating Mechanics in Human Computation
                  Games},
  journal      = {CoRR},
  volume       = {abs/1706.03311},
  year         = {2017},
  url          = {http://arxiv.org/abs/1706.03311},
  eprinttype    = {arXiv},
  eprint       = {1706.03311},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/SiuZR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/BarotBCEBLJMORT16,
  author       = {Camille Barot and
                  Michael Buro and
                  Michael Cook and
                  Mirjam Palosaari Eladhari and
                  Boyang Li and
                  Antonios Liapis and
                  Magnus Johansson and
                  Josh McCoy and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Jonathan P. Rowe and
                  Emmett Tomai and
                  Harko Verhagen and
                  Alexander Zook},
  title        = {The {AIIDE} 2015 Workshop Program},
  journal      = {{AI} Mag.},
  volume       = {37},
  number       = {2},
  pages        = {91--94},
  year         = {2016},
  url          = {https://doi.org/10.1609/aimag.v37i2.2660},
  doi          = {10.1609/AIMAG.V37I2.2660},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/BarotBCEBLJMORT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ZookCBSGRRSSMW16,
  author       = {Alexander E. Zook and
                  Michael Cook and
                  Eric Butler and
                  Kristin Siu and
                  Matthew Guzdial and
                  Mark O. Riedl and
                  James Owen Ryan and
                  Ben Samuel and
                  Adam Summerville and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {Playable Experiences at {AIIDE} 2016},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {251},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14004},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ZookCBSGRRSSMW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/BarnesBBCEMOPTY15,
  author       = {Tiffany Barnes and
                  Oliver Bown and
                  Michael Buro and
                  Michael Cook and
                  Arne Eigenfeldt and
                  H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Philippe Pasquier and
                  Noriko Tomuro and
                  Robert Michael Young and
                  Alexander Zook},
  title        = {Reports of the Workshops Held at the Tenth {AAAI} Conference on Artificial
                  Intelligence and Interactive Digital Entertainment},
  journal      = {{AI} Mag.},
  volume       = {36},
  number       = {1},
  pages        = {99--102},
  year         = {2015},
  url          = {https://doi.org/10.1609/aimag.v36i1.2576},
  doi          = {10.1609/AIMAG.V36I1.2576},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/BarnesBBCEMOPTY15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZookR15,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  title        = {Temporal Game Challenge Tailoring},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {4},
  pages        = {336--346},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2342934},
  doi          = {10.1109/TCIAIG.2014.2342934},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZookR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/DasZR15,
  author       = {Sauvik Das and
                  Alexander Zook and
                  Mark O. Riedl},
  editor       = {Bo Begole and
                  Jinwoo Kim and
                  Kori Inkpen and
                  Woontack Woo},
  title        = {Examining Game World Topology Personalization},
  booktitle    = {Proceedings of the 33rd Annual {ACM} Conference on Human Factors in
                  Computing Systems, {CHI} 2015, Seoul, Republic of Korea, April 18-23,
                  2015},
  pages        = {3731--3734},
  publisher    = {{ACM}},
  year         = {2015},
  url          = {https://doi.org/10.1145/2702123.2702473},
  doi          = {10.1145/2702123.2702473},
  timestamp    = {Fri, 12 Mar 2021 15:27:48 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/DasZR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CookESSTTZ15,
  author       = {Michael Cook and
                  Mirjam Eladhari and
                  Adam M. Smith and
                  Gillian Smith and
                  Tommy Thompson and
                  Julian Togelius and
                  Alexander Zook},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {AI-based Games: Contrabot and What Did You Do?},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_04.pdf},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CookESSTTZ15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TreanorZETSCTML15,
  author       = {Mike Treanor and
                  Alexander Zook and
                  Mirjam P. Eladhari and
                  Julian Togelius and
                  Gillian Smith and
                  Michael Cook and
                  Tommy Thompson and
                  Brian Magerko and
                  John Levine and
                  Adam M. Smith},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {AI-based Game Design Patterns},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_23.pdf},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/TreanorZETSCTML15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZookHR15,
  author       = {Alexander Zook and
                  Brent Harrison and
                  Mark O. Riedl},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_08.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/ZookHR15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/LiapisCSSZSCP14,
  author       = {Antonios Liapis and
                  Michael Cook and
                  Adam M. Smith and
                  Gillian Smith and
                  Alexander Zook and
                  Mei Si and
                  Marc Cavazza and
                  Philippe Pasquier},
  title        = {Workshops Held at the Ninth Annual {AAAI} Conference on Artificial
                  Intelligence and Interactive Digital Entertainment {(AIIDE):} {A}
                  Report},
  journal      = {{AI} Mag.},
  volume       = {35},
  number       = {2},
  pages        = {65--68},
  year         = {2014},
  url          = {https://doi.org/10.1609/aimag.v35i2.2536},
  doi          = {10.1609/AIMAG.V35I2.2536},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/LiapisCSSZSCP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/ZookR14,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  editor       = {Carla E. Brodley and
                  Peter Stone},
  title        = {Automatic Game Design via Mechanic Generation},
  booktitle    = {Proceedings of the Twenty-Eighth {AAAI} Conference on Artificial Intelligence,
                  July 27 -31, 2014, Qu{\'{e}}bec City, Qu{\'{e}}bec, Canada},
  pages        = {530--537},
  publisher    = {{AAAI} Press},
  year         = {2014},
  url          = {https://doi.org/10.1609/aaai.v28i1.8788},
  doi          = {10.1609/AAAI.V28I1.8788},
  timestamp    = {Mon, 04 Sep 2023 15:06:24 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/ZookR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SiuZR14,
  author       = {Kristin Siu and
                  Alexander Zook and
                  Mark O. Riedl},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {Collaboration versus competition: Design and evaluation of mechanics
                  for games with a purpose},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_paper\_28.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SiuZR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZookFR14,
  author       = {Alexander Zook and
                  Eric Fruchter and
                  Mark O. Riedl},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {Automatic playtesting for game parameter tuning via active learning},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_paper\_39.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ZookFR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/DavisZOHRGN13,
  author       = {Nicholas M. Davis and
                  Alexander Zook and
                  Brian O'Neill and
                  Brandon Headrick and
                  Mark O. Riedl and
                  Ashton Grosz and
                  Michael Nitsche},
  editor       = {Wendy E. Mackay and
                  Stephen A. Brewster and
                  Susanne B{\o}dker},
  title        = {Creativity support for novice digital filmmaking},
  booktitle    = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems,
                  {CHI} '13, Paris, France, April 27 - May 2, 2013},
  pages        = {651--660},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2470654.2470747},
  doi          = {10.1145/2470654.2470747},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/DavisZOHRGN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/RiedlZ13,
  author       = {Mark O. Riedl and
                  Alexander Zook},
  title        = {{AI} for game production},
  booktitle    = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG),
                  Niagara Falls, ON, Canada, August 11-13, 2013},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CIG.2013.6633663},
  doi          = {10.1109/CIG.2013.6633663},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/RiedlZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/JacobZM13,
  author       = {Mikhail Jacob and
                  Alexander Zook and
                  Brian Magerko},
  editor       = {Celia Pearce and
                  John Sharp and
                  Helen W. Kennedy},
  title        = {Viewpoints {AI:} Procedurally Representing and Reasoning about Gestures},
  booktitle    = {Proceedings of the 2013 DiGRA International Conference: DeFragging
                  Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013},
  publisher    = {Digital Games Research Association},
  year         = {2013},
  url          = {http://www.digra.org/digital-library/publications/viewpoints-ai-procedurally-representing-and-reasoning-about-gestures/},
  timestamp    = {Wed, 10 Feb 2021 08:45:53 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/JacobZM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aiide/2013narrative,
  editor       = {Marc Cavazza and
                  Mei Si and
                  Alexander Zook},
  title        = {Intelligent Narrative Technologies VI, Papers from the 2013 {AIIDE}
                  Workshop, Boston, MA, USA, October 14-15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-21}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/Library/Workshops/ws13-21.php},
  isbn         = {978-1-57735-636-3},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/2013narrative.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ZookR12,
  author       = {Alexander Zook and
                  Mark O. Riedl},
  editor       = {Mark O. Riedl and
                  Gita Sukthankar},
  title        = {A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment},
  booktitle    = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-12, Stanford, California,
                  USA, October 8-12, 2012},
  publisher    = {The {AAAI} Press},
  year         = {2012},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5451},
  timestamp    = {Tue, 12 Apr 2022 13:09:30 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ZookR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZookLDR12,
  author       = {Alexander Zook and
                  Stephen Lee{-}Urban and
                  Michael R. Drinkwater and
                  Mark O. Riedl},
  title        = {Skill-based Mission Generation: {A} Data-driven Temporal Player Modeling
                  Approach},
  booktitle    = {Proceedings of the The third workshop on Procedural Content Generation
                  in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012},
  pages        = {6:1--6:8},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2538528.2538534},
  doi          = {10.1145/2538528.2538534},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ZookLDR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ZookLRHSB12,
  author       = {Alexander Zook and
                  Stephen Lee{-}Urban and
                  Mark O. Riedl and
                  Heather K. Holden and
                  Robert A. Sottilare and
                  Keith W. Brawner},
  editor       = {Magy Seif El{-}Nasr and
                  Mia Consalvo and
                  Steven K. Feiner},
  title        = {Automated scenario generation: toward tailored and optimized military
                  training in virtual environments},
  booktitle    = {International Conference on the Foundations of Digital Games, {FDG}
                  '12, Raleigh, NC, USA, May 29 - June 01, 2012},
  pages        = {164--171},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2282338.2282371},
  doi          = {10.1145/2282338.2282371},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/ZookLRHSB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/LiZDR12,
  author       = {Boyang Li and
                  Alexander Zook and
                  Nicholas M. Davis and
                  Mark O. Riedl},
  editor       = {Mary Lou Maher and
                  Kristian J. Hammond and
                  Alison Pease and
                  Rafael P{\'{e}}rez y P{\'{e}}rez and
                  Dan Ventura and
                  Geraint A. Wiggins},
  title        = {Goal-Driven Conceptual Blending: {A} Computational Approach for Creativity},
  booktitle    = {Proceedings of the Third International Conference on Computational
                  Creativity, {ICCC} 2012, Dublin, Ireland, May 30 - June 1, 2012},
  pages        = {9--16},
  publisher    = {computationalcreativity.net},
  year         = {2012},
  url          = {http://computationalcreativity.net/iccc2012/wp-content/uploads/2012/05/009-Li.pdf},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icccrea/LiZDR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/candc/ZookMR11,
  author       = {Alexander Zook and
                  Brian Magerko and
                  Mark O. Riedl},
  editor       = {Ashok K. Goel and
                  D. Fox Harrell and
                  Brian Magerko and
                  Yukari Nagai and
                  Jane Prophet},
  title        = {Formally modeling pretend object play},
  booktitle    = {Proceedings of the 8th Conference on Creativity {\&} Cognition,
                  The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011},
  pages        = {147--156},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2069618.2069644},
  doi          = {10.1145/2069618.2069644},
  timestamp    = {Tue, 12 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/candc/ZookMR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/HartsookZDR11,
  author       = {Ken Hartsook and
                  Alexander Zook and
                  Sauvik Das and
                  Mark O. Riedl},
  editor       = {Sung{-}Bae Cho and
                  Simon M. Lucas and
                  Philip Hingston},
  title        = {Toward supporting stories with procedurally generated game worlds},
  booktitle    = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2011, Seoul, South Korea, August 31 - September 3, 2011},
  pages        = {297--304},
  publisher    = {{IEEE}},
  year         = {2011},
  url          = {https://doi.org/10.1109/CIG.2011.6032020},
  doi          = {10.1109/CIG.2011.6032020},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/HartsookZDR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/ZookRM11,
  author       = {Alexander Zook and
                  Mark O. Riedl and
                  Brian Magerko},
  editor       = {Dan Ventura and
                  Pablo Gerv{\'{a}}s and
                  D. Fox Harrell and
                  Mary Lou Maher and
                  Alison Pease and
                  Geraint A. Wiggins},
  title        = {Understanding Human Creativity for Computational Play},
  booktitle    = {Proceedings of the Second International Conference on Computational
                  Creativity, {ICCC} 2011, Mexico City, Mexico, April 27-29, 2011},
  pages        = {42--47},
  publisher    = {computationalcreativity.net},
  year         = {2011},
  url          = {http://computationalcreativity.net/iccc2011/proceedings/the\_social/zook\_iccc11.pdf},
  timestamp    = {Fri, 11 Dec 2020 14:55:40 +0100},
  biburl       = {https://dblp.org/rec/conf/icccrea/ZookRM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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