Junichi Hoshino
Jun'ichi Hoshino
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2010 – today
- 2018
- [c77]Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino:
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD. ICEC 2018: 228-234 - [c76]Kazuma Nagata, Soh Masuko, Junichi Hoshino:
Construction of Mixed Reality Story Environment Based on Real Space Shape. ICEC 2018: 260-265 - [c75]Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gómez, Junichi Hoshino:
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics. ICEC 2018: 329-333 - 2017
- [c74]Kazuhisa Akimoto, Junichi Hoshino:
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody. ICEC 2017: 32-37 - [c73]Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino:
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. ICEC 2017: 169-176 - [c72]
- [c71]Kei Kobayashi, Junichi Hoshino:
Augmented Reality Media for Cultural Experience in Shrines. ICEC 2017: 375-378 - [c70]Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino:
Japanese Anime Production Support System with Digital Storyboards. ICEC 2017: 383-386 - [c69]Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun'ichi Hoshino:
Deep Photo Rally: Let's Gather Conversational Pictures. ICEC 2017: 387-391 - [c68]Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino:
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management. ICEC 2017: 396-399 - [c67]Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino:
AniReco: Japanese Anime Recommendation System. ICEC 2017: 400-403 - [c66]Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino:
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency. ICEC 2017: 404-408 - [c65]Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino:
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering. ICEC 2017: 409-413 - [c64]Rina Kotake, Junichi Hoshino:
Make-up Support System Based on the Colors of Favorite Image. ICEC 2017: 414-418 - [c63]Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino:
Tourist Spot Recommendation System with Image Selection Interface. ICEC 2017: 419-422 - [c62]Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino:
Partner Character Attracting Consumers to a Real Store. ICEC 2017: 423-426 - [c61]Yu Ishikawa, Yuko Furudate, Junichi Hoshino:
TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education. ICEC 2017: 427-430 - [c60]Minkyu Choi, Junichi Hoshino:
Karaoke Entertainment Character Based on User Behavior Recognition. ICEC 2017: 431-434 - [c59]Hisanao Nakadai, Takuya Hirano, Jun'ichi Hoshino:
Real-Time Expression Control System for Wearable Animatronics. ICEC 2017: 439-442 - [c58]Yu Ishikawa, Junichi Hoshino:
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array. ICEC 2017: 477-480 - [c57]Yu Ishikawa, Buntarou Shizuki, Junichi Hoshino:
Evaluation of finger position estimation with a small ranging sensor array. SUI 2017: 120-127 - [e3]Nagisa Munekata, Itsuki Kunita, Junichi Hoshino:
Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Lecture Notes in Computer Science 10507, Springer 2017, ISBN 978-3-319-66714-0 [contents] - 2016
- [j8]Daiki Satoi, Mikihiro Hagiwara, Akira Uemoto, Hisanao Nakadai, Junichi Hoshino:
Unified motion planner for fishes with various swimming styles. ACM Trans. Graph. 35(4): 80:1-80:15 (2016) - [c56]Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino:
Game System of Coordination Skills Training for Elderly People. ICEC 2016: 24-37 - 2015
- [c55]Hisanao Nakadai, Lee Seung Hee, Muneo Kitajima, Junichi Hoshino:
KINJIRO: Animatronics for Children's Reading Aloud Training. ICEC 2015: 252-260 - 2014
- [c54]Kouhei Kanamori, Masatoshi Hamanaka, Junichi Hoshino:
Method to Detect GTTM Local Grouping Boundaries Based on Clustering and Statistical Learning. ICMC 2014 - [c53]Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi:
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market. ICEC 2014: 181-188 - [c52]Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino:
HANASUI: Multi-view Observable and Movable Fogscreen. ICEC 2014: 189-196 - [c51]Masafumi Muta, Kenji Mukai, Ryoutarou Toumoto, Motoi Okuzono, Junichi Hoshino, Hiromi Hirano, Soh Masuko:
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping. ITS 2014: 289-294 - 2013
- [c50]Shigaku Iwabuchi, Soh Masuko, Junichi Hoshino:
Energy management system for electric vehicle based on user behavior induction. CHI Extended Abstracts 2013: 1671-1676 - [c49]Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino:
Life-Like Animation System of Virtual Firefly Based on Animacy Perception. ICEC 2013: 138-144 - 2012
- [c48]Robert Howland, Sachi Urano, Junichi Hoshino:
SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment. Advances in Computer Entertainment 2012: 262-273 - [c47]Sachi Urano, Peichao Yu, Junichi Hoshino:
Disaster Experience Game in a Real World. Advances in Computer Entertainment 2012: 581-584 - [c46]Sachi Urano, Tetsuya Saito, Junichi Hoshino:
Entertainment Displays Which Restore Negative Images of Shopping Center. Advances in Computer Entertainment 2012: 585-588 - 2011
- [j7]Katsutoki Hamana, Atsushi Nakano, Jun'ichi Hoshino:
Segmented episode control system for interactive narrative entertainment. Entertainment Computing 2(4): 233-243 (2011) - 2010
- [c45]Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino:
Baby Robot "YOTARO". ICEC 2010: 1-8 - [c44]Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino:
Virtual Blowgun System for Breathing Movement Exercise. ICEC 2010: 278-285 - [c43]Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino:
Narrative Entertainment System with Tabletop Interface. ICEC 2010: 422-424 - [e2]Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han:
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings. Lecture Notes in Computer Science 6243, Springer 2010, ISBN 978-3-642-15398-3 [contents]
2000 – 2009
- 2009
- [c42]Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano:
Distributed Episode Control System for Interactive Narrative Entertainment. ICEC 2009: 145-156 - [c41]Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota:
Automatic Chat Generation of Emotional Entertainment Characters Using News Information. ICEC 2009: 315-318 - [c40]Junichi Hoshino, Hiroshi Mori:
Incremental Learning Algorithm for Online Action Game System. ICEC 2009: 319-322 - [c39]Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto:
Task-Based Second Language Learning Game System. ICEC 2009: 323-324 - [c38]Katsutoki Hamana, Hiroshi Mori, Atsushi Nakano, Junichi Hoshino:
Story engine for interactive characters. SIGGRAPH Posters 2009 - [c37]Hiroshi Mori, Kazuhito Shiratori, Tomoyuki Fujieda, Jun'ichi Hoshino:
Flexible foot interface for versatile training field. SIGGRAPH Posters 2009 - [c36]Kazuhito Shiratori, Hiroshi Mori, Junichi Hoshino:
The trampoline entertainment system for aiding exercise. VRCAI 2009: 169-174 - 2008
- [c35]Tetsuya Saito, Kenichi Hirota, Junichi Hoshino:
Entertainment character for information display. Advances in Computer Entertainment Technology 2008: 409 - [c34]Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino:
Kangaroo: the trampoline entertainment system for aiding exercise. Advances in Computer Entertainment Technology 2008: 414 - 2007
- [j6]Soh Masuko, Junichi Hoshino:
Head-eye Animation Corresponding to a Conversation for CG Characters. Comput. Graph. Forum 26(3): 303-312 (2007) - [j5]Rai Chan, Junichi Hoshino:
Building Immersive Conversation Environment Using Locomotive Interactive Character. J. UCS 13(2): 149-160 (2007) - [j4]Atsushi Nakano, Junichi Hoshino:
Composite conversation gesture synthesis using layered planning. Systems and Computers in Japan 38(10): 58-68 (2007) - [c33]Kazuhito Shiratori, Rai Chan, Junichi Hoshino:
Constructing negotiation of meaning model for task-based language training online game. Advances in Computer Entertainment Technology 2007: 151-154 - [c32]Jin Komura, Atsushi Nakano, Eriko Miura, Junichi Hoshino:
Reactive episode control system. SIGGRAPH Posters 2007: 85 - 2006
- [j3]Soh Masuko, Junichi Hoshino:
Generating head-eye movement for virtual actor. Systems and Computers in Japan 37(12): 33-44 (2006) - [c31]Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino:
Mounting and application of bubble display system: bubble cosmos. Advances in Computer Entertainment Technology 2006: 47 - [c30]Soh Masuko, Junichi Hoshino:
A fitness game reflecting heart rate. Advances in Computer Entertainment Technology 2006: 53 - [c29]Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. Advances in Computer Entertainment Technology 2006: 58 - [c28]Atsushi Nakano, Junichi Hoshino:
Motion creation for online game characters. Advances in Computer Entertainment Technology 2006: 98 - [c27]Atsushi Nakano, Akihito Tanaka, Junichi Hoshino:
Imitating the Behavior of Human Players in Action Games. ICEC 2006: 332-335 - [c26]Yuya Nomata, Junichi Hoshino:
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites. ICEC 2006: 350-353 - [c25]Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Jun'ichi Hoshino:
bubble cosmos. SIGGRAPH Emerging Technologies 2006: 3 - 2005
- [c24]
- [c23]Rai Chan, Jun Takazawa, Junichi Hoshino:
Locomotion Control Technique for Immersive Conversation Environment. KES (3) 2005: 875-882 - [c22]
- [c21]
- [c20]Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:
Composite behavior synthesis technique for mental communication games. SIGGRAPH Sketches 2005: 47 - [c19]Rai Chan, Jun Takazawa, Junichi Hoshino:
Building active conversation environment for edutainment. SIGGRAPH Posters 2005: 85 - [c18]Yuya Nomata, Junichi Hoshino:
Graphical digital storytelling: visualizing personal histories and relationships. SIGGRAPH Sketches 2005: 143 - [c17]Hiroshi Mori, Jun Takazawa, Junichi Hoshino:
Key Action Control of Multiple Human Characters. VR 2005: 291-292 - 2004
- [c16]Junichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa:
Embodied 3D story space. Advances in Computer Entertainment Technology 2004: 307-312 - [c15]Hiroshi Mori, Sayuri Ohta, Junichi Hoshino:
Automatic dance generation from music annotation. Advances in Computer Entertainment Technology 2004: 352-353 - [c14]Atsushi Nakano, Rai Chan, Junichi Hoshino:
Panorama-based immersive story environment. Advances in Computer Entertainment Technology 2004: 354 - 2003
- [c13]
- [e1]Ryohei Nakatsu, Jun'ichi Hoshino:
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan. IFIP Conference Proceedings 240, Kluwer 2003, ISBN 1-4020-7360-7 [contents] - 2002
- [j2]Junichi Hoshino, Masakatsu Kourogi:
Fast Panoramic Image Mosaicing Using One-dimensional Flow Estimation. Real-Time Imaging 8(2): 95-103 (2002) - [c12]Hiroshi Mori, Junichi Hoshino:
Independent component analysis and synthesis of human motion. ICASSP 2002: 3564-3567 - [c11]
- [c10]Daisuke Goto, Junichi Hoshino:
Computer generated clay animation. SIGGRAPH Abstracts and Applications 2002: 158 - [c9]Hiroshi Mori, Jun'ichi Hoshino:
Example-based interpolation of human motion. SIGGRAPH Abstracts and Applications 2002: 180 - 2001
- [j1]Jun'ichi Hoshino, Masanobu Yamamoto, Hirofumi Saito:
A match moving technique for merging CG cloth and human movie sequences. Journal of Visualization and Computer Animation 12(1): 23-29 (2001) - [c8]Hirofumi Saito, Jun'ichi Hoshino:
A match moving technique for merging CG and human video sequences. ICASSP 2001: 1589-1592 - [c7]
- [c6]
- [c5]
- [c4]Jun'ichi Hoshino:
Extraction and Reconstruction of Personal Characters from Human Movement. IVA 2001: 237-238 - 2000
- [c3]Jun'ichi Hoshino, Hirofumi Saito, Masanobu Yamamoto:
Automatic Registration of Virtual Objects onto Human Image Sequences. ICPR 2000: 3175-3177
1990 – 1999
- 1999
- [c2]Masakatsu Kourogi, Takeshi Kurata, Junichi Hoshino, Yoichi Muraoka:
Real-Time Image Mosaicing from a Video Sequence. ICIP (4) 1999: 133-137 - 1990
- [c1]Junichi Hoshino, Tetsuya Uemura, Isao Masuda:
Region-based reconstruction of an indoor scene using an integration of active and passive sensing techniques. ICCV 1990: 568-572
Coauthor Index
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