Jichen Zhu
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2010 – today
- 2019
- [c64]Chelsea M. Myers, Anushay Furqan, Jichen Zhu:
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface. CHI 2019: 47 - [c63]Jiachi Xie, Chelsea M. Myers, Jichen Zhu:
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning. CHI Extended Abstracts 2019 - [c62]Steven Denisevicz, Jichen Zhu:
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression. CHI PLAY (Companion) 2019: 247-252 - [c61]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoG 2019: 1-6 - [c60]Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón:
Programming in game space: how to represent parallel programming concepts in an educational game. FDG 2019: 4:1-4:10 - [c59]Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas Fox, Jichen Zhu:
Enhancing social exergames through idle game design. FDG 2019: 54:1-54:5 - [c58]Chelsea M. Myers, David Grethlein, Anushay Furqan, Santiago Ontañón, Jichen Zhu:
Modeling Behavior Patterns with an Unfamiliar Voice User Interface. UMAP 2019: 196-200 - [i2]Jichen Zhu, Santiago Ontañón:
Experience Management in Multi-player Games. CoRR abs/1907.02349 (2019) - [i1]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. CoRR abs/1908.05632 (2019) - 2018
- [c57]Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. AIIDE 2018: 173-179 - [c56]Chelsea Myers, Anushay Furqan, Jessica Nebolsky, Karina Caro, Jichen Zhu:
Patterns for How Users Overcome Obstacles in Voice User Interfaces. CHI 2018: 6 - [c55]Chelsea Myers, Anushay Furqan, Jichen Zhu:
Adaptable Utterances in Voice User Interfaces to Increase Learnability. SmartObjects@CHI 2018: 44-49 - [c54]Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra
, G. Michael Youngblood:
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. CIG 2018: 1-8 - [c53]Jichen Zhu, Yuanyuan Feng
, Anushay Furqan, Robert C. Gray, Timothy Day, Jessica Nebolsky, Karina Caro:
Towards Extending Social Exergame Engagement with Agents. CSCW Companion 2018: 349-352 - [c52]Paulina S. Sockolow, Meredith Joppa
, Jichen Zhu:
Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls. Nursing Informatics 2018: 101-105 - [c51]Karina Caro, Yuanyuan Feng
, Timothy Day, Evan Freed, Boyd Fox, Jichen Zhu:
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health. PervasiveHealth 2018: 77-87 - [c50]Katelyn Bright Alderfer, Brian K. Smith, Santiago Ontañón, Bruce Char, Jessica Nebolsky, Jichen Zhu, Anushay Furqan, Evan Freed, Justin H. Patterson, Josep Valls-Vargas:
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). SIGCSE 2018: 1077 - [e2]Jichen Zhu:
Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), Edmonton, Canada, November 13-14, 2018. CEUR Workshop Proceedings 2282, CEUR-WS.org 2018 [contents] - 2017
- [j5]Monica Anderson, Roman Barták, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry, Christopher W. Geib, Maria L. Gini, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli, Scott Sanner, Arash Shaban-Nejad, Arunesh Sinha, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan Sturtevant, Kartik Talamadupula, Michael Thielscher, Julian Togelius, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Magazine 38(3): 72-82 (2017) - [j4]Josep Valls-Vargas
, Jichen Zhu, Santiago Ontañón:
Error Analysis in an Automated Narrative Information Extraction Pipeline. IEEE Trans. Comput. Intellig. and AI in Games 9(4): 342-353 (2017) - [c49]Santiago Ontañón, Josep Valls-Vargas, Jichen Zhu:
Bridging the Gap Between Computational Narrative and Natural Language Processing. AAAI Workshops 2017 - [c48]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards Automatically Extracting Story Graphs from Natural Language Stories. AAAI Workshops 2017 - [c47]Anushay Furqan, Chelsea Myers, Jichen Zhu:
Learnability through Adaptive Discovery Tools in Voice User Interfaces. CHI Extended Abstracts 2017: 1617-1623 - [c46]Santiago Ontañón, Jichen Zhu, Brian K. Smith, Bruce Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin H. Patterson, Josep Valls-Vargas:
Designing Visual Metaphors for an Educational Game for Parallel Programming. CHI Extended Abstracts 2017: 2818-2824 - [c45]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming. FDG 2017: 7:1-7:10 - [c44]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
From computational narrative analysis to generation: a preliminary review. FDG 2017: 55:1-55:4 - [c43]Timothy Day, Jichen Zhu:
Agency informing techniques: communicating player agency in interactive narratives. FDG 2017: 56:1-56:4 - [c42]Bria Mears, Jichen Zhu:
Design patterns for silent player characters in narrative-driven games. FDG 2017: 59:1-59:4 - [e1]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart:
Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM 2017, ISBN 978-1-4503-5319-9 [contents] - 2016
- [c41]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Predicting Proppian Narrative Functions from Stories in Natural Language. AIIDE 2016: 107-113 - [c40]Ethan Burch, Jeremy Fernsler, Robert Brulle, Jichen Zhu:
Echo Chamber: A Persuasive Game on Climate Change Rhetoric. CHI PLAY (Companion) 2016: 101-107 - [c39]Natalie Lyon, David I. Leitman, Jichen Zhu:
Combining Speech Intervention and Cooperative Game Design for Children with ASD. DiGRA/FDG 2016 - [c38]Jichen Zhu, Connor Kerns, James Connell, Natalie Lyon:
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. DiGRA/FDG 2016 - [c37]Erica Kleinman, Valerie Fox, Jichen Zhu:
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. ICIDS 2016: 363-374 - 2015
- [c36]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Exploring Player Trace Segmentation for Dynamic Play Style Prediction. AIIDE 2015: 93-99 - [c35]Joseph Baranoski, Erica Kleinman, Zheng Wang, Martina Tucker, Jonathan Ahnert, Jonas Schell, Rohan Doshi, Stefan Rank, Jichen Zhu:
Matsya: A Cultural Game of Flow and Balance. CHI PLAY 2015: 751-754 - [c34]Kenneth Chen, Caroline Guevara, Ethan Burch, Jichen Zhu:
Remembrance: Making Player Character's Inner World Playable. CHI PLAY 2015: 759-762 - [c33]Glen Muschio, Jichen Zhu, Aroutis Foster:
Revitalizing Peale's Museum as a digital interactive learning environment. Digital Heritage 2015: 683-686 - [c32]Santiago Ontañón, Enric Plaza, Jichen Zhu:
Argument-Based Case Revision in CBR for Story Generation. ICCBR 2015: 290-305 - [c31]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops. IJCAI 2015: 2517-2523 - 2014
- [j3]Jichen Zhu, Santiago Ontañón:
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation. IEEE Trans. Comput. Intellig. and AI in Games 6(2): 216-227 (2014) - [c30]Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Toward Automatic Role Identification in Unannotated Folk Tales. AIIDE 2014 - [c29]Thomas A. Goldman, Frank J. Lee
, Jichen Zhu:
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study. CHI PLAY 2014: 115-120 - [c28]Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu:
Herbert: a motion-controlled mobile game. CHI PLAY 2014: 331-334 - [c27]Natalie Lyon, Josep Valls-Vargas, Caroline Guevara, Ning Shao, Junyu Zhu, Jichen Zhu:
Little Newton: an educational physics game. CHI PLAY 2014: 351-354 - [c26]Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu, Jichen Zhu:
Extended abstract for Canvas Obscura. CHI PLAY 2014: 379-382 - [c25]Chester Cunanan, Jichen Zhu:
wanted: guild, depicting hardcore gaming culture in virtual reality. CHI PLAY 2014: 407-408 - [c24]Jichen Zhu, James Connell, Connor Kerns, Natalie Lyon, Nicole Vecere, Desiree Lim, Chelsea Myers:
Toward interactive social stories for children with autism. CHI PLAY 2014: 453-454 - [c23]Jichen Zhu, Aroutis Foster, Glen Muschio, Justin H. Patterson, Josep Valls-Vargas, Daniel Newman:
Towards balancing learner autonomy and pedagogical process in educational games. CHI PLAY 2014: 455-456 - [c22]Glenn Joseph Winters, Jichen Zhu:
Guiding players through structural composition patterns in 3D adventure games. FDG 2014 - 2013
- [j2]Mark Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill:
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Magazine 34(1): 87-89 (2013) - [j1]Oliver Bown, Arne Eigenfeldt, Rania A. Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, Jichen Zhu:
Reports on the 2012 AIIDE Workshops. AI Magazine 34(1): 90-92 (2013) - [c21]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Toward Character Role Assignment for Natural Language Stories. Intelligent Narrative Technologies 2013 - [c20]Jichen Zhu, Santiago Ontañón:
Evaluating Analogy-Based Story Generation: An Empirical Study. AIIDE 2013 - [c19]Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu:
Towards story-based content generation: From plot-points to maps. CIG 2013: 1-8 - [c18]Yujie Zhu, Jichen Zhu:
StoryJam: Supporting Collective Storytelling with Game Mechanics. ICIDS 2013: 261-264 - [c17]Glenn Joseph Winters, Jichen Zhu:
Attention guiding principles in 3D adventure games. SIGGRAPH Posters 2013: 71 - 2012
- [c16]Jichen Zhu:
Towards a New Evaluation Approach in Computational Narrative Systems. ICCC 2012: 150-154 - [c15]Jichen Zhu:
Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System. ICIDS 2012: 126-131 - 2011
- [c14]Santiago Ontañón, Jichen Zhu:
The SAM Algorithm for Analogy-Based Story Generation. AIIDE 2011 - [c13]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell, Santiago Ontañón:
Towards a computational model of character status in interactive storytelling. Creativity & Cognition 2011: 409-410 - [c12]Jichen Zhu, Santiago Ontañón, Brad Lewter:
Representing game characters' inner worlds through narrative perspectives. FDG 2011: 204-210 - [c11]Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. HCI (14) 2011: 289-296 - [c10]Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell:
Back-Leading through Character Status in Interactive Storytelling. ICIDS 2011: 31-36 - [c9]J. Hunter Sizemore, Jichen Zhu:
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism. ICIDS 2011: 313-316 - [c8]Santiago Ontañón, Jichen Zhu:
On the Role of Domain Knowledge in Analogy-Based Story Generation. IJCAI 2011: 1717-1722 - 2010
- [c7]Santiago Ontañón, Jichen Zhu:
Story and Text Generation through Computational Analogy in the Riu System. AIIDE 2010 - [c6]Jichen Zhu, Santiago Ontañón:
Story representation in analogy-based story generation in Riu. CIG 2010: 435-442 - [c5]Jichen Zhu:
Towards a Computational Narration of Inner World. DH 2010: 273-278 - [c4]Jichen Zhu, Santiago Ontañón:
Towards Analogy-Based Story Generation. ICCC 2010: 75-84
2000 – 2009
- 2009
- [c3]D. Fox Harrell, Jichen Zhu:
Agency Play: Dimensions of Agency for Interactive Narrative Design. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 44-52 - 2008
- [c2]Jichen Zhu, D. Fox Harrell:
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative. AAAI Spring Symposium: Creative Intelligent Systems 2008: 156- - 2005
- [c1]William Bosley, David Culyba, Brenda Harger, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Seema Patel, Christine Skarulis, Peter Stepniewicz, Jim Valenti, Salim Zayat, Eugenia Leu, Jichen Zhu:
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character. SIGGRAPH Emerging Technologies 2005: 9
Coauthor Index
aka: Santi Ontañón Villar

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