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Bill Kapralos
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Publications
- 2024
- [c119]Cole Craven, Bill Kapralos, Michael S. D. Smith, Mary Chiu, Amer M. Burhan, Adam Dubrowski:
Work-in-Progress: An Authoring Platform for a Virtual Reality Simulation for Dementia Caregivers Skills Training. EDUCON 2024: 1-2 - [c118]Cole Craven, Bill Kapralos, Adam Dubrowski:
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements. GEM 2024: 1-2 - [c116]Gabrielle Hollaender, Naida Graham, Claire Culver, Eva Peisachovich, Bill Kapralos, Elizabeth V. Sombilon, Adam Dubrowski:
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress. GEM 2024: 1-4 - 2023
- [j32]Binh Nguyen, Andrei B. B. Torres, Caroline W. Espinola, Walter Sim, Deborah Kenny, Douglas M. Campbell, Wendy Lou, Bill Kapralos, Lindsay Beavers, Elizabeth Peter, Adam Dubrowski, Sridhar Krishnan, Venkat Bhat:
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic. Comput. Methods Programs Biomed. 240: 107645 (2023) - [j31]Guoxuan Ning, Brianna Grant, Bill Kapralos, Alvaro J. Uribe-Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard. J. Multimodal User Interfaces 17(3): 151-163 (2023) - [j30]Guoxuan Ning, Brianna Grant, Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard. J. Multimodal User Interfaces 17(3): 165 (2023) - [c115]Binh Nguyen, Andrei B. B. Torres, Alice Rueda, Walter Sim, Douglas M. Campbell, Wendy Lou, Bill Kapralos, Lindsay Beavers, Adam Dubrowski, Venkat Bhat, Sridhar Krishnan:
Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress. EMBC 2023: 1-4 - [c113]Fabiola Stancati, Agazio Riitano, Bill Kapralos, Dale Button, Adam Dubrowski, Fabrizio Lamberti:
Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper). IISA 2023: 1-4 - 2022
- [j29]Andrei B. B. Torres, Bill Kapralos, Celina Da Silva, Eva Peisachovich, Adam Dubrowski:
Moirai: A No-Code Virtual Serious Game Authoring Platform. Virtual Worlds 1(2): 147-171 (2022) - [c111]Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam:
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development. GEM 2022: 1-2 - [c110]Federico Gelsomini, Elena Tomasuolo, Maria Roccaforte, Patrick Hung, Bill Kapralos, Adam Dubrowski, Alvaro Joffre U. Quevedo, Kamen Kanev, Makoto Hosoda, Hidenori Mimura:
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind. HICSS 2022: 1-9 - [c109]Celina Da Silva, Andrei B. B. Torres, Bill Kapralos, Eva Peisachovich, Charles Anyinam, Sue Coffey, Leslie Graham, Adam Dubrowski:
International Educated Nurse-Centered Virtual Serious Game. IISA 2022: 1-6 - 2021
- [c108]Pamela Mutombo, Andrei B. B. Torres, Bill Kapralos, Brenda Gamble, Celeste Adams, Lynda Lawson, Celina Da Silva, Adam Dubrowski:
An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies. COMPSAC 2021: 1381-1382 - [c107]Celina Da Silva, Andrei B. B. Torres, Bill Kapralos, Eva Peisachovich, Adam Dubrowski, Veronica Baltazar, Bilal Qureshi, Nelson Caraballo:
Person-Centered Virtual Serious Games: Mental Health Education. COMPSAC 2021: 1383-1384 - [c106]Guoxuan Ning, Bill Kapralos, Alvaro Uribe-Quevedo, Kamen Collins, Kamen Kanev, Adam Dubrowski:
Examining the Perception of Drilling Depth Using Auditory Cues. COMPSAC 2021: 1948-1949 - [c105]Kyle Wilcocks, Argyrios Perivolaris, Bill Kapralos, Alvaro Uribe-Quevedo, Michael Jenkin, Kamen Kanev, Hidenori Mimura, Makoto Hosoda, Fahad Alam, Adam Dubrowski:
Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training. EDUCON 2021: 1318-1321 - [c101]Andrei B. B. Torres, Bill Kapralos, Celina Da Silva, Eva Peisachovich, Adam Dubrowski:
A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education. IISA 2021: 1-4 - [c100]Shawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas:
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment. iLRN 2021: 1-3 - [c99]Guoxuan Ning, Quinn Daggett, Argyrios Perivolaris, Bill Kapralos, Alvaro Joffre U. Quevedo, K. C. Collins, Kamen Kanev, Adam Dubrowski:
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19. IMCL 2021: 102-110 - 2020
- [j25]Kyle Wilcocks, Bill Kapralos, Alvaro Uribe-Quevedo, Fahad Alam, Adam Dubrowski:
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations. IEEE Trans. Games 12(4): 361-366 (2020) - [c93]Jacky Yang, Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Adam Dubrowski:
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition. SVR 2020: 351-355 - 2019
- [j20]Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins, Adam Dubrowski:
Intelligent avatars and emotion in medical-based virtual learning environments. Intell. Decis. Technol. 13(4): 407-416 (2019) - [c88]Andrei B. B. Torres, Bill Kapralos, Alvaro Uribe-Quevedo, Enilda Zea Quero, Adam Dubrowski:
A Gamified Educational Network for Collaborative Learning. IMCL 2019: 266-275 - [r1]Bill Kapralos, Alvaro Uribe-Quevedo, Adam Dubrowski:
Immersive Technologies for Medical Education. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j19]Zain Khan, David Rojas, Bill Kapralos, Lawrence E. M. Grierson, Adam Dubrowski:
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation. Comput. Entertain. 16(2): 5:1-5:15 (2018) - 2017
- [j16]Mina Tawadrous, David Rojas, Bill Kapralos, Andrew Hogue, Adam Dubrowski:
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multim. Tools Appl. 76(5): 7301-7319 (2017) - 2016
- [c69]David Rojas, Bill Kapralos, Adam Dubrowski:
Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction. MMVR 2016: 323-328 - [c68]David Rojas, Bill Kapralos, Adam Dubrowski:
The Role of Game Elements in Online Learning within Health Professions Education. MMVR 2016: 329-334 - 2015
- [j12]Brent Cowan, David Rojas, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
Effects of sound on visual realism perception and task performance. Vis. Comput. 31(9): 1207-1216 (2015) - [c62]Adam Dubrowski, Bill Kapralos, Kamen Kanev, Michael R. M. Jenkin:
Interprofessional critical care training: Interactive virtual learning environments and simulations. IISA 2015: 1-5 - [c60]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. QoMEX 2015: 1-6 - [c59]Brent Cowan, Bill Kapralos, Fuad Moussa, Adam Dubrowski:
The serious gaming surgical cognitive education and training framework and SKY script scripting language. SimuTools 2015: 308-310 - 2014
- [c56]David Rojas, Brent Cowan, Bill Kapralos, Adam Dubrowski:
Gamification and health professions education. GEM 2014: 1-2 - [c54]Mirza Beig, Alex Mayer, Chris Chan, Bill Kapralos, Adam Dubrowski:
A Serious Game for Medical-Based Cultural Competence Education and Training. ICALT 2014: 211-212 - [c53]David Rojas, Bill Kapralos, Adam Dubrowski:
Gamification for Internet Based Learning in Health Professions Education. ICALT 2014: 281-282 - [c51]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The Effect of Contextual Sound Cues on Visual Fidelity Perception. MMVR 2014: 346-352 - [c50]David Rojas, Faizal Haji, Robert Shewaga, Bill Kapralos, Adam Dubrowski:
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation. MMVR 2014: 353-359 - [p1]Bill Kapralos, Fuad Moussa, Adam Dubrowski:
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training. Technologies of Inclusive Well-Being 2014: 289-306 - 2013
- [j7]David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart E. Nacke, Sayra Cristancho, Cristina Conati, Adam Dubrowski:
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. IEEE Trans. Cybern. 43(6): 1572-1583 (2013) - [c43]Bill Kapralos, Faizal Haji, Adam Dubrowski:
A crash course on serious games design and assessment: A case study. IGIC 2013: 105-109 - [c42]David Rojas, Bill Kapralos, Adam Dubrowski:
The missing piece in the gamification puzzle. Gamification 2013: 135-138 - [c40]Jeffrey J. H. Cheung, Jansen Koh, Kim MacKinnon, Clare Brett, Darius J. Bägli, Bill Kapralos, Adam Dubrowski:
The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners. MMVR 2013: 71-77 - [c39]Jansen Koh, Jeffrey J. H. Cheung, Kim MacKinnon, Clare Brett, Bill Kapralos, Adam Dubrowski:
Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students. MMVR 2013: 222-224 - [c38]Rob Martin, David Rojas, Jeffrey J. H. Cheung, Bryce Weber, Bill Kapralos, Adam Dubrowski:
Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training. MMVR 2013: 276-278 - [c37]Robert Shewaga, Aaron Knox, Gary Ng, Bill Kapralos, Adam Dubrowski:
Z-DOC: A Serious Game for Z-Plasty Procedure Training. MMVR 2013: 404-406 - 2012
- [c35]Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: a serious game for improving diabetes numeracy. CHI Extended Abstracts 2012: 1327-1332 - [c29]Jeffrey J. H. Cheung, David Rojas, Bryce Weber, Bill Kapralos, Heather Carnahan, Adam Dubrowski:
Evaluation of Tensiometric Assessment as a Measure of Skill Degradation. MMVR 2012: 97-101 - [c28]David Rojas, Bill Kapralos, Sayra Cristancho, Karen Collins, Andrew Hogue, Cristina Conati, Adam Dubrowski:
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution. MMVR 2012: 386-392 - [c27]David Rojas, Jeffrey J. H. Cheung, Bryce Weber, Bill Kapralos, Heather Carnahan, Darius J. Bägli, Adam Dubrowski:
An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities. MMVR 2012: 393-397 - 2011
- [j6]Bill Kapralos, Michelle Hogan, Antonin I. Pribetic, Adam Dubrowski:
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions. Interact. Technol. Smart Educ. 8(2): 106-120 (2011) - [c24]Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: A video game for improving diabetes numeracy. IGIC 2011: 124-125 - [c23]Brent Cowan, Hamed Sabri, Bill Kapralos, Sayra Cristancho, Fuad Moussa, Adam Dubrowski:
SCETF: Serious game surgical cognitive education and training framework. IGIC 2011: 130-133 - [c22]Brent Cowan, Hamed Sabri, Bill Kapralos, Fuad Moussa, Sayra Cristancho, Adam Dubrowski:
A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training. MMVR 2011: 147-149 - [c21]Bill Kapralos, Sayra Cristancho, Mark Porte, David Backstein, Alex Monclou, Adam Dubrowski:
Serious Games in the Classroom: Gauging Student Perceptions. MMVR 2011: 254-260 - 2010
- [c19]Alex Monclou, Sayra Cristancho, Bill Kapralos, Adam Dubrowski:
Serious games for analog telecommunications education. Future Play 2010: 251-252 - 2008
- [c10]Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski:
Interprofessional care simulator for critical care education. Future Play 2008: 260-261
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last updated on 2024-08-15 23:49 CEST by the dblp team
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