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Loutfouz Zaman
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2020 – today
- 2024
- [j9]Fatemeh Dehghani, Loutfouz Zaman:
Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring. Inf. 15(9): 573 (2024) - [i4]Parisa Sargolzaei, Mudit Rastogi, Loutfouz Zaman:
Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres. CoRR abs/2408.01573 (2024) - 2023
- [j8]Md. Yousuf Hossain, Elham Azizi, Loutfouz Zaman:
Predicting subscription renewal using binary classification in World of Warcraft. Entertain. Comput. 44: 100522 (2023) - [j7]Daniel MacCormick, Loutfouz Zaman:
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data. Int. J. Hum. Comput. Interact. 39(1): 52-84 (2023) - [j6]Elham Azizi, Loutfouz Zaman:
Deep Learning Pet Identification Using Face and Body. Inf. 14(5): 278 (2023) - [j5]Md. Yousuf Hossain, Loutfouz Zaman:
NCCollab: collaborative behavior tree authoring in game development. Multim. Tools Appl. 82(3): 4671-4708 (2023) - [c22]Elham Azizi, Loutfouz Zaman:
Automatic Bug Detection in Games using LSTM Networks. CoG 2023: 1-4 - [c21]Fatemeh Dehghani, Loutfouz Zaman:
Facial Emotion Recognition in VR Games. CoG 2023: 1-4 - [c20]Gavin Gosling, Ivan-teofil Catovic, Ghazal Bangash, Daniel MacCormick, Loutfouz Zaman:
A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan. GEM 2023: 1-6 - [i3]Fatemeh Dehghani, Loutfouz Zaman:
Facial Emotion Recognition in VR Games. CoRR abs/2312.06925 (2023) - [i2]Gavin Gosling, Ivan-teofil Catovic, Ghazal Bangash, Daniel MacCormick, Loutfouz Zaman:
A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan. CoRR abs/2312.06936 (2023) - [i1]Elham Azizi, Loutfouz Zaman:
Automatic Bug Detection in Games using LSTM Networks. CoRR abs/2312.08418 (2023) - 2022
- [j4]Md. Yousuf Hossain, Loutfouz Zaman:
NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-31 (2022) - [c19]Elham Azizi, Loutfouz Zaman:
Data Analysis and Friendship Prediction for Twitch Streamers. GEM 2022: 1-6 - [c18]Daniel MacCormick, Loutfouz Zaman:
Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game. HCI (33) 2022: 51-68 - 2021
- [j3]Eric Chu, Loutfouz Zaman:
Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System. Entertain. Comput. 36: 100388 (2021) - [c17]Mahdieh Allameh, Loutfouz Zaman:
Jessy: A Conversational Assistant for Tutoring Digital Board Games. CHI PLAY 2021: 168-173 - [c16]Md. Yousuf Hossain, Umar Azhar, Yvonne To, Joseph Choi, Loutfouz Zaman:
Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events. HCI (17) 2021: 68-85 - 2020
- [c15]Daniel MacCormick, Loutfouz Zaman:
Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data. CHI PLAY 2020: 281-293 - [c14]David F. Arppe, Loutfouz Zaman, Richard W. Pazzi, Khalil El-Khatib:
UniNet: A Mixed Reality Driving Simulator. Graphics Interface 2020: 37-55
2010 – 2019
- 2019
- [c13]Daniel MacCormick, Alain Sangalang, Jackson Rushing, Ravnik Singh Jagpal, Pejman Mirza-Babaei, Loutfouz Zaman:
FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. CHI Extended Abstracts 2019 - [c12]Wen Bo Yu, Daniel MacCormick, Loutfouz Zaman, Pejman Mirza-Babaei:
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. CHI PLAY (Companion) 2019: 797-804 - [c11]Daniel MacCormick, Loutfouz Zaman:
SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. FDG 2019: 27:1-27:11 - [c10]William Wang, Loutfouz Zaman:
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games. HCI (30) 2019: 215-233 - 2018
- [j2]Oleg K. Karaduta, Loutfouz Zaman:
Shk-9: A new tool in approach of glycoprotein annotation. SoftwareX 7: 302-303 (2018) - [c9]Samantha N. Stahlke, Loutfouz Zaman:
Chromotype: A Computer-Assisted Design Tool for Palette Generation. CHI Extended Abstracts 2018 - [c8]Loutfouz Zaman, Christian Neugebauer, Wolfgang Stuerzlinger, Robert F. Woodbury:
GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives. CHI Extended Abstracts 2018 - 2017
- [c7]Loutfouz Zaman, Wolfgang Stuerzlinger, Christian Neugebauer:
MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design. DocEng 2017: 67-76 - 2015
- [c6]Loutfouz Zaman, Wolfgang Stuerzlinger, Christian Neugebauer, Robert F. Woodbury, Maher Elkhaldi, Naghmi I. Shireen, Michael Terry:
GEM-NI: A System for Creating and Managing Alternatives In Generative Design. CHI 2015: 1201-1210 - 2012
- [c5]Loutfouz Zaman, Dmitri Shuralyov, Robert J. Teather, Wolfgang Stürzlinger:
Poster: Evaluation of a 3D UI with different input technologies. 3DUI 2012: 173-174 - 2011
- [c4]Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger:
DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard. CHI Extended Abstracts 2011: 1657-1662 - [c3]Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger:
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. Graphics Interface 2011: 183-190 - 2010
- [c2]Loutfouz Zaman, Daniel Natapov, Robert J. Teather:
Touchscreens vs. traditional controllers in handheld gaming. Future Play 2010: 183-190 - [c1]Loutfouz Zaman, Wolfgang Stürzlinger:
A new interface for cloning objects in drawing systems. Graphics Interface 2010: 27-34
2000 – 2009
- 2006
- [j1]Wolfgang Stürzlinger, Loutfouz Zaman, Andriy Pavlovych, Ji-Young Oh:
The design and realization of CoViD: a system for collaborative virtual 3D design. Virtual Real. 10(2): 135-147 (2006)
Coauthor Index
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last updated on 2024-10-30 20:33 CET by the dblp team
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