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Paolo Burelli
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- affiliation: IT University of Copenhagen, Denmark
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2020 – today
- 2024
- [c29]Paolo Burelli, Laurits Dixen:
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. CoG 2024: 1-8 - [i15]Maj Frost Jensen, Laurits Dixen, Paolo Burelli:
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience. CoRR abs/2401.14878 (2024) - [i14]Jeppe Theiss Kristensen, Paolo Burelli:
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data. CoRR abs/2401.17436 (2024) - [i13]Paolo Burelli, Laurits Dixen:
Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. CoRR abs/2403.15413 (2024) - [i12]Thomas Volden, Paolo Burelli:
Children's expressed emotions during playful learning games. CoRR abs/2406.04794 (2024) - 2023
- [c28]Maj Frost Jensen, Laurits Dixen, Paolo Burelli:
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience. ACG 2023: 111-120 - [c27]Chiara Gorlini, Laurits Dixen, Paolo Burelli:
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters. CoG 2023: 1-8 - [c26]Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli:
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. CoG 2023: 1-4 - [c25]Thomas Volden, Djordje Grbic, Paolo Burelli:
Procedurally generating rules to adapt difficulty for narrative puzzle games. CoG 2023: 1-4 - [i11]Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen, Paolo Burelli:
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering. CoRR abs/2306.14551 (2023) - [i10]Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Estimating player completion rate in mobile puzzle games using reinforcement learning. CoRR abs/2306.14626 (2023) - [i9]Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli:
Procedural content generation of puzzle games using conditional generative adversarial networks. CoRR abs/2306.15696 (2023) - [i8]Chiara Gorlini, Laurits Dixen, Paolo Burelli:
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters. CoRR abs/2306.16233 (2023) - [i7]Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli:
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. CoRR abs/2307.03524 (2023) - [i6]Thomas Volden, Djordje Grbic, Paolo Burelli:
Procedurally generating rules to adapt difficulty for narrative puzzle games. CoRR abs/2307.05518 (2023) - 2022
- [c24]Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen:
Personalized Game Difficulty Prediction Using Factorization Machines. UIST 2022: 88:1-88:13 - [i5]Jeppe Theiss Kristensen, Paolo Burelli:
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. CoRR abs/2209.03184 (2022) - [i4]Paolo Burelli:
Predicting Customer Lifetime Value in Free-to-Play Games. CoRR abs/2209.12619 (2022) - [i3]Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen:
Personalized Game Difficulty Prediction Using Factorization Machines. CoRR abs/2209.13495 (2022) - 2021
- [c23]Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Statistical Modelling of Level Difficulty in Puzzle Games. CoG 2021: 1-8 - [i2]Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Statistical Modelling of Level Difficulty in Puzzle Games. CoRR abs/2107.03305 (2021) - 2020
- [j4]Dannie Korsgaard, Thomas Bjørner, Pernille Krog Sørensen, Paolo Burelli:
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering. User Model. User Adapt. Interact. 30(1): 81-125 (2020) - [c22]Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. CoG 2020: 636-639 - [c21]Jeppe Theiss Kristensen, Paolo Burelli:
Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. FDG 2020: 2:1-2:10 - [c20]Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli:
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. FDG 2020: 99:1-99:9 - [i1]Jeppe Theiss Kristensen, Paolo Burelli:
Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. CoRR abs/2007.01542 (2020)
2010 – 2019
- 2019
- [c19]Jeppe Theiss Kristensen, Paolo Burelli:
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. CoG 2019: 1-8 - 2016
- [e4]Giovanni Squillero, Paolo Burelli:
Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I. Lecture Notes in Computer Science 9597, Springer 2016, ISBN 978-3-319-31203-3 [contents] - [e3]Giovanni Squillero, Paolo Burelli:
Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part II. Lecture Notes in Computer Science 9598, Springer 2016, ISBN 978-3-319-31152-4 [contents] - 2015
- [j3]Paolo Burelli, Georgios N. Yannakakis:
Adapting virtual camera behaviour through player modelling. User Model. User Adapt. Interact. 25(2): 155-183 (2015) - [c18]Antonia Kampa, Susanne Haake, Paolo Burelli:
Storytelling in Serious Games. Entertainment Computing and Serious Games 2015: 521-539 - [c17]Paolo Burelli, Georgios N. Yannakakis:
A Benchmark for Virtual Camera Control. EvoApplications 2015: 455-467 - [c16]Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni:
Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. ICIDS 2015: 189-201 - [c15]Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli:
The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. ICIDS 2015: 381-384 - [c14]Paolo Burelli:
Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games. WICED@Eurographics 2015: 59-62 - [e2]Penousal Machado, Malcolm I. Heywood, James McDermott, Mauro Castelli, Pablo García-Sánchez, Paolo Burelli, Sebastian Risi, Kevin Sim:
Genetic Programming - 18th European Conference, EuroGP 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. Lecture Notes in Computer Science 9025, Springer 2015, ISBN 978-3-319-16500-4 [contents] - 2014
- [j2]Juan Julián Merelo Guervós, Paolo Burelli:
Introduction to the special issue on evolutionary intelligence in games. Evol. Intell. 6(4): 193-194 (2014) - [c13]Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras:
Non-invasive player experience estimation from body motion and game context. CIG 2014: 1-7 - [c12]Paolo Burelli, Mike Preuss:
Automatic Camera Control: A Dynamic Multi-Objective Perspective. EvoApplications 2014: 361-373 - [c11]Rémi Ronfard, Paolo Burelli, Arnav Jhala:
Organizers. WICED@AAAI 2014 - [e1]Rémi Ronfard, Paolo Burelli, Arnav Jhala:
3rd Workshop on Intelligent Cinematography and Editing, WICED@AAAI 2014, Québec, Canada, July 28, 2014. AAAI Technical Report WS-14-06, AAAI Press 2014, ISBN 978-1-57735-667-7 [contents] - 2013
- [j1]Luca Turchet, Paolo Burelli, Stefania Serafin:
Haptic Feedback for Enhancing Realism of Walking Simulations. IEEE Trans. Haptics 6(1): 35-45 (2013) - [c10]Paolo Burelli:
Virtual cinematography in games: Investigating the impact on player experience. FDG 2013: 134-141 - 2012
- [c9]Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling:
Tutorials. CIG 2012 - [c8]Mike Preuss, Paolo Burelli, Georgios N. Yannakakis:
Diversified Virtual Camera Composition. EvoApplications 2012: 265-274 - 2011
- [c7]Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis:
Modelling virtual camera behaviour through player gaze. FDG 2011: 107-114 - [c6]Paolo Burelli, Georgios N. Yannakakis:
Towards Adaptive Virtual Camera Control in Computer Games. Smart Graphics 2011: 25-36 - 2010
- [c5]Paolo Burelli, Georgios N. Yannakakis:
Global search for occlusion minimisation in virtual camera control. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c4]Paolo Burelli, Georgios N. Yannakakis:
Combining local and global optimisation for virtual camera control. CIG 2010: 403-410
2000 – 2009
- 2009
- [c3]Paolo Burelli, Arnav Jhala:
Dynamic Artificial Fields for Autonomous Camera Control. AIIDE 2009 - [c2]Paolo Burelli, Arnav Jhala:
CamOn: A Real-Time Autonomous Camera System. AIIDE 2009 - 2008
- [c1]Paolo Burelli, Luca Di Gaspero, Andrea Ermetici, Roberto Ranon:
Virtual Camera Composition with Particle Swarm Optimization. Smart Graphics 2008: 130-141
Coauthor Index
aka: Jeppe Kristensen
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last updated on 2024-10-07 21:19 CEST by the dblp team
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