
Matthew Berland
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2020 – today
- 2020
- [c19]Vishesh Kumar, Matthew Berland, Leilah Lyons, Matthew A. Cannady, Maxine McKinney de Royston:
Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. CHI PLAY (Companion) 2020: 292-296
2010 – 2019
- 2019
- [c18]Anthony Pellicone, Leilah Lyons, Vishesh Kumar, Eda Zhang, Matthew Berland:
Rainbow Agents: A Collaborative Game For Computational Literacy. CHI PLAY (Companion) 2019: 597-604 - 2018
- [c17]Laura Hobbes LeGault
, Matthew Berland:
Students' Perceptions of Pair Programming in CS1: (Abstract Only). SIGCSE 2018: 1076 - 2017
- [j4]Mike Tissenbaum
, Matthew Berland, Leilah Lyons:
DCLM framework: understanding collaboration in open-ended tabletop learning environments. Int. J. Comput. Support. Collab. Learn. 12(1): 35-64 (2017) - [c16]Vishesh Kumar, Mike Tissenbaum, Lauren Wielgus, Matthew Berland:
Connected Spaces: Helping Makers Know Their Neighbors. IDC 2017: 629-635 - [c15]Isaac Sung, Matthew Berland:
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces. IDC 2017: 701-704 - [c14]Aybuke Turker, Jennifer Dalsen, Matthew Berland, Constance Steinkuehler:
Challenges to Multimodal Data Set Collection in Games-based Learning Environments. MMLA-CrossLAK@LAK 2017: 111-117 - [c13]Vishesh Kumar, Mike Tissenbaum, Matthew Berland:
What are visitors up to?: helping museum facilitators know what visitors are doing. LAK 2017: 558-559 - [e2]Paulo Blikstein, Deborah A. Fields, Matthew Berland:
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, FabLearn 2017, Stanford, CA, USA, October 21-22, 2017. ACM 2017, ISBN 978-1-4503-6349-5 [contents] - 2016
- [c12]Michael Tissenbaum, Matthew Berland, Vishesh Kumar:
Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models. EDM 2016: 517-522 - [e1]Paulo Blikstein, Matthew Berland, Deborah A. Fields:
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, FabLearn 2016, Stanford, CA, USA, October 14-16, 2016. ACM 2016, ISBN 978-1-4503-4802-7 [contents] - 2015
- [j3]Matthew Berland, Don G. Davis, Carmen Petrick Smith:
AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics. Int. J. Comput. Support. Collab. Learn. 10(4): 425-447 (2015) - [c11]Leilah Lyons, Michael Tissenbaum, Matthew Berland, Rebecca Eydt, Lauren Wielgus, Adam Mechtley:
Designing visible engineering: supporting tinkering performances in museums. IDC 2015: 49-58 - 2014
- [j2]Matthew Berland, Ryan S. Baker, Paulo Blikstein
:
Educational Data Mining and Learning Analytics: Applications to Constructionist Research. Technol. Knowl. Learn. 19(1-2): 205-220 (2014) - [c10]Brian A. Danielak, Adam Mechtley, Matthew Berland, Leilah Lyons, Rebecca Eydt:
MakeScape lite: a prototype learning environment for making and design. IDC 2014: 229-232 - [c9]Mark E. Stenerson, Allison Salmon, Matthew Berland, Kurt Squire:
Adage: an open API for data collection in educational games. CHI PLAY 2014: 437-438 - [c8]Don G. Davis, Timothy T. Yuen, Matthew Berland:
Multiple case study of nerd identity in a CS1 class. SIGCSE 2014: 325-330 - [c7]Amanda Ochsner, Rane Johnson-Stempson, Matthew Berland:
Mission critical: building community to engage young women in computer science (abstract only). SIGCSE 2014: 719 - [c6]Gabriella Anton, Matthew Berland:
Studio K: a game development environment designed for gains in computational thinking (abstract only). SIGCSE 2014: 723 - 2013
- [c5]Matthew Berland, Carmen Petrick Smith, Don G. Davis:
Visualizing Live Collaboration in the Classroom with AMOEBA. CSCL (2) 2013: 2-5 - 2011
- [j1]Matthew Berland, Victor R. Lee
:
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking. Int. J. Game Based Learn. 1(2): 65-81 (2011) - [c4]Matthew Berland, Taylor Martin, Tom Benton, Carmen Petrick:
Programming on the move: design lessons from IPRO. CHI Extended Abstracts 2011: 2149-2154 - 2010
- [c3]Matthew Berland, Victor R. Lee, Maneksha DuMont:
Small groups, big mistakes: the emergence of faulty rules during a collaborative board game. ICLS 2010: 397-398
2000 – 2009
- 2009
- [c2]Matthew Berland, William Rand:
Participatory Simulation as a Tool for Agent-based Simulation. ICAART 2009: 553-557
1990 – 1999
- 1999
- [c1]Matthew Berland, Eugene Charniak:
Finding Parts in Very Large Corpora. ACL 1999: 57-64
Coauthor Index

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