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Anton Nijholt
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- affiliation: University of Twente, NL
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2020 – today
- 2023
- [j81]Anton Nijholt:
Editorial: Perspectives in human-media interaction 2022. Frontiers Comput. Sci. 5 (2023) - [c209]Anton Nijholt:
Toward an Ever-present Extended Reality: Distinguishing Between Real and Virtual. UbiComp/ISWC Adjunct 2023: 396-399 - 2022
- [j80]Paul Lukowicz, Anton Nijholt, Kaleem Siddiqi, Marcello Pelillo, Kristof Van Laerhoven, Luca Viganò, Nicola Zannone:
Editorial: 2021 editors' pick: Computer science. Frontiers Comput. Sci. 4 (2022) - [j79]Anton Nijholt, José Luis Contreras-Vidal, Camille Jeunet, Aleksander Väljamäe:
Editorial: Brain-Computer Interfaces for Non-clinical (Home, Sports, Art, Entertainment, Education, Well-Being) Applications. Frontiers Comput. Sci. 4: 860619 (2022) - [j78]Khondoker Murad Hossain, Md. Ariful Islam, Shahera Hossain, Anton Nijholt, Md Atiqur Rahman Ahad:
Status of deep learning for EEG-based brain-computer interface applications. Frontiers Comput. Neurosci. 16 (2022) - [j77]Anton Nijholt:
Virtual Worlds: A New Open Access Journal of Virtual Reality, Augmented and Mixed Reality Technologies, and Their Uses. Virtual Worlds 1(1): 18-19 (2022) - [c208]Anton Nijholt:
Towards Social Companions in Augmented Reality: Vision and Challenges. HCI (25) 2022: 304-319 - [c207]Anton Nijholt:
Perceptual Modifications in Augmented Reality: A Short Survey. UbiComp/ISWC Adjunct 2022: 520-523 - 2021
- [j76]Carlos Velasco, Qian Janice Wang, Marianna Obrist, Anton Nijholt:
A Reflection on the State of Multisensory Human-Food Interaction Research. Frontiers Comput. Sci. 3: 694691 (2021) - [j75]Carlos Velasco, Marianna Obrist, Gijs Huisman, Anton Nijholt, Charles Spence, Kosuke Motoki, Takuji Narumi:
Editorial: Perspectives on Multisensory Human-Food Interaction. Frontiers Comput. Sci. 3: 811311 (2021) - [c206]Anton Nijholt:
Alignment in Augmented Reality: Beyond Sight. CHIRA 2021: 9 - [c205]Anton Nijholt:
Experiencing Social Augmented Reality in Public Spaces. UbiComp/ISWC Adjunct 2021: 570-574 - [c204]Anton Nijholt:
Augmented Reality Humans: Towards Multisensorial Awareness. ICDEc 2021: 237-250 - [c203]Kasun Karunanayaka, Anton Nijholt, Thilina Halloluwa, Nimesha Ranasinghe, Manjusri Wickramasinghe, Dhaval Vyas:
Multisensory Augmented Reality. INTERACT (5) 2021: 558-563 - 2020
- [j74]Anton Nijholt:
"All the world's a stage": incongruity humour revisited. Ann. Math. Artif. Intell. 88(5-6): 405-438 (2020) - [j73]Pierce Stegman, Chris S. Crawford, Marvin Andujar, Anton Nijholt, Juan E. Gilbert:
Brain-Computer Interface Software: A Review and Discussion. IEEE Trans. Hum. Mach. Syst. 50(2): 101-115 (2020) - [c202]Anton Nijholt:
Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities. AHFE (2) 2020: 627-633 - [c201]Carlos Velasco, Anton Nijholt, Charles Spence, Takuji Narumi, Kosuke Motoki, Gijs Huisman, Marianna Obrist:
Multisensory Approaches to Human-Food Interaction. ICMI 2020: 878-880
2010 – 2019
- 2019
- [c200]Yoram Chisik, Anton Nijholt:
Animals and the (Playable) City: A Critical Perspective. ACI 2019: 19:1-19:6 - [c199]Anton Nijholt:
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology. ArtsIT/DLI 2019: 273-289 - [p10]Anton Nijholt:
Introduction: Brain-Computer Interfaces for Artistic Expression. Brain Art 2019: 1-29 - [e18]Anton Nijholt:
Brain Art - Brain-Computer Interfaces for Artistic Expression. Springer 2019, ISBN 978-3-030-14322-0 [contents] - 2018
- [c198]Anton Nijholt:
Smart, Affective, and Playable Cities. ArtsIT/DLI 2018: 163-168 - [c197]Anton Nijholt, Robert J. K. Jacob, Marvin Andujar, Beste F. Yuksel, Grace Leslie:
Brain-Computer Interfaces for Artistic Expression. CHI Extended Abstracts 2018 - [c196]Anton Nijholt:
From Word Play to World Play: Introducing Humor in Human-Computer Interaction. ECCE 2018: 1:1-1:8 - [c195]Andreea I. Niculescu, Bimlesh Wadhwa, Anton Nijholt:
Designing Humour in Interaction - A Design Experience. HCI (22) 2018: 327-336 - [c194]Anton Nijholt:
Robotic Stand-Up Comedy: State-of-the-Art. HCI (21) 2018: 391-410 - [c193]Shaun J. Canavan, Marvin Andujar, Lijun Yin, Anton Nijholt, Elizabeth Schotter:
Ubiquitous Emotion Recognition with Multimodal Mobile Interfaces. UbiComp/ISWC Adjunct 2018: 937-941 - [c192]Anton Nijholt, Carlos Velasco, Marianna Obrist, Katsunori Okajima, Charles Spence:
3rd International Workshop on Multisensory Approaches to Human-Food Interaction. ICMI 2018: 657-659 - [e17]Mohamed Anis Bach Tobji, Rim Jallouli, Yamen Koubaa, Anton Nijholt:
Digital Economy. Emerging Technologies and Business Innovation - Third International Conference, ICDEc 2018, Brest, France, May 3-5, 2018, Proceedings. Lecture Notes in Business Information Processing 325, Springer 2018, ISBN 978-3-319-97748-5 [contents] - [e16]Anton Nijholt, Carlos Velasco, Marianna Obrist, Katsunori Okajima, Charles Spence:
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, MHFI@ICMI 2018, Boulder, CO, USA, October 16, 2018. ACM 2018, ISBN 978-1-4503-6074-6 [contents] - 2017
- [j72]Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt:
Meeting the Expectations from Brain-Computer Interfaces. Comput. Entertain. 15(3): 5:1-5:10 (2017) - [c191]Anton Nijholt:
Humans as Avatars in Smart and Playable Cities. CW 2017: 190-193 - [c190]Marvin Andujar, Anton Nijholt, Juan E. Gilbert:
Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go. HCI (21) 2017: 575-586 - [c189]Carlos Velasco, Anton Nijholt, Marianna Obrist, Katsunori Okajima, Rick Schifferstein, Charles Spence:
MHFI 2017: 2nd international workshop on multisensorial approaches to human-food interaction (workshop summary). ICMI 2017: 674-676 - [c188]Inês Cruz, Carlos Moreira, Mannes Poel, Hugo Ferreira, Anton Nijholt:
Kessel Run - A Cooperative Multiplayer SSVEP BCI Game. INTETAIN 2017: 77-95 - [c187]Doron Friedman, Anne-Marie Brouwer, Anton Nijholt:
BCIforReal: An application-Oriented Approach to BCI Out of the Laboratory. IUI Companion 2017: 5-7 - [e15]Rim Jallouli, Osmar R. Zaïane, Mohamed Anis Bach Tobji, Rym Srarfi Tabbane, Anton Nijholt:
Digital Economy. Emerging Technologies and Business Innovation - Second International Conference, ICDEc 2017, Sidi Bou Said, Tunisia, May 4-6, 2017, Proceedings. Lecture Notes in Business Information Processing 290, Springer 2017, ISBN 978-3-319-62736-6 [contents] - [e14]Carlos Velasco, Anton Nijholt, Marianna Obrist, Katsunori Okajima, Rick Schifferstein, Charles Spence:
Proceedings of the 2nd ACM SIGCHI International Workshop on Multisensory Approaches to Human-Food Interaction, MHFI@ICMI 2017, Glasgow, United Kingdom, November 13-17, 2017. ACM 2017 [contents] - [e13]Doron Friedman, Anne-Marie Brouwer, Anton Nijholt:
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, BCIforReal@IUI 2017, Limassol, Cyprus, March 13, 2017. ACM 2017, ISBN 978-1-4503-4901-7 [contents] - 2016
- [j71]Dhaval Vyas, Alexander Kröner, Anton Nijholt:
From Mundane to Smart: Exploring Interactions with 'Smart' Design Objects. Int. J. Mob. Hum. Comput. Interact. 8(1): 59-82 (2016) - [c186]Anton Nijholt, Mannes Poel:
Multi-Brain BCI: Characteristics and Social Interactions. HCI (13) 2016: 79-90 - [c185]Anton Nijholt:
Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? HCI (19) 2016: 329-340 - [c184]Carlos Velasco, Felipe Reinoso Carvalho, Olivia Petit, Anton Nijholt:
A multisensory approach for the design of food and drink enhancing sonic systems. MHFI@ICMI 2016: 7:1-7:7 - [c183]Anton Nijholt, Carlos Velasco, Kasun Karunanayaka, Gijs Huisman:
1st international workshop on multi-sensorial approaches to human-food interaction (workshop summary). ICMI 2016: 601-603 - [c182]Chamari Priyange Edirisinghe, Anton Nijholt, Adrian David Cheok:
From Playable to Playful: The Humorous City. INTETAIN 2016: 261-265 - [p9]Harm op den Akker, Randy Klaassen, Anton Nijholt:
Virtual Coaches for Healthy Lifestyle. Toward Robotic Socially Believable Behaving Systems (II) 2016: 121-149 - [e12]Anton Nijholt, Carlos Velasco, Gijs Huisman, Kasun Karunanayaka:
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, MHFI@ICMI 2016, Tokyo, Japan, November 12 - 16, 2016. ACM 2016, ISBN 978-1-4503-4561-3 [contents] - 2015
- [j70]Elisabeth M. A. G. van Dijk, Frans van der Sluis, L. M. Perloy, Anton Nijholt:
A user experience model for tangible interfaces for children. Int. J. Arts Technol. 8(3): 212-230 (2015) - [j69]Femke Nijboer, Bram van de Laar, Steven Gerritsen, Anton Nijholt, Mannes Poel:
Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison. Interact. Comput. 27(5): 500-511 (2015) - [j68]Mohammad Soleymani, Thierry Pun, Anton Nijholt:
Best of affective computing and intelligent interaction 2013 in multimodal interactions. J. Multimodal User Interfaces 9(1): 1-2 (2015) - [j67]Sanjay Bilakhia, Stavros Petridis, Anton Nijholt, Maja Pantic:
The MAHNOB Mimicry Database: A database of naturalistic human interactions. Pattern Recognit. Lett. 66: 52-61 (2015) - [j66]Sidney K. D'Mello, Maja Pantic, Anton Nijholt:
Introduction to the "Best of ACII 2013" Special Section. IEEE Trans. Affect. Comput. 6(2): 84-85 (2015) - [j65]Andrea Minuto, Fabio Pittarello, Anton Nijholt:
Smart material interfaces for education. J. Vis. Lang. Comput. 31: 267-274 (2015) - [c181]Anton Nijholt:
Mischief humor: from games to playable cities. Advances in Computer Entertainment 2015: 67:1-67:5 - [c180]Anton Nijholt:
Multi-modal and multi-brain-computer interfaces: A review. ICICS 2015: 1-5 - [c179]Andrea Minuto, Fabio Pittarello, Anton Nijholt:
A Smart Material Interfaces Learning Experience. DMS 2015: 131-140 - [c178]Anton Nijholt:
Humor Techniques: From Real World and Game Environments to Smart Environments. HCI (21) 2015: 659-670 - [p8]Anton Nijholt:
Competing and Collaborating Brains: Multi-brain Computer Interfacing. Brain-Computer Interfaces 2015: 313-335 - 2014
- [j64]Anton Nijholt:
Breaking Fresh Ground in Human-Media Interaction Research. Frontiers ICT 1: 4 (2014) - [c177]Andrea Minuto, Fabio Pittarello, Anton Nijholt:
New materials = new expressive powers: smart material interfaces and arts, an interactive experience made possible thanks to smart materials. AVI 2014: 141-144 - [c176]Clemens Brunner, Benjamin Blankertz, Febo Cincotti, Andrea Kübler, Donatella Mattia, Felip Miralles, Anton Nijholt, Begonya Otal, Patric Salomon, Gernot R. Müller-Putz:
BNCI Horizon 2020 - Towards a Roadmap for Brain/Neural Computer Interaction. HCI (4) 2014: 475-486 - [c175]Hayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, Mannes Poel, Anton Nijholt:
Players' Opinions on Control and Playability of a BCI Game. HCI (5) 2014: 549-560 - [c174]Danny Plass-Oude Bos, Bram van de Laar, Boris Reuderink, Mannes Poel, Anton Nijholt:
Perception and Manipulation of Game Control. INTETAIN 2014: 57-66 - [c173]Anton Nijholt:
Towards Environments That Have a Sense of Humor. INTETAIN 2014: 77-80 - [p7]Dennis Reidsma, Mustafa Radha, Anton Nijholt:
Mediated Interactions and Musical Expression - A Survey. Digital Da Vinci 2014: 79-98 - 2013
- [j63]Thierry Pun, Anton Nijholt:
Report on the 2013 Affective Computing and Intelligent Interaction Conference (ACII 2013). AI Mag. 34(4): 9- (2013) - [j62]Dhaval Vyas, Gerrit C. van der Veer, Anton Nijholt:
Creative practices in the design studio culture: collaboration and communication. Cogn. Technol. Work. 15(4): 415-443 (2013) - [j61]Hayrettin Gürkök, Anton Nijholt, Mannes Poel, Michel Obbink:
Evaluating a multi-player brain-computer interface game: Challenge versus co-experience. Entertain. Comput. 4(3): 195-203 (2013) - [j60]Gualtiero Volpe, Dennis Reidsma, Antonio Camurri, Anton Nijholt:
New modalities for interactive entertainment. Entertain. Comput. 4(3): R1 (2013) - [j59]Gary Garcia Molina, Tsvetomira Tsoneva, Anton Nijholt:
Emotional brain-computer interfaces. Int. J. Auton. Adapt. Commun. Syst. 6(1): 9-25 (2013) - [j58]Esko O. Dijk, Anton Nijholt, Jan B. F. van Erp, Gerard van Wolferen, Ewoud Kuyper:
Audio-tactile stimulation: a tool to improve health and well-being? Int. J. Auton. Adapt. Commun. Syst. 6(4): 305-323 (2013) - [j57]Andreea I. Niculescu, Betsy van Dijk, Anton Nijholt, Haizhou Li, See Swee Lan:
Making Social Robots More Attractive: The Effects of Voice Pitch, Humor and Empathy. Int. J. Soc. Robotics 5(2): 171-191 (2013) - [j56]Damien Coyle, José C. Príncipe, Fabien Lotte, Anton Nijholt:
Guest Editorial: Brain/neuronal - Computer game interfaces and interaction. IEEE Trans. Comput. Intell. AI Games 5(2): 77-81 (2013) - [j55]Bram van de Laar, Hayrettin Gürkök, Danny Plass-Oude Bos, Mannes Poel, Anton Nijholt:
Experiencing BCI Control in a Popular Computer Game. IEEE Trans. Comput. Intell. AI Games 5(2): 176-184 (2013) - [j54]Bram van de Laar, Danny Plass-Oude Bos, Boris Reuderink, Mannes Poel, Anton Nijholt:
How Much Control Is Enough? Influence of Unreliable Input on User Experience. IEEE Trans. Cybern. 43(6): 1584-1592 (2013) - [j53]Erwin Bergervoet, Frans van der Sluis, Elisabeth M. A. G. van Dijk, Anton Nijholt:
Bombs, fish, and coral reefs - The role of in-game explanations and explorative game behavior on comprehension. Vis. Comput. 29(2): 99-110 (2013) - [c172]Christian Mühl, Guillaume Chanel, Brendan Z. Allison, Anton Nijholt:
Third Workshop on Affective Brain-Computer Interfaces (ABCI 2013): Introduction. ACII 2013: 821 - [c171]Hayrettin Gürkök, Anton Nijholt:
Affective Brain-Computer Interfaces for Arts. ACII 2013: 827-831 - [c170]Dhaval Vyas, Edwin Keijl, Rieks op den Akker, Anton Nijholt, Gerrit C. van der Veer:
Geo-locked photo sharing on mobile devices. CHI Extended Abstracts 2013: 1407-1412 - [c169]Anton Nijholt, Hayrettin Gürkök:
Multi-Brain Games: Cooperation and Competition. HCI (6) 2013: 652-661 - [c168]Andrea Minuto, Anton Nijholt:
Smart material interfaces as a methodology for interaction: a survey of SMIs' state of the art and development. SMI@ICMI 2013: 1-6 - [c167]Manuel Kretzer, Andrea Minuto, Anton Nijholt:
Smart material interfaces: "another step to a material future". ICMI 2013: 611-612 - [c166]Dhaval Vyas, Anton Nijholt, Gerrit C. van der Veer:
Practices Surrounding Event Photos. INTERACT (4) 2013: 55-72 - [e11]Dennis Reidsma, Haruhiro Katayose, Anton Nijholt:
Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Lecture Notes in Computer Science 8253, Springer 2013, ISBN 978-3-319-03160-6 [contents] - [e10]Anton Nijholt, Manuel Kretzer, Andrea Minuto, Leonardo Giusti:
Proceedings of the second international workshop on Smart material interfaces: another step to a material future, SMI 2013, Sydney, Australia, December 13, 2013. ACM 2013, ISBN 978-1-4503-2562-2 [contents] - 2012
- [j52]Dhaval Vyas, Anton Nijholt:
Artful surfaces: an ethnographic study exploring the use of space in design studios. Digit. Creativity 23(3-4): 176-195 (2012) - [j51]Anton Nijholt, Ronald C. Arkin, Sébastien Brault, Richard Kulpa, Franck Multon, Benoit Bideau, David R. Traum, Hayley Hung, Eugene Santos Jr., Deqing Li, Fei Yu, Lina Zhou, Dongsong Zhang:
Trends & Controversies. IEEE Intell. Syst. 27(6): 60-75 (2012) - [j50]Hayrettin Gürkök, Anton Nijholt:
Brain-Computer Interfaces for Multimodal Interaction: A Survey and Principles. Int. J. Hum. Comput. Interact. 28(5): 292-307 (2012) - [j49]Dirk Heylen, Betsy van Dijk, Anton Nijholt:
Robotic Rabbit Companions: amusing or a nuisance? J. Multimodal User Interfaces 5(1-2): 53-59 (2012) - [j48]Paul M. Brunet, Roddy Cowie, Dirk Heylen, Anton Nijholt, Marc Schröder:
Conceptual frameworks for multimodal social signal processing. J. Multimodal User Interfaces 6(3-4): 95-99 (2012) - [j47]Sander Koelstra, Christian Mühl, Mohammad Soleymani, Jong-Seok Lee, Ashkan Yazdani, Touradj Ebrahimi, Thierry Pun, Anton Nijholt, Ioannis Patras:
DEAP: A Database for Emotion Analysis ;Using Physiological Signals. IEEE Trans. Affect. Comput. 3(1): 18-31 (2012) - [c165]Dhaval Vyas, Wim Poelman, Anton Nijholt, Arnout De Bruijn:
Smart material interfaces: a new form of physical interaction. CHI Extended Abstracts 2012: 1721-1726 - [c164]Dhaval Vyas, Gerrit C. van der Veer, Anton Nijholt, Guido Grassel:
Practices surrounding children's photos in homes. CHI Extended Abstracts 2012: 2117-2122 - [c163]Andrea Minuto, Gijs Huisman, Anton Nijholt:
Follow the Grass: A Smart Material Interactive Pervasive Display. ICEC 2012: 144-157 - [c162]Hayrettin Gürkök, Anton Nijholt, Mannes Poel:
Brain-Computer Interface Games: Towards a Framework. ICEC 2012: 373-380 - [c161]Anton Nijholt:
Child-computer interaction: ICMI 2012 special session. ICMI 2012: 231-232 - [c160]Mannes Poel, Femke Nijboer, Egon L. van den Broek, Stephen H. Fairclough, Anton Nijholt:
Brain computer interfaces as intelligent sensors for enhancing human-computer interaction. ICMI 2012: 379-382 - [c159]Anton Nijholt, Leonardo Giusti, Andrea Minuto, Patrizia Marti:
Smart material interfaces: a material step to the future. ICMI 2012: 615-616 - [e9]Anton Nijholt, Teresa Romão, Dennis Reidsma:
Advances in Computer Entertainment - 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings. Lecture Notes in Computer Science 7624, Springer 2012, ISBN 978-3-642-34291-2 [contents] - [e8]Louis-Philippe Morency, Dan Bohus, Hamid K. Aghajan, Justine Cassell, Anton Nijholt, Julien Epps:
International Conference on Multimodal Interaction, ICMI '12, Santa Monica, CA, USA, October 22-26, 2012. ACM 2012, ISBN 978-1-4503-1467-1 [contents] - 2011
- [c158]Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt:
User expectations and experiences of a speech and thought controlled computer game. Advances in Computer Entertainment Technology 2011: 53 - [c157]Xiaofan Sun, Anton Nijholt, Khiet P. Truong, Maja Pantic:
Automatic Understanding of Affective and Social Signals by Multimodal Mimicry Recognition. ACII (2) 2011: 289-296 - [c156]Xiaofan Sun, Jeroen Lichtenauer, Michel François Valstar, Anton Nijholt, Maja Pantic:
A Multimodal Database for Mimicry Analysis. ACII (1) 2011: 367-376 - [c155]Christian Mühl, Anton Nijholt, Brendan Z. Allison, Stephen Dunne, Dirk Heylen:
Affective Brain-Computer Interfaces (aBCI 2011). ACII (2) 2011: 435 - [c154]Xiaofan Sun, Khiet P. Truong, Anton Nijholt, Maja Pantic:
Automatic visual mimicry expression analysis in interpersonal interaction. CVPR Workshops 2011: 40-46 - [c153]Erwin Bergervoet, Frans van der Sluis, Betsy van Dijk, Anton Nijholt:
Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game. CW 2011: 120-127 - [c152]Dhaval Vyas, Hinal Bhatt, Lorenzo Moroni, Anton Nijholt:
Feeling the life: a look into the visual culture of life scientists. ECCE 2011: 119-126 - [c151]Boris Reuderink, Jason Farquhar, Mannes Poel, Anton Nijholt:
A subject-independent brain-computer interface based on smoothed, second-order baselining. EMBC 2011: 4600-4604 - [c150]Anton Nijholt, Ronald Poppe:
Facial and bodily expressions for control and adaptation of games (ECAG'11). FG 2011: 765 - [c149]Bram van de Laar, Hayrettin Gürkök, Danny Plass-Oude Bos, Femke Nijboer, Anton Nijholt:
Perspectives on User Experience Evaluation of Brain-Computer Interfaces. HCI (6) 2011: 600-609 - [c148]Anton Nijholt, Brendan Z. Allison, Robert J. K. Jacob:
Brain-computer interaction: can multimodality help? ICMI 2011: 35-40 - [c147]Anton Nijholt:
Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing. INTETAIN 2011: 12-17 - [c146]Andrea Minuto, Dhaval Vyas, Wim Poelman, Anton Nijholt:
Smart Material Interfaces: A Vision. INTETAIN 2011: 57-62 - [c145]