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Rama Hoetzlein
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2020 – today
- 2025
[j5]Rama Hoetzlein
:
Projective Displacement Mapping for Ray Traced Editable Surfaces. Comput. Graph. Forum 44(7) (2025)
[i3]Rama Karl Hoetzlein:
Projective Displacement Mapping for Ray Traced Editable Surfaces. CoRR abs/2502.02011 (2025)
[i2]Rama Karl Hoetzlein:
Protecting Small Organizations from AI Bots with Logrip: Hierarchical IP Hashing. CoRR abs/2508.03130 (2025)- 2024
[j4]Ying Liu, Haozhu Wang, Huixue Zhou
, Mingchen Li, Yu Hou
, Sicheng Zhou, Fang Wang, Rama Hoetzlein, Rui Zhang
:
A review of reinforcement learning for natural language processing and applications in healthcare. J. Am. Medical Informatics Assoc. 31(10): 2379-2393 (2024)- 2023
[i1]Ying Liu, Haozhu Wang, Huixue Zhou, Mingchen Li, Yu Hou, Sicheng Zhou, Fang Wang, Rama Hoetzlein, Rui Zhang:
A Review of Reinforcement Learning for Natural Language Processing, and Applications in Healthcare. CoRR abs/2310.18354 (2023)- 2022
[c8]Rama Hoetzlein
:
A Procedural Model for Diverse Tree Species. FDG 2022: 72:1-72:8
2010 – 2019
- 2018
[j3]Kui Wu, Nghia Truong, Cem Yuksel
, Rama Hoetzlein:
Fast Fluid Simulations with Sparse Volumes on the GPU. Comput. Graph. Forum 37(2): 157-167 (2018)- 2017
[c7]Ken Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein:
OpenVDB. SIGGRAPH Courses 2017- 2016
[j2]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. IEEE Trans. Vis. Comput. Graph. 22(10): 2249-2261 (2016)
[c6]Rama Karl Hoetzlein:
GVDB: raytracing sparse voxel database structures on the GPU. High Performance Graphics 2016: 109-117- 2015
[c5]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced raster shadows: revisiting irregular z-buffers. I3D 2015: 15-23
[c4]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. SIGGRAPH Talks 2015: 69:1- 2012
[j1]Rama Hoetzlein:
Graphics Performance in Rich Internet Applications. IEEE Computer Graphics and Applications 32(5): 98-104 (2012)
2000 – 2009
- 2009
[c3]Rama Hoetzlein, Tobias Höllerer:
Interactive water streams with sphere scan conversion. SI3D 2009: 107-114- 2008
[c2]Matthew Turk, Tobias Höllerer, Stefan Müller Arisona, JoAnn Kuchera-Morin, Christopher Coffin, Rama Hoetzlein, Lance Putnam, Dan Overholt:
Creative Collaborative Exploration in Multiple Environments. AAAI Spring Symposium: Creative Intelligent Systems 2008: 102-109- 2005
[c1]Rama Hoetzlein, David I. Schwartz
:
GameX: a platform for incremental instruction in computer graphics and game design. SIGGRAPH Educators Program 2005: 36
Coauthor Index

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