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Young Yim Doh
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2020 – today
- 2023
- [j7]Karam Eum, Seyeon Lee, Minjae Jo, Young Yim Doh:
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 484-502 (2023) - 2022
- [c14]Valérie Erb, Haesoo Kim, Tatiana Chibisova, Jeongmi Lee, Young Yim Doh:
Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO. CHI Extended Abstracts 2022: 478:1-478:7 - [c13]Joonhyung Bae, Karam Eum, Haram Kwon, Seolhee Lee, Juhan Nam, Young Yim Doh:
Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students. CHI Extended Abstracts 2022: 479:1-479:7 - [c12]Haven Kim, Jaeran Choi, Young Yim Doh, Juhan Nam:
The Melody of the Mysterious Stones: A VR Mindfulness Game Using Sound Spatialization. CHI Extended Abstracts 2022: 481:1-481:6 - [c11]Seokhyeon Hong, Yeonsoo Choi, Youjin Sung, Yurhee Jin, Young Yim Doh, Jeongmi Lee:
Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents. CHI Extended Abstracts 2022: 483:1-483:8 - [c10]Jinwook Kim, Pooseung Koh, Seokjun Kang, Hyunyoung Jang, Jeongmi Lee, Juhan Nam, Young Yim Doh:
Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience. CHI PLAY 2022: 273-278 - 2021
- [j6]Seyeon Lee, Chungkon Shi, Young Yim Doh:
The relationship between co-playing and socioemotional status among older-adult game players. Entertain. Comput. 38: 100414 (2021) - [c9]Karam Eum, Valérie Erb, Subin Lin, Sungpil Wang, Young Yim Doh:
How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One. CHI Extended Abstracts 2021: 228:1-228:6 - 2020
- [j5]Seyeon Lee, Hyunyoung Oh, Chungkon Shi, Young Yim Doh:
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication. Proc. ACM Hum. Comput. Interact. 4(CSCW2): 98:1-98:21 (2020)
2010 – 2019
- 2019
- [j4]Taehun Kim, Dongman Lee, Soon J. Hyun, Young Yim Doh:
UrbanSocialRadar: A place-aware social matching model for estimating serendipitous interaction willingness in Korean cultural context. Int. J. Hum. Comput. Stud. 125: 81-103 (2019) - 2018
- [j3]Vasileios Stavropoulos, Mark D. Griffiths, Tyrone L. Burleigh, Daria J. Kuss, Young Yim Doh, Rapson Gomez:
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence. Behav. Inf. Technol. 37(2): 159-172 (2018) - 2017
- [j2]Mijin Kim, Young Yim Doh:
Computational Modeling of Players' Emotional Response Patterns to the Story Events of Video Games. IEEE Trans. Affect. Comput. 8(2): 216-227 (2017) - 2016
- [c8]Jimin Rhim, Seul Lee, Young Yim Doh:
Discovery of Smartphone User Group Profiling Based on User's Motivations and Usage Behaviors Through Focus Group Interviews. HCI (11) 2016: 426-435 - 2014
- [j1]Young Yim Doh, Leo Sang-Min Whang:
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World. Games Cult. 9(1): 30-57 (2014) - [c7]Hyoseok Yoon, Young Yim Doh, Mun Yong Yi, Woontack Woo:
A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self. HCI (21) 2014: 498-508 - [c6]Kyungwon Gil, Jimin Rhim, Taejin Ha, Young Yim Doh, Woontack Woo:
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior. ISMAR-MASH'D 2014: 13-20 - 2013
- [c5]Suhwa Lee, Young Yim Doh:
iSpy: RFID-driven language learning toy integrating living environment. CHI Extended Abstracts 2013: 697-702 - [c4]Jiwon Moon, Je-ho Oh, Se Beom Oh, Jea In Kim, Young Yim Doh, Chungkon Shi:
Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members. Culture and Computing 2013: 145-146 - [c3]Je-ho Oh, Se Beom Oh, Jiwon Moon, Jung Eun Yoo, Do-Hyeong Kim, Young Yim Doh, Chungkon Shi:
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members. VRCAI 2013: 299-302 - 2012
- [c2]Orlando João Borges Jr., Young Yim Doh:
Designing for Human-Centered Curricular Experience - A Study on Engaging Academic Career Management System Interface Design. ISUVR 2012: 30-33 - [c1]Haksu Lee, Young Yim Doh:
A Study on the Relationship between Educational Achievement and Emotional Engagement in a Gameful Interface for Video Lecture Systems. ISUVR 2012: 34-37
Coauthor Index
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