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Seth Cooper
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2020 – today
- 2024
- [c85]Josh Aaron Miller
, Kutub Gandhi
, Matthew Alexander Whitby
, Mehmet Kosa
, Seth Cooper
, Elisa D. Mekler
, Ioanna Iacovides
:
A Design Framework for Reflective Play. CHI 2024: 519:1-519:21 - [c84]Seth Cooper, Samuel Hill:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - [c83]Nicholas Osborn
, Seth Cooper
:
Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. FDG 2024: 45 - [c82]Jiayi Zhou
, Chris Martens
, Seth Cooper
:
Authoring Games with Tile Rewrite Rule Behavior Trees. FDG 2024: 47 - [c81]Seth Cooper
, Mahsa Bazzaz
:
Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. FDG 2024: 67 - [c80]Colan F. Biemer
, Seth Cooper
:
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. FDG 2024: 69 - [c79]Fiona Shyne, Kaylah Facey, Seth Cooper:
Generating Solvable and Difficult Logic Grid Puzzles. GECCO Companion 2024: 699-702 - 2023
- [c78]Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial:
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. AIIDE 2023: 266-275 - [c77]Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial:
Game Level Blending using a Learned Level Representation. CoG 2023: 1-8 - [c76]Mahsa Bazzaz, Seth Cooper:
Active Learning for Classifying 2D Grid-Based Level Completability. CoG 2023: 1-4 - [c75]Seth Cooper, Matthew Guzdial:
path2level: Constraint-Based Level Generation from Paths. CoG 2023: 1-4 - [c74]Hao Mao, Seth Cooper:
Segment-wise Level Generation using Iterative Constrained Extension. CoG 2023: 1-7 - [c73]Seth Cooper, Faisal Abutarab, Emily Halina, Nathan R. Sturtevant:
Visual Exploration of Tile Datasets. EXAG@AIIDE 2023 - [c72]Seth Cooper, Eden Balema:
Learning Constrained Graph Layout for Content Generation. EXAG@AIIDE 2023 - [c71]Seth Cooper
:
Sturgeon-GRAPH: Constrained Graph Generation from Examples. FDG 2023: 23:1-23:9 - [c70]Josh Aaron Miller
, Katherine Buse
, Ranjodh Singh Dhaliwal
, Justin B. Siegel
, Seth Cooper
, Colin Milburn
:
Wrapped in Story: The Affordances of Narrative for Citizen Science Games. FDG 2023: 33:1-33:11 - [c69]Seth Cooper
:
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. FDG 2023: 64:1-64:9 - [c68]Seth Cooper
, Emily Halina
, Jichen Zhu
, Matthew Guzdial
:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. FDG 2023: 69:1-69:3 - [i18]Colan F. Biemer, Seth Cooper:
Level Assembly as a Markov Decision Process. CoRR abs/2304.13922 (2023) - [i17]Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial:
Game Level Blending using a Learned Level Representation. CoRR abs/2306.16666 (2023) - [i16]Mahsa Bazzaz, Seth Cooper:
Active Learning for Classifying 2D Grid-Based Level Completability. CoRR abs/2309.04367 (2023) - [i15]Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial:
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. CoRR abs/2309.09476 (2023) - 2022
- [j9]Seth Cooper:
Quality-Diversity in Human Computation. Hum. Comput. 9(1) (2022) - [c67]Seth Cooper:
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints. AIIDE 2022: 26-36 - [c66]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. AIIDE 2022: 53-60 - [c65]Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper:
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game. AIIDE 2022: 199-206 - [c64]Josh Aaron Miller, Seth Cooper:
Barriers to Expertise in Citizen Science Games. CHI 2022: 559:1-559:25 - [c63]Colan F. Biemer, Seth Cooper:
On Linking Level Segments. CoG 2022: 199-205 - [c62]Anurag Sarkar, Seth Cooper:
Ordering Levels in Human Computation Games using Playtraces and Level Structure. CoG 2022: 620-623 - [c61]Kutub Gandhi
, Josh Aaron Miller
, Seth Cooper
:
"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. FDG 2022: 27:1-27:10 - [c60]Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper:
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. FDG 2022: 30:1-30:12 - [c59]Kutub Gandhi, Sofia Eleni Spatharioti, Scott Eustis, Sara Ann Wylie, Seth Cooper:
Performance of Paid and Volunteer Image Labeling in Citizen Science - A Retrospective Analysis. HCOMP 2022: 64-73 - [i14]Colan F. Biemer, Seth Cooper:
On Linking Level Segments. CoRR abs/2203.05057 (2022) - [i13]Anurag Sarkar, Seth Cooper:
Latent Combinational Game Design. CoRR abs/2206.14203 (2022) - [i12]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. CoRR abs/2208.07699 (2022) - 2021
- [j8]Josh Aaron Miller
, Seth Cooper
:
Case Studies in Game-Based Complex Learning. Multimodal Technol. Interact. 5(12): 72 (2021) - [j7]Josh Aaron Miller, Britton Horn, Matthew Guthrie, Jonathan Romano
, Guy Geva, Celia David, Amy Robinson Sterling, Seth Cooper:
How do Players and Developers of Citizen Science Games Conceptualize Skill Chains? Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 244:1-244:29 (2021) - [c58]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). AIIDE Workshops 2021 - [c57]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoG 2021: 1-8 - [c56]Anurag Sarkar, Seth Cooper:
An Online System for Player-vs-Level Matchmaking in Human Computation Games. CoG 2021: 1-4 - [c55]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. CoG 2021: 1-8 - [c54]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. FDG 2021: 3:1-3:11 - [c53]Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper:
A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. FDG 2021: 14:1-14:8 - [c52]Pratheep Kumar Paranthaman
, Anurag Sarkar, Seth Cooper:
Applying Rapid Crowdsourced Playtesting to a Human Computation Game. FDG 2021: 50:1-50:7 - [c51]Colan F. Biemer, Alejandro Hervella, Seth Cooper:
Gram-Elites: N-Gram Based Quality-Diversity Search. FDG 2021: 54:1-54:6 - [c50]Aditya Ponnada, Seth Cooper, Qu Tang, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille:
Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data. PerCom Workshops 2021: 475-480 - [i11]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. CoRR abs/2102.12463 (2021) - [i10]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoRR abs/2106.12692 (2021) - [i9]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). CoRR abs/2107.06638 (2021) - [i8]Andrew T. Walter, Seth Cooper, Panagiotis Manolios:
A Reasoning Engine for the Gamification of Loop-Invariant Discovery. CoRR abs/2109.01121 (2021) - 2020
- [c49]Seth Cooper, Anurag Sarkar:
Pathfinding Agents for Platformer Level Repair. AIIDE Workshops 2020 - [c48]Chaima Jemmali, Carter Ithier, Seth Cooper, Magy Seif El-Nasr:
Grammar Based Modular Level Generator for a Programming Puzzle Game. AIIDE Workshops 2020 - [c47]Vivian Lee, Nathan Partlan, Seth Cooper:
Precomputing Player Movement in Platformers for Level Generation with Reachability Constraints. AIIDE Workshops 2020 - [c46]Anurag Sarkar, Seth Cooper:
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment. AIIDE 2020: 273-279 - [c45]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. AIIDE Workshops 2020 - [c44]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation Using Gaussian Mixture VAEs. AIIDE 2020: 137-143 - [c43]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoG 2020: 744-751 - [c42]Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper:
Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. FDG 2020: 85:1-85:4 - [c41]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. FDG 2020: 102:1-102:9 - [i7]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Controllable Level Blending between Games using Variational Autoencoders. CoRR abs/2002.11869 (2020) - [i6]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. CoRR abs/2007.08746 (2020) - [i5]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoRR abs/2008.13548 (2020) - [i4]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation using Gaussian Mixture VAEs. CoRR abs/2009.09811 (2020) - [i3]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. CoRR abs/2010.07735 (2020)
2010 – 2019
- 2019
- [j6]Brian Koepnick, Jeff Flatten, Tamir Husain, Alex Ford, Daniel-Adriano Silva, Matthew J. Bick, Aaron Bauer, Gaohua Liu, Yojiro Ishida, Alexander Boykov, Roger D. Estep, Susan Kleinfelter, Toke Nørgård-Solano, Linda Wei, Foldit players, Gaetano T. Montelione
, Frank DiMaio, Zoran Popovic, Firas Khatib, Seth Cooper, David Baker:
De novo protein design by citizen scientists. Nat. 570(7761): 390-394 (2019) - [c40]Anurag Sarkar, Seth Cooper:
Transforming Game Difficulty Curves using Function Composition. CHI 2019: 551 - [c39]Pratheep Kumar Paranthaman
, Seth Cooper:
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment. CHI PLAY 2019: 121-133 - [c38]Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille:
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. CHI PLAY 2019: 135-147 - [c37]Josh Aaron Miller, Vivian Lee, Seth Cooper, Magy Seif El-Nasr:
Large-Scale Analysis of Visualization Options in a Citizen Science Game. CHI PLAY (Companion) 2019: 535-542 - [c36]Anurag Sarkar, Seth Cooper:
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games. CHI PLAY (Companion) 2019: 661-669 - [c35]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game. CHI PLAY (Companion) 2019: 679-686 - [c34]Anurag Sarkar, Seth Cooper:
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. CoG 2019: 1-4 - [c33]Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr:
Expertise and engagement: re-designing citizen science games with players' minds in mind. FDG 2019: 6:1-6:11 - [c32]Anurag Sarkar, Seth Cooper:
Using rating arrays to estimate score distributions for player-versus-level matchmaking. FDG 2019: 12:1-12:8 - [c31]Andrew T. Walter
, Benjamin Boskin, Seth Cooper, Panagiotis Manolios:
Gamification of Loop-Invariant Discovery from Code. HCOMP 2019: 188-196 - 2018
- [c30]Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper:
A Monte Carlo Approach to Skill-Based Automated Playtesting. AIIDE 2018: 166-172 - [c29]Anurag Sarkar, Seth Cooper:
Blending Levels from Different Games using LSTMs. AIIDE Workshops 2018 - [c28]Anurag Sarkar, Riddhi Padte, Jeffrey Cao, Seth Cooper:
Desire Path-Inspired Procedural Placement of Coins in a Platformer Game. AIIDE Workshops 2018 - [c27]Zhengxing Chen, Christopher Amato
, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CIG 2018: 1-8 - [c26]Anurag Sarkar, Seth Cooper:
Meet your match rating: providing skill information and choice in player-versus-level matchmaking. FDG 2018: 36:1-36:8 - [c25]Anurag Sarkar, Seth Cooper:
Comparing paid and volunteer recruitment in human computation games. FDG 2018: 37:1-37:9 - [c24]Seth Cooper, Amy L. R. Sterling
, Robert Kleffner, William M. Silversmith, Justin B. Siegel:
Repurposing citizen science games as software tools for professional scientists. FDG 2018: 39:1-39:6 - [c23]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Identifying and Assessing Points of Interest through Crowdsourced Image Analysis. ISCRAM 2018 - [c22]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Does Flight Path Context Matter? Impact on Worker Performance in Crowdsourced Aerial Imagery Analysis. ISCRAM 2018 - [c21]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Christopher Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. RecSys 2018: 200-208 - [i2]Zhengxing Chen, Chris Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CoRR abs/1806.09771 (2018) - [i1]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Chris Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games. CoRR abs/1806.10130 (2018) - 2017
- [j5]Robert Kleffner, Jeff Flatten, Andrew Leaver-Fay, David Baker, Justin B. Siegel, Firas Khatib, Seth Cooper:
Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta. Bioinform. 33(17): 2765-2767 (2017) - [c20]Anurag Sarkar, Seth Cooper:
Level Difficulty and Player Skill Prediction in Human Computation Games. AIIDE 2017: 228-233 - [c19]Jacqueline Gaston, Seth Cooper:
To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System. CHI 2017: 5034-5039 - [c18]Britton Horn, Seth Cooper, Sebastian Deterding
:
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. CHI PLAY 2017: 277-289 - [c17]Anurag Sarkar, Michael Williams, Sebastian Deterding
, Seth Cooper:
Engagement effects of player rating system-based matchmaking for level ordering in human computation games. FDG 2017: 22:1-22:10 - [c16]Sofia Eleni Spatharioti, Seth Cooper:
On Variety, Complexity, and Engagement in Crowdsourced Disaster Response Tasks. ISCRAM 2017 - [c15]Sofia Eleni Spatharioti, Rebecca Govoni, Jennifer S. Carrera, Sara Ann Wylie, Seth Cooper:
A Required Work Payment Scheme for Crowdsourced Disaster Response: Worker Performance and Motivations. ISCRAM 2017 - [c14]Michael Williams, Anurag Sarkar, Seth Cooper:
Predicting Human Computation Game Scores with Player Rating Systems. ICEC 2017: 284-289 - 2016
- [c13]Dun-Yu Hsiao, Min Sun, Christy Ballweber, Seth Cooper, Zoran Popovic:
Proactive Sensing for Improving Hand Pose Estimation. CHI 2016: 2348-2352 - [c12]Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. DiGRA/FDG 2016 - [c11]Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille:
Large-scale finite state game engines. Symposium on Computer Animation 2016: 221-229 - 2015
- [c10]Sebastian Deterding
, Alessandro Canossa
, Casper Harteveld, Seth Cooper, Lennart E. Nacke
, Jennifer R. Whitson
:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c9]Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper:
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game. FDG 2015 - 2014
- [b1]Seth Cooper:
A Framework for Scientific Discovery through Video Games (dissertation, updated version). ACM Books 3, ACM / Morgan & Claypool 2014, ISBN 978-1-627-05504-8, pp. I-XIV, 1-117 - [c8]Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic:
User behavior transformation through dynamic input mappings. FDG 2014 - 2013
- [c7]Aaron William Bauer, Seth Cooper, Zoran Popovic:
Automated redesign of local playspace properties. FDG 2013: 190-197 - 2012
- [c6]Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic:
The impact of tutorials on games of varying complexity. CHI 2012: 59-68 - [c5]Werner Dietl, Stephanie Dietzel, Michael D. Ernst, Nathaniel Mote, Brian Walker, Seth Cooper, Timothy Pavlik, Zoran Popovic:
Verification games: making verification fun. FTfJP@ECOOP 2012: 42-49 - 2011
- [j4]Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, Zoran Popovic, David Baker
, Foldit players:
Algorithm discovery by protein folding game players. Proc. Natl. Acad. Sci. USA 108(47): 18949-18953 (2011) - [c4]Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players:
Analysis of social gameplay macros in the Foldit cookbook. FDG 2011: 9-14 - [c3]Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic:
On the harmfulness of secondary game objectives. FDG 2011: 30-37 - [c2]Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic:
Feature-based projections for effective playtrace analysis. FDG 2011: 69-76 - 2010
- [j3]Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker
, Zoran Popovic, Foldit players:
Predicting protein structures with a multiplayer online game. Nat. 466(7307): 756-760 (2010) - [c1]Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic:
The challenge of designing scientific discovery games. FDG 2010: 40-47
2000 – 2009
- 2007
- [j2]Seth Cooper, Aaron Hertzmann
, Zoran Popovic:
Active learning for real-time motion controllers. ACM Trans. Graph. 26(3): 5 (2007) - 2006
- [j1]Adrien Treuille, Seth Cooper, Zoran Popovic:
Continuum crowds. ACM Trans. Graph. 25(3): 1160-1168 (2006)
Coauthor Index
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