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Tanja Kojic
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2020 – today
- 2023
- [b1]Tanja Kojic:
User experience for serious games in virtual reality. Technical University of Berlin, Germany, 2023 - [c23]Leonie Lübbing, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. HCI (17) 2023: 359-371 - [c22]Tanja Kojic, Iva Srnec Hamer, Maurizio Vergari, Sebastian Möller:
The Future of the Performing Arts with Extended Reality. HCI (45) 2023: 440-445 - [c21]Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring users' sense of safety in public using an Augmented Reality application. QoMEX 2023: 193-196 - [c20]Tanja Kojic, Maurizio Vergari, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. QoMEX 2023: 282-287 - 2022
- [c19]Maurizio Vergari, Tanja Kojic, Katerina Georgieva Koleva, Stefan Hillmann, Sebastian Möller, Jan-Niklas Voigt-Antons:
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. HCI (17) 2022: 142-152 - [c18]Tanja Kojic, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. HCI (16) 2022: 199-211 - [c17]Maurizio Vergari, Robert P. Spang, Tanja Kojic, Britta Hesse, Sebastian Möller, Jan-Niklas Voigt-Antons:
Investigation of Personal Space perception in Augmented Reality. QoMEX 2022: 1-6 - 2021
- [c16]Kathrin Ganser, Tanja Kojic, Jan-Niklas Voigt-Antons:
User Experience of Connected Services in Cars. HCI (39) 2021: 233-240 - [c15]Tanja Kojic, Maurizio Vergari, Rahul Thangaraj, Marco Braune, Jan-Niklas Voigt-Antons:
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. HCI (38) 2021: 269-277 - [c14]Jan-Niklas Voigt-Antons, Petr Devaikin, Tanja Kojic:
Automatic Recognition of Experienced Emotional State from Body Movement. HCI (1) 2021: 633-652 - [c13]Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Möller:
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. VR 2021: 679-686 - [c12]Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. VR 2021: 695-704 - 2020
- [c11]Tanja Kojic, Sandra Ashipala, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring Visualisations for Financial Statements in Virtual Reality. AIVR 2020: 49-52 - [c10]Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. QoMEX 2020: 1-6 - [c9]Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. QoMEX 2020: 1-6 - [c8]Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. QoMEX 2020: 1-6 - [c7]Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. QoMEX 2020: 1-4 - [c6]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Möller:
Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. QoMEX 2020: 1-6 - [i6]Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. CoRR abs/2004.00034 (2020) - [i5]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Möller:
Comparing emotional states induced by 360° videos via head-mounted display and computer screen. CoRR abs/2004.01532 (2020) - [i4]Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. CoRR abs/2004.01545 (2020) - [i3]Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. CoRR abs/2004.01555 (2020) - [i2]Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience. CoRR abs/2004.12642 (2020) - [i1]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020)
2010 – 2019
- 2019
- [c5]Tanja Kojic, Lan Thao Nugyen, Jan-Niklas Voigt-Antons:
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. ISM 2019: 307-310 - [c4]Tanja Kojic, Steven Schmidt, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? QoMEX 2019: 1-3 - [c3]Tanja Kojic, Uliana Sirotina, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of UI Complexity and Positioning on User Experience During VR Exergames. QoMEX 2019: 1-6 - 2018
- [c2]Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Möller:
Impact of Virtual Environments on Motivation and Engagement During Exergames. QoMEX 2018: 1-6 - [c1]Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Möller:
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. QoMEX 2018: 1-3
Coauthor Index
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last updated on 2024-02-15 19:25 CET by the dblp team
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