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Daniel Cermak-Sassenrath
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2020 – today
- 2021
- [c17]Daniel Cermak-Sassenrath:
Physically Active Games for the Cognitive Activation of Students. CoG 2021: 1-4
2010 – 2019
- 2014
- [c16]Daniel Cermak-Sassenrath, Emilie Møllenbach:
Teaching to tinker: making as an educational strategy. NordiCHI 2014: 789-792 - 2013
- [c15]Daniel Cermak-Sassenrath, Jenna Gavin, Matthew Martin:
Makin' f*¢&|# cake: the innocent, the vulgar, and the scary. Creativity & Cognition 2013: 374-375 - [c14]Jenna Gavin, Matthew Martin, Daniel Cermak-Sassenrath:
Shadow Showdown. Creativity & Cognition 2013: 376-377 - [c13]Daniel Cermak-Sassenrath, Clinton Watkins:
Filtering the W. Creativity & Cognition 2013: 380-381 - [c12]Matthew Martin, Jenna Gavin, Daniel Cermak-Sassenrath, Charles Walker, Ben Kenobi:
Shadow showdown: twister in a digital space. IE 2013: 34:1-34:2 - [c11]Daniel Cermak-Sassenrath, Clinton Watkins, Ben Kenobi:
Media filter access. IE 2013: 35:1-35:2 - [c10]Daniel Cermak-Sassenrath, Matthew Martin, Jenna Gavin, Charles Walker:
Making cake, swearing, and the indefinite meaning of media. IE 2013: 36:1-36:2 - 2012
- [c9]Daniel Cermak-Sassenrath:
Experiences with design patterns for oldschool action games. IE 2012: 14 - [c8]Daniel Cermak-Sassenrath:
Beyond arcade machines: students building interactive tangible installations. IE 2012: 16 - [c7]Daniel Cermak-Sassenrath:
Box Me Dumb Human installation. IE 2012: 21 - [e1]Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan:
The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. ACM 2012, ISBN 978-1-4503-1410-7 [contents] - 2010
- [b1]Daniel Cermak-Sassenrath:
Interaktivität als Spiel: neue Perspektiven auf den Alltag mit dem Computer. University of Bremen, 2010, ISBN 978-3-8376-1303-2, pp. 1-377
2000 – 2009
- 2009
- [c6]Daniel Cermak-Sassenrath, Jobst Prinzhorn:
Experimente in be-greifbarem Sound. MuC (Workshopband) 2009: 155-158 - [c5]Susanne Grabowski, Daniel Cermak-Sassenrath:
Unvollendet - und zwar aus Prinzip! Be-greifbare Interaktion im Kontext von Kunst. MuC (Workshopband) 2009: 365-368 - 2008
- [c4]Daniel Cermak-Sassenrath:
Photo Shooting - Too Much Reality in Mixed Reality? MuC (Workshopband) 2008: 37-38 - 2007
- [c3]Daniel Cermak-Sassenrath:
MR Auto Racing Mixed Reality Game for Public Installation. GI Jahrestagung (1) 2007: 570-574 - 2005
- [c2]Bernd Robben, Dieter Müller, Martin Faust, Daniel Cermak-Sassenrath, Friedrich Wilhelm Bruns:
Mixed REality Adventures, Interaction in Caves. MuC 2005: 275-276 - 2004
- [c1]Martin Faust, Daniel Cermak-Sassenrath:
Olympic Run. GI Jahrestagung (1) 2004: 198
Coauthor Index
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