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Jon A. Preston
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2010 – 2019
- 2018
- [c25]Allan Fowler, Xuelei Sherry Ni, Jon A. Preston:
The Pedagogical Potential of Game Jams. SIGITE 2018: 112-116 - 2015
- [c24]Amy S. Bruckman, Martin J. Eppler, Dewayne E. Perry, Cynthia Pickering, Jon A. Preston, Mads Nygård:
Panel session I: Collaborative content creation. CTS 2015: 1-19 - [c23]Jon A. Preston, Sushil K. Prasad:
A hierarchical peer-to-peer reduction and merging framework for efficient operational transformations in collaborative editing. CTS 2015: 257-263 - 2014
- [c22]Jeffrey W. Chastine, D. Michael Franklin, Chao Peng, Jon A. Preston:
Empirically measuring control quality of gesture input. CGAMES 2014: 1-7 - [c21]Jon A. Preston, Joshua Skelton, William D. Forsyth, Jeffrey D. Greene:
Generating dynamic narratives with real time interactions utilizing mobile technology. CGAMES 2014: 1-8 - [c20]Jon A. Preston:
Serious Game Development: Case Study of the 2013 CDC Games For Health Game Jam. SeriousGames@MM 2014: 39-43 - [c19]Richard Halstead-Nussloch, Jon A. Preston, Han Reichgelt:
Improving student success through personalization and customization. SIGITE 2014: 77-80 - [c18]Becky Rutherfoord, Jon A. Preston, Jack Zheng, Ming Yang:
The experiences and challenges in setting up a mobile computing track. SIGITE 2014: 161-162 - 2013
- [j3]Ali Arya, Jeff Chastine, Jon A. Preston, Allan Fowler:
An International Study on Learning and Process Choices in the Global Game Jam. Int. J. Game Based Learn. 3(4): 27-46 (2013) - [c17]Yu Feng, Jon A. Preston, Joshua Skelton:
Asymmetric game design and player location: An empirical study on mobile play experiences. CGAMES 2013: 127-131 - [c16]Jon A. Preston, Han Reichgelt, Rebecca H. Rutherfoord, Chi Zhang, Jack Zheng:
New educational learning environments: riding the wave of change instead of having it crash upon us. SIGITE Conference 2013: 51-52 - 2012
- [j2]Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. Int. J. Game Based Learn. 2(3): 51-70 (2012) - [c15]Jeff Chastine, Jon A. Preston, Tony Tseng:
Tutorial 3: AR mobile game development: Getting started. ISMAR 2012 - 2011
- [c14]Jon A. Preston, Jeffrey W. Chastine:
Mobile technology for games and augmented reality. ACM Southeast Regional Conference 2011: 6
2000 – 2009
- 2009
- [j1]Jon A. Preston, Briana B. Morrison:
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. Trans. Edutainment 3: 70-81 (2009) - [c13]Jon A. Preston, Briana B. Morrison:
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. Edutainment 2009: 292 - [c12]Briana B. Morrison, Jon A. Preston:
Engagement: gaming throughout the curriculum. SIGCSE 2009: 342-346 - 2007
- [c11]Jon A. Preston, Sushil K. Prasad:
P2P Document Tree Management in a Real-Time Collaborative Editing System. HiPC 2007: 418-431 - [c10]Jon A. Preston, Xiaolin Hu, Sushil K. Prasad:
Simulation-based architectural design and implementation of a real-time collaborative editing system. SpringSim (2) 2007: 320-327 - 2006
- [c9]Jeffrey W. Chastine, Ying Zhu, Jon A. Preston:
A Framework for Inter-referential Awareness in Collaborative Environments. CollaborateCom 2006 - [c8]Jon A. Preston, Sushil K. Prasad:
An Efficient Synchronous Collaborative Editing System Employing Dynamic Locking of Varying Granularity in Generalized Document Trees. CollaborateCom 2006 - 2005
- [c7]Jon A. Preston, Sushil K. Prasad:
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system. ACM Southeast Regional Conference (2) 2005: 333-334 - [c6]Jeffrey W. Chastine, Jon A. Preston:
Teaching 2D arrays using real-time video filters. SIGITE Conference 2005: 133-137 - 2001
- [c5]Laura Wilson, Jon A. Preston, Russell L. Shackelford:
On-line dynamic interviews (ODIN): a means of overcoming distance in student-teacher relations. ITiCSE 2001: 178 - [c4]Jon A. Preston, Laura Wilson:
Offering CS1 on-line reducing campus resource demand while improving the learning environment. SIGCSE 2001: 342-346
1990 – 1999
- 1999
- [c3]Jon A. Preston, Russell L. Shackelford:
Improving on-line assessment: an investigation of existing marking methodologies. ITiCSE 1999: 29-32 - 1998
- [c2]Jon A. Preston, Russell L. Shackelford:
A system for improving distance and large-scale classes. ITiCSE 1998: 193-198 - 1997
- [c1]Jon A. Preston:
Evaluation software: improving consistency and reliability of performance rating. ITiCSE-WGR 1997: 132-134
Coauthor Index
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